Architect Archive
Thread: Energy Production: Basic but important questions
Forgive me if this has been covered in a primer, if so please point me in the direction of it. I look thru the first 15 pages of posts and couldn’t find some answers to some basic questions I have regarding power production.
Here goes, if you have insight into any/all of the subject please pipe in so that I may understand this galaxies I live in a little better:
1)When surveying what is a normal % value for patches of energy yielding resources (solar, wind, fusion)? I’ve found patches around 50% and I’m not sure how high or low the curve goes.
2)What are the differences in the output power resources container values? Is the key attribute potential energy or overall quality? Will wind power do things that solar will not and like wise radioactive?
3)Fusion sits on radioactive patches correct? Do they also take a power flow in? I know they generate power but I’m curious if I have to manually take the power it produces and feed it back in or is it self sustaining without my influence?
4)In the spectrum of radioactive material is the class relevant? For instance is a Class 2 element better or worse than a 5 by nature or do they just provide different ratios? Do the different types serve different functions? Are they all interchangeable? If so will the over all quality make a better final product for crafters or will potential energy make something last longer?
Thank you in advance for any insight you may have, this is a confusing time for me as a novice.
Banzeye
Forgive me if this has been covered in a primer, if so please point me in the direction of it. I look thru the first 15 pages of posts and couldn’t find some answers to some basic questions I have regarding power production.
Here goes, if you have insight into any/all of the subject please pipe in so that I may understand this galaxies I live in a little better:
1)When surveying what is a normal % value for patches of energy yielding resources (solar, wind, fusion)? I’ve found patches around 50% and I’m not sure how high or low the curve goes.
2)What are the differences in the output power resources container values? Is the key attribute potential energy or overall quality? Will wind power do things that solar will not and like wise radioactive?
3)Fusion sits on radioactive patches correct? Do they also take a power flow in? I know they generate power but I’m curious if I have to manually take the power it produces and feed it back in or is it self sustaining without my influence?
4)In the spectrum of radioactive material is the class relevant? For instance is a Class 2 element better or worse than a 5 by nature or do they just provide different ratios? Do the different types serve different functions? Are they all interchangeable? If so will the over all quality make a better final product for crafters or will potential energy make something last longer?
Thank you in advance for any insight you may have, this is a confusing time for me as a novice.
1) For wind or solar, 50% is a good concentration. The highest solar concentration I've seen so far is 66%. For radioactives (fusion generators), 50% would be good but towards the low end. It should be fairly easy to find radioactives in the 70-90% range (myFGs are on a 91% radioactives spot right now).
2) Power is power. As far as powering harvestors and factories is concerned, the stats of the power doesn't matter. Radioactives might be different because I think they can also be used for crafting, but for powering structures it makes no difference. For powering structures wind is just as good as solar or radioactives.
3) Fusion generators sit on top of radioactive spots, but do not require power of their own (only maintenance, which is 1440 credits a day). They are basically super efficient harvestors that specialize in harvesting only radioactives.
4) The different classes of radioactives might make a difference for crafting (I'm not sure, I'm not a crafter myself), but as far as powering structures there is no difference between them.
Hope this helps you out.
Slim Vargo, Corbantis
2) When it comes to harvesters, all power is equal. (that I know of)
3) Haven't used a Fusion before, not sure.
4) Also, don't know this one. Sorry.
Thank you everyone so far for the contributions. My knowledge base is growing by the post!
Every account is helpful, thank you.