Architect Archive
Thread: Deep Crust Chemical Harvesters and my frustrations.
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Tanks
Wed Oct 27, 2004 8:03 am
#1
I have been an architect on another toon for a while now with two tents on different Planetsand a volume of 2+ million units of ore a week for walls I use up.
I have yet to hit BER 13 on Deep Crust Chemical harvesters.
My Turbo Fluidic Drilling Pump Units use the best resources and experimented to BER 6 and way overHI 90s percentile. The same units when used in Heavy Natural Gas Processors and High Eff. Moisture Vaparators always give me BER 13s.
On my last attempt I used my best Duralloy Steel, newly spawned Aegis Iron with even better stats, ore in 950+ in relevant statsand of course lube oil for chemical. I got BER 12 with2 experiment points left, and said to myself "I gotcha this time sucker!!!", used the 2 exp points for 98% experimentation and still ended up at BER 12!!! 
What the hell is going on? I can hit BER 13 on any other harvester, and BER 14 on Fusions with the resources I am using, but never have been able to hit BER 13 on these. I know it is possible as I have some BER 13s I had bought a long time ago from someone.
Any ideas would be appreciated.
Splaktar
Wed Oct 27, 2004 8:25 am
#2
Use a 'chemical' with high UT/SR/HR instead of lube oil? I think they changed it so that this matters now, and not having the stats counts as '0' in them.
Bandola
Wed Oct 27, 2004 8:53 am
#3
Using Lube Oil still worked for me as of last night, at least for heavy mins.
I am at a loss for what could be the problem, but once again it has hit Deep Crust Chems. These seem to be the least forgiving. If you have experimented your TFDPs right up as far as they go and using all your experimentation points (assume you have 10?) so they are over 90% and then used HQ resources there is no reason they should not reach BER13. I regularly get by with 90% units and have a couple of experiment points left after the final combine is experimented to BER13.
All I can suggest is check, check and double check, are your TFDPs really as good as you thought? Is the Ore you use up to scratch? Do you have 10 exp points and are using them all.
What is a little suspicious to me is that you used up all your points on the final combine, I rarely have to do that, I usually have 2 left over, this tells me somethingyou are doing is not quite right. Try to play with how you use your exp points, put them in 3 at a time, then try putting as many in in one go as you canuntil you have none left.
Usually it is simply the TFDPs are not good enough, so check them, then check them again, then make new ones and try again and again....
By_Tor
Wed Oct 27, 2004 8:55 am
#4
Tanks, I'll try to get on tonight and test this. I think I have some components left over that I used when I made a schematic for a ber 13 heavy chem. I will make one manually and see what happens and I used lube oil.
Sevardos
Wed Oct 27, 2004 9:13 am
#5
From the way you described it, you have all the right resources and experimented high enough to get it.
The only thing I can think of is that you're not getting Great Successes during the final combine. That is the only thing I can think that would;
1. Cause you to use all 10 experimentation points
2. Create a new lower ceiling for your BER. You don't have to fail ... a "good" success will impact the overall result as well.
Other than that, I'm at a loss on what it could be.
ZenDragonMLS
Wed Oct 27, 2004 9:21 am
#6
They have NOT changed the way chemical is factored in, so continue to use Lube Oil.
If your TFDPUs really were in the 90s, and your final was in the 90s, then you should easily be at BER13.
As others have said, *maybe* double-check your TFDPUs. Sit down and craft a new one, make a note of the percentage (and just *ignore* the "Rating" on the component), and then make a schematic where you include the percentage in the name. For example, my schematics end up getting named "TFDPU +96 0510".
Run off 4-6 of them and then try them, making careful note of your final assembly percentage.
With high 90s components I typically hit BER13 with final assembly in the 80s and then have 2-3 points left to put into the hopper.
If your TFDPUs really were in the 90s, and your final was in the 90s, then you should easily be at BER13.
As others have said, *maybe* double-check your TFDPUs. Sit down and craft a new one, make a note of the percentage (and just *ignore* the "Rating" on the component), and then make a schematic where you include the percentage in the name. For example, my schematics end up getting named "TFDPU +96 0510".
Run off 4-6 of them and then try them, making careful note of your final assembly percentage.
With high 90s components I typically hit BER13 with final assembly in the 80s and then have 2-3 points left to put into the hopper.
Tanks
Wed Oct 27, 2004 10:19 am
#7
I will make some new TFDPUs and double check.
I just checked the TFDPU schematic and the metal I used is 993UT, 994SR and 973HR and had used lube oil for chemical. As I said, I get BER 13s with the run from this schematic with other harvesters.
I will include the percentage in the name, that is a good idea.
Edit: I went ahead and made another heavy chem. I got 2 great successes back to back for BER 13 at 84% on the final assembly with 2 exp. left over. So, I guess I must not have had two great successes last time I tried this.
Thanks for making me think about this and resolve the issue. I do not make this harv too often due to somewhat lackluster demand, but wanted to make sure it was as good as others I make. 
Message Edited by Tanks on 10-27-2004 10:54 AM
AltharXXX
Thu Oct 28, 2004 4:07 am
#8
Depending on the hidden stats in the T-F-D-P-U you will or will not ever get BER13.
The same is true for medium constructs.
If your final combine is peaking out below 90% I suspect you aren't getting 90%+ on the TFDPU. Try to get 90%+ on the TFDPU and then you should be golden. It certainly was frustrating to discover the hidden stats after running a small batch of P-U's... (I maxed the PU at 76% and just took it, I could not get max ber with 98% on the final combine.)
ZenDragonMLS
Thu Oct 28, 2004 8:34 am
#9
Yep, that's why we have been telling folks to just max out the quality on the mining components and note the quality. The "rating" is useless.
Glad you were able to get them made to BER13!!!
Glad you were able to get them made to BER13!!!
Mastodon
Thu Oct 28, 2004 2:14 pm
#10
Splaktar wrote:
Use a 'chemical' with high UT/SR/HR instead of lube oil? I think they changed it so that this matters now, and not having the stats counts as '0' in them.
it stills count as 0. IF they disable this 'little trick' in a future, forget about ber13 in massive productions.. a high ut.sr.hr chemical is almost impossible to find.
Message Edited by Mastodon on 10-28-2004 11:14 PM
Bandola
Thu Oct 28, 2004 11:38 pm
#11
which is quite logical really, how many chemicals do you know of that have those stats in RL, some logic appears to be used in the stats applied to resources, for example you don't find high MA ore (and by high I mean 900+ as that is our benchmark min) or high CON Iron/Steel etc.
Mastodon wrote:
.....forget about ber13 in massive productions.. a high ut.sr.hr chemical is almost impossible to find.
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