Architect Archive

Thread: 2 quick questions (power/furniture)

Kastafar
Fri Aug 22, 2003 4:43 am
#1

I just have two newb questions


1) I've been using wind power just because the harveters were cheap. I looked at swgarchitect and it lists both solar and fusion generators at the same mainteance rate (1440/day) and lot size (1) as a wind generator. Is this true? Are these the equivalent of a med/heavy generator (ie grab a lot more than a wind generator at the same price?)


2) One room in my house is just a complete mess of items and resources. I figured there was furniture that could act as a container but I bought a chest and an armoire and neither had any option on the radial to open up. Is there some such furniture? I don't believe everybody is just dumping all their stuff on the floor




Kastak
JazzmanianDevil
Fri Aug 22, 2003 4:48 am
#2

Fusion pulls a lot more power than solar which pulls a lot more power than a windmill. They each only take up one lot. It's been too long since I used wind to recall the maintenance costs with authority to I'll let somebody else answer that part.

There is no furniture that opens up to hold stuff, sadly. You can, however, drop a backpack in your house and open it from where it drops. I store most of my rare resources and factory crates in a backpack in my work room. They still take up the same total space in the house, but it keeps the room from looking so cluttered.

If you have a vendor, you can also store things in the vendors stockroom.



lilililililililililililililililililililililililililililililililililililililililililililil
Jakyle Lv'Taryl
Retired and soon to be deleted Master Architect
Disgruntled Bothan Rebel Pistoleer
In the player built village of Twinloch, on Talus, Tarquinas server
Shop location, SW of Dearic at Neg 1110 by Neg 5015

Daynn
Fri Aug 22, 2003 5:10 am
#3

Wind costs 1440 per day.

(I read this post and thought to myself, power furniture, now THERE is a real upgrade!)



Dainn Valstead - The Resistance
Master Architect (Retired)
Master Weaponsmith
Starsider
Visit my shop on Naboo: Pirate's Cove 4125 -5000 (sw of Moenia)
Kastafar
Fri Aug 22, 2003 5:28 am
#4

I know wind costs 1440/day, but swgarchitect.com lists solar and fusion also at 1440 per day. Is this a typo on their part? If so what are the (average # is ok) maintenance costs for a solar or fusion generator?



Kastak
GotEgg
Fri Aug 22, 2003 11:07 am
#5

I do believe that solar has a maint rate of 30, which would put it inline with wind... i'll have to actually pay attention to that when i pay my gens tonite.


In either case, a solar gen is well worth the money - They get 8kg/h compared to 2kg/h of power... i can drop a solar gen in a 45% concentration, and get about 4.5k/day in power. - Even if the maint is more, it more than pays for itself in surplus power.





Venxen Rehq :: Master Swordsman | Master Brawler | Master Loot Monkey

Veho Rehq :: Master Fencer | Master Doctor | Master FOTM'er

R.I.P Rruhg :: Master Bio-Engineer | Master Doctor

Reign
Fri Aug 22, 2003 11:15 am
#6

As far as objects that can hold items... there are no furniture options.


However, as was said previously, you can use backpacks. You can also use cargo pockets, satchels and unlocked containers. My personal favorite was the unlocked container as they are large enough to easily click and not get lost in a mess of other items. However, ever since the large patch I have been receiving a "you do not have permission to access this container" whenever I attempt to use my unlocked containers.


The satchels, cargo pockets and backpacks work fine (but items inside still count towards total house item limit).


Please fix my unlocked containers!




Fyrr Flerr
No skills to mention
Maris Paradis, Corellia -- (4850, -2440)
CaBhaal
Sat Aug 23, 2003 6:08 am
#7

All 3 harvesters have the same maintenance requirements per day.


Wind has 5 efficiency


Solar has 8


Fusion 13



~CaBhaal Lourn

Deoka
Sat Aug 23, 2003 6:35 am
#8

Jazzmanian I do not recommend storing anything in the vendors stockroom. After 7 days items in the stockroom autodelete.



**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
Deoka
Sat Aug 23, 2003 9:07 am
#9

Jazzmanian I do not recommend storing anything in the vendors stockroom. After 7 days items in the stockroom autodelete.



**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
Kriterian
Sat Aug 23, 2003 9:24 am
#10

Deoka, do you know if the same is also true for storing items in the "Input hoppers" of crafting stations? I haven't made any yet so I'm not sure.



-------------------------------------------------------------------------------------

Zane Farstrider
Master Artisan / Master Architect
Daynn
Sun Aug 24, 2003 3:27 am
#11

Items in input and output hoppers do not autodelete. I have had items in mine for weeks. As most reciped require less than 5 items, its not diffucult to use these as a handy extra 200units of space each (if you leave the stuff you make with them in the output hopper).






Dainn Valstead - The Resistance
Master Architect (Retired)
Master Weaponsmith
Starsider
Visit my shop on Naboo: Pirate's Cove 4125 -5000 (sw of Moenia)
Daynn
Sun Aug 24, 2003 3:27 pm
#12

Items in input and output hoppers do not autodelete. I have had items in mine for weeks. As most reciped require less than 5 items, its not diffucult to use these as a handy extra 200units of space each (if you leave the stuff you make with them in the output hopper).






Dainn Valstead - The Resistance
Master Architect (Retired)
Master Weaponsmith
Starsider
Visit my shop on Naboo: Pirate's Cove 4125 -5000 (sw of Moenia)
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