Architect Archive
Thread: Make Furniture and Houses useful
This somewhat goes along with the renewable income thread but I thought we might want to get ideas on how to make furniture and even houses useful other than for storage and a shop.
I don't mind decay as long as there is some reason to actually have these things other than just a status symbol. I agree that a couch sitting against the wall for 6 months with no use should still be there is near perfect condition.
Guns and Armor are different. They are getting used and dmg it being done to them. I guess maybe useing a piece of furniture(sitting on it for example) should really decay it except if there was some reason for people to sit on it.
Just some thought on a few bonuses.
Houses: There should definatly be a bonus on residence. Maybe a home planet boost in some stats. Maybe a boost to creature knowledge and maybe combat on your home planet.
Furniture: Some bonuses on sitting would be nice. Why should someone sit on a couch right now? Maybe make BF or other stats heal better. Problem with that is there really aren't that many private cantinas and I have never heard of a private doctor(Will occur in Player cities, but who knows when that is).
Maybe plants temporarily boost some of your stats because the make you happy or something. If you sit in a house that looks good and has some ambiance to it, maybe a boost of 10 minutes after you leave the house or something.
Harvestors: I really don't think anything is needed here. The bonus to me is already too high. Resources are being pulled out of the ground at insane rates and the only reason they are being used is people are still lvling and people still are upgrading to Large houses and Heavy Harvs.
I have no clue on how hard some of that would be to implement. I expect it wouldn't be easy. But decay on architect items would be much more accepted if our wares actually did something other than be a big box.