Architect Archive

Thread: State of the profession

DocSavag
Tue May 18, 2004 10:46 am
#105






SeaRaptor wrote:





DocSavag wrote:



SeaRaptor it isn't their job to make it easier for you. It is their job to make it a challenge and funto play. They have to also balance that with the fact that if they make it too easy for you it will seemlike fun for a while but then you will get bored and go do something else. I'm not trying to tell you that they have the perfect balance right now. I am telling you they aren't going to make changes that make it easy for you to craft 10x what you do now. They consider that bad for the economy.






I don't see where helping us (and helping themselves) fix everyone's storage issues for resource stacks makes it easier for me to craft 10x what I do now. A lot of other factors keep me from doing that, not the least of which is that I don't particularly want the game to feel like more of a job than it already does.


Are you trying to tell me that the reason we don't have 1000 count crates is because SOE doesn't want us crafting stuff in bulk? If you were to come at it from that angle, it would make sense, and I can see the argument. I agree, in fact. How that argument applies to resource stacks is what I don't get, though.


That still does not excuse SOE from hopefullymaking our play time more enjoyable by giving us the ability to better operate and manage our vendors and to shut out the public when we need some time away from our businesses (a simple "do not disturb" command that shut off incoming tells would solve this handily).







Its all related. The resource crate size changes would allow you to store more items and more resources than you can now. It affects your ability to make more and more items. That is the best I am going to be able to do with Dev Economic theory.


As for the vendor stuff. The only thing stopping changes to make our lives a little easier and make the Merchant profession actually about selling items for people is time and developer resources. Hopefully we can get a bit of both soon.








----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



SeaRaptor
Tue May 18, 2004 11:10 am
#106






DocSavag wrote:

Its all related. The resource crate size changes would allow you to store more items and more resources than you can now. It affects your ability to make more and more items. That is the best I am going to be able to do with Dev Economic theory.


As for the vendor stuff. The only thing stopping changes to make our lives a little easier and make the Merchant profession actually about selling items for people is time and developer resources. Hopefully we can get a bit of both soon.




Hrmn. I guess I can see it. I'm just so used to leaving finished crates of stuff in my factory output hoppers I don't even think about storing them in houses anymore. It's simply too much hassle. The only think I keep in my storage houses is resource stacks and backpacks full of the nutty loot component requirements WS have to put up with now.


Thanks for putting things in perspective for me, Doc. And I look forward to seeing what they can do for us when our turn comes up in the rotation.





Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Demonssword
Wed Jun 16, 2004 2:43 pm
#107

I would like to see cheeper fares on shuttles and spaceships as we are ment to be regular customers, and take goods from system to system regularly. So would probably have special people who we get flights with.


Also i would like to see something that could intergrate Smuggler and Merchant together. Not sure what, but maybe something like a merchant can hire a smuggler to transport 'Special' goods for him when the smuggler revamp comes in. This could also be applyed to smugglers.

So a merchant PC could hire either an NPC smuggler or PC smuggler to deliver the 'Special' goods, or a smuggler could accept goods from a PC or NPC merchant to deliver the goods. Or maybe just transport them and give them back to the merchant on the other planet.



Keldorion of Chimaera + others on other servers when i deside to reactivate them.
Morty
Thu Jun 24, 2004 8:15 am
#108

Thanks for the sum up.



-Dkhar Kitab-
Ahazi/Tempest

"Been there, done that"
Pawlin
Thu Feb 17, 2005 11:33 pm
#109




With subject line: "Is anyone an architect any more?"



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Dvnce
Thu Feb 17, 2005 11:39 pm
#110

Heheh for a moment I thought I was going to have to pick at the thorn in my side hehe


I was thinking your timing is uncanny cuz I happen to be working on a doc right now about this subject lol... I am just trying to hold off a little bit to see what the Powers that be Do on a couple issues in the next few days...




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Crimsonsplat
Fri Feb 18, 2005 8:13 am
#111

Architect? What's that?


Heh, can't swing a streetlamp without hitting one. I keep tripping over them on Starsider. Like once or twice a week, at least. Sometimes it's not even my neighbor up the hill.


(Yes, that's humor.Call it "sarcasm lite".)

dantaglo
Fri Feb 18, 2005 1:27 pm
#112

/bow
Gavaksha
Fri Feb 18, 2005 3:37 pm
#113

Well, there sure aren't a load of incentives to remain one.

It's expensive, many of the coolest structures you can't
place unless you have a city to place them in, many of the sculptures are nothing we can access, the system is broken for us because buildings and furniture do not decay.

I really enjoy building structures and that sort of thing, but I am spending most of my time being a surveyor or trying to be a merchant because Architect does not bring in sufficient credits to really get ahead in the long run.

Frustrating. It's an expensive Elite Professsion but you can make an easier living being a surveyor and selling resources.

You really don't get an appropriate return for the investment of points in the long run in this profession.

Lowwa
Free Spacer Designs, Gavaksha Structures
Master Artisan
Master Architect
Sunrunner



Lowwa
Alliance Ace Pilot
SRA - Ryyk 11
Sunrunner
Dineh Kraytstalker
Bloodfin
Cherokaa
Fri Feb 18, 2005 3:40 pm
#114


At this point, I just do it because I enjoy building stuff and making some money here and there. If I have to leave the profession, then I've at least built up enough funding to last me for quite a while.

Message Edited by Cherokaa on 02-18-2005 02:40 PM



---------------------------------------------------------
Cherokaa: Scout/Riflewook/ 12 pt Master Weaponsmith, Starsider.

Crellam: Architect, Mos Athens, Tatooine, Flurry.
Stl2aNgE
Fri Feb 18, 2005 5:32 pm
#115

That post is hilarious considering the architect that is resident there, cant do nothing but post one here, maybe?


And if anyone takes offense, stow it, I didnt see you offering to help the person, not one bit. But you had to drag that over here for the rest of us to see, LMAO! So, you deserve what you get.



Talus Vendor: 612 -2012 1k outside Dearic Starport
Corellia Vendor: 1388 -4564 1.6k outside Coronet Starport
VE-Strange: Master Architect/Artisan/Merchant
VE-Stranger: Master Scout/Swords/Ranger
Arkanon Star'Strider: Master Medic/Doc/Chef
- I support keeping & balancing the current combat system You can too
Pawlin
Fri Feb 18, 2005 6:14 pm
#116






Stl2aNgE wrote:

That post is hilarious considering the architect that is resident there, cant do nothing but post one here, maybe?


And if anyone takes offense, stow it, I didnt see you offering to help the person, not one bit. But you had to drag that over here for the rest of us to see, LMAO! So, you deserve what you get.





Was that directed at me?


I think you missed the point. I was simply amused with the "are any architects still alive" sound of their subject line and thought people here would find it amusing as well.


I don't make furniture. I don't do interior design. Telling her that wouldn't have been very helpful. I did mention the post last night to an architect I know who does sell furniture in case he had time to help her.I generally prefer to let architects respond to people themselves as I can't speak for who's available and who isn't. Other people have since offered to help or offered suggestions of people who could. If she had gotten zero response then I would have suggested some names.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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