Architect Archive
Thread: Average OMU
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Quenx
Mon Oct 25, 2004 11:27 am
#1
Hello , im hitting about 6-7 On my Ore Mining Unit .. I just wanted to know what you all use.
And what is required for ber 13 and so on
And what is required for ber 13 and so on
ZenDragonMLS
Mon Oct 25, 2004 11:34 am
#2
The FAQ is your friend - learn to love the FAQ.
======================================
Q-5.7: How do I make a good BER 13 heavy / BER 10 medium harvester?
A-5.7: For a full guide on this topic see the following thread which is in development:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=45954
Here is the short answer:
You have to use good materials for the main mining part and during the final combine. The materials for walls, storage modules or generator turbines do not matter. Ore mining units, Light ore mining units, Turbo fluidic drilling pump unit, fluidic drilling pump unit, Heavy harvesting mechanism, harvesting mechanism are the mining units. The materials should have high Heat resist, Shock resist and Unit toughness. The formula is HR + SR + UT + UT. That number should be as close to 4000 as possible. The mining unit should be highly experimented and in the 90's. The medium level units should say BER 4 on the schematic and the heavies should be BER 6. Whenever the schematics call for a chemical, you can use lube oil which does not have the stats and therefore that stat is not counted in formula.
If you are interested in increasing storage hopper size then Malleability of the materials is 33% and Unit Toughness is 66%. So finding good HR + SR + UT that also has decent MA will give both high BER and high Hooper sizes. However be aware that experimenting the hopper size can result in a failure that will possibly also reduce BER ratings.
======================================
Q-5.7: How do I make a good BER 13 heavy / BER 10 medium harvester?
A-5.7: For a full guide on this topic see the following thread which is in development:
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=45954
Here is the short answer:
You have to use good materials for the main mining part and during the final combine. The materials for walls, storage modules or generator turbines do not matter. Ore mining units, Light ore mining units, Turbo fluidic drilling pump unit, fluidic drilling pump unit, Heavy harvesting mechanism, harvesting mechanism are the mining units. The materials should have high Heat resist, Shock resist and Unit toughness. The formula is HR + SR + UT + UT. That number should be as close to 4000 as possible. The mining unit should be highly experimented and in the 90's. The medium level units should say BER 4 on the schematic and the heavies should be BER 6. Whenever the schematics call for a chemical, you can use lube oil which does not have the stats and therefore that stat is not counted in formula.
If you are interested in increasing storage hopper size then Malleability of the materials is 33% and Unit Toughness is 66%. So finding good HR + SR + UT that also has decent MA will give both high BER and high Hooper sizes. However be aware that experimenting the hopper size can result in a failure that will possibly also reduce BER ratings.
MindlessRouse
Mon Oct 25, 2004 2:59 pm
#3
7 on a OMU? all mine are at 6 and i hit ber13 i didnt know hit 7 not on temp tuesday
Pawlin
Mon Oct 25, 2004 4:13 pm
#4
MindlessRouse wrote:
7 on a OMU? all mine are at 6 and i hit ber13 i didnt know hit 7 not on temp tuesday
6 is the current maximum.
You *might* be able to hit BER 7 if you had HR, SR and UT all perfect 1000 but thats not likely at all.
Sevardos
Wed Oct 27, 2004 7:23 am
#5
To be honest, I don't even focus on the rating anymore. What's more important is that the % experimented is in the mid to high 90's. That will get you BER-13 everytime. (assuming of course you're using quality resources in the final combine).
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