Architect Archive

Thread: Lots are retarted

ThePhantomPoster
Tue Sep 09, 2003 6:22 am
#1

Just to make myself look like a forum troll and never again be taken seriously (joking), I just want to say that the WHOLE idea of "lots" is generically retarted. If you can pay the upkeep on 200 houses then good for you, dorkass. Same with extractors.


I already had like 50 ideas for why lots are good but ill stick with that lots are crap.


(we just need more of them)


BetaZoob
Tue Sep 09, 2003 6:30 am
#2

Ugh. Could you imagine how crappy this game was, if even just a few of the exploiters started laying down hundreds and hundreds of harvesters?


No thanks. Lots are needed. As an architect we need more of 'em, but yeah, that restriction is needed.




--------------------------------------
Zoobacca
Master Architect, Wanderhome
RobotSpider
Tue Sep 09, 2003 6:37 am
#3

How about a compromise... What if the net total number of lots stayed the same, but you could actually 'purchase' them from someone else? Or for that matter, 'lease' them from someone else? I set up a contract with you for 10 days, during which time, I can use x number of your slots as my own for a cost of y per day... something like that. Logistically a little difficult, but an interesting concept.
BallsBisnac
Tue Sep 09, 2003 6:56 am
#4

Im not an architect but how about having +lots in certain skill trees of professions that require alot of resources. CH's get +stored pets...i dont think its absurd to have people "earn" more lots if they need them. And everyone couldnt do this because they wouldnt be able to afford the skill points. This would allow more lots for some who need it without opening up an exploit.



Ardin
Da' Greatest
420 Member For Life
Dayln
Tue Sep 09, 2003 6:59 am
#5

Lots are one of the best ideas they have come up with yet.


It keeps PA's from having a total monolopy, it keeps the entier landscape from being industrialized, it keeps things on a more even keel.


As much as I woud like more lots, I understand from a whole game pespective why they are so importnat.

Phakt
Tue Sep 09, 2003 7:19 am
#6

how bout purchasing lots for "one miiiilion dollars" each
Cyberthugg
Tue Sep 09, 2003 9:21 am
#7

1. Lots are required. There has to be a hard cap on the number of available lots within a server.


2. You cannot sell or buy lots. This has too much create/delete exploit potential.


The problem is that there is a limit ... its that the limit is the same no matter if you are a beginner or a veteren, if your a ranger or an architect... In my long post that talks about major changes to architect and swg in general I proposed a variable lot system based on achievement. It also allows variation in how you obtain lots.


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=21013


Lots are not the problem ... the simplistic nature of the lot system is.

Philomorph
Tue Sep 09, 2003 9:27 am
#8

Obviously your spelling skills were "retarted" at an early age too, as were your thinking skills. Go troll in the EQ forums.



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
shaderick
Wed Sep 10, 2003 6:07 am
#9

It is evident that lots are rquired, but adding lots as you advance up the skill tree should be instated.


They should have +2 or +1 everytime you work up the installation tree.


This would only inflate lots by 4 or 8, giving the Architect room for few more harvetsors, yet at the same time continuing to limit power!


I know if I had 2 more harvestors I would be fine.



Novie Architect~~~Talus~~~Radiant




Shaderick----The Architect always looking for work
Send /tell or email if you want me to work for you or manufacture a product!

Areth----The Imp War Medic with a knack for creatures

Member of the VR guild -Talus -Live in Mutopia in the Sout Crimson Flats
Uraence
Wed Sep 10, 2003 6:56 am
#10

While more lots would be a nice thing, there is a need for the limit of 10. It helps keep urban blight down (which is already bad in some areas) and it helps on database load.


What I would like to see changed though is to make ALL player ownable structures only take 1 lot. If they have accounted for 10 lots per person in the database then itdosen't matter if someone has 10 harvesters or 10PA Halls, it's still 10 pieces of data.


This would also allow guild leaders to do something other than own a PA Hall, such as be a craftsman and own harvesters & factories.




Uraence Oakleaf
Lords of Valor - Guild Master
www.lordsofvalor.com
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