Architect Archive
Thread: *sigh* scout changes kill hide pricing
Another indirect change that affects architecs. Seems that I can not harvester much more than 1/2 hide on a lot of things now. And looking on the global bazaar seems the same.
So prices for hides have gone *THROUGH* the roof which in turn will push my costs on furniture WAY up to the point noone will purchase what few items per day people are buying..
Anyone else notice this on their server? I'm on lowca.
It'll go backto normal in a few days, after people understand whats going on. And when the devs fix it.
The intention was for all group kills to yeild 60% resoruces, but be harvestable by all members of the group.
However, I'm hearing that all kills are being reduced by 60%. This may have been unintentional, or the patch notes may have been worded wrong. (Or everyone could be hunting solo with pets, making them a group).
Anyway, with everyone in a group getting to harvest, hunting groups will start forming again. We just need a few days for scouts to realize they don't have to fight over harvesting rights anymore. I know the hide was flowing like water at our dragon raid. (60% harvest * 12 harvestors was sick - 720% of the hide, something like 5000 or 6000 entering the market after each kill.)
-Kyn (Corbantis)
-F'sh (ShadowFire)
Padre Book
Intrepid Scientist
PadreBook wrote:
Actually since most of the solo scouts go out grouped with a pet (CH type rather), they are counted as grouped so only get 60%. The solution is to ungroup before harvesting or to stay ungrouped and keep a closer eye on your pets (follow Umgala, Guard Cuddles, frequently, etc.).
I think the key is grouping with other people instead of soloing. As long as there are 2 scouts minimum in the group, then everyone will get more than they would have via the old method in a similar group. 2 scouts = 10% more each, 3 scouts = 30% more.
The numbers are estimates, not exact, but you get the idea.You can kill much biger stuff in a group, which also yields more hides. Just myself and a friend, with my pet, hunting giant Pekos, I'd get 10 hides per kill, he got 15 (he's a ranger). Before we would have had to alternate, which would have meant I'd get 16 per two kills and he'd get 25 per two kills. This way I got 20 per two kills and he got 30.
Hopefully hide prices will stabilize as scouts take advantage of this.
I'm a pure solo player and my harvests have definitely been reduced to the 60% mark. Really hurting and I hate being forced to group to make up for it.
ILiado Master Scout/Novice Ranger, Tyrena, Valcyn
Unless i'm mistaken, if there were 3 or less members in a group, they would all be able to get 100% each (just of different parts of the animal).
Ie, if a creature normally gives 10 hides:
Scout 1: 10 hides
Scout 2: 10 bone
Scout 3: 10 meat
Now it's:
Scout 1: 6 anything
Scout 2: 6 anything
Scout 3: 6 anything.
Therefore a total reduction from 30 to 18.
Granted, if there are MORE then 3 scouts, it starts to increase. At 5 scouts you'll have a total of 30 resources harvesters (5*6), so at more then 5 scouts in a party, more resources will be introduced into the world.
But at less then 5, there will be less animal resources introduced.
At least, I belive this is how it works (don't do harvesting in groups)