Architect Archive

Thread: Factory Bug NOT Fixed

Darkflinx
Wed Aug 20, 2003 2:44 pm
#1

I have two equipment factories... After this morning's patch that claimed to fix the 100 item limit bug I started one factory up on a 300 item run and the other for a 200 item run of something else and went to sleep. Logged on and the 200 item run did 125 items and the 300 item run did only 100. Tons of all needed ingredients were still in the hopper and after double and triple checking (heck, one was easy cause it only used ONE resource) to make sure it was the right resources I fired them back up. The factories ate a set of resources and stopped at 0 items. Gah, NO!!! You still cannot remove schematics but must substitute something else which I did to see if different schematics could work. Zero items and resources eaten. Sigh.




Palomino of Flurry
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-1916 -4368 on Tatooine just south west of Bestine
Meplorium
Wed Aug 20, 2003 2:52 pm
#2

If you read it says it fixed a bug where the factory would not work after finishing off a schematic. That never happened to me, just the 100 item limit. They completely didn't read those bug reports right.



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Karlithas
Wed Aug 20, 2003 3:03 pm
#3

It's still bugged. Obviously the people at sony cannot read properly.


On a side note: One way to continue to make items after your initial batch is to manually stop your factory when it reaches its last piece. If you stop it manually, the factory will continue to work with any schematics.





Ethius A'Paw - TKA - Starsider
IrishSS
Wed Aug 20, 2003 3:40 pm
#4

Mine is still bugged too... I swear, one of these days they'll figure it out... but I'm not holding my breath.
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