Architect Archive
Thread: Top Issues
I didn't want to get into ideas on how to impliment that, it's in the SotP (beyond the scope and all that). It probably would be a master perk and craftable by us. Not sure it would qualify as a harvestor, but that is the closest game-concept thing I can tag to it. How it's implimented can be debated. But we need one yesterday.
wickedHangover wrote:
Fred_Skinner wrote:
CRAP
ALMOST FORGOT
- There should be a "Harvestor-Trap". Something akin to a deedable harvestor that simulates what trappers in the fur trade did. We would have a skill that can "see" the migration patterns and try to put a trap in for getting that critter. Allows us to collect a resource on a "boring" planet that is good while collecting others on Adventure! planet manually.
That sounds like a trap to get at master. I suspect your idea would require it to use one plot, which I think anyone can agree that it would make sense. I'm not sure who would craft it, but if we did and it had a BER rate of like 5-7 i'd be very happy. and if we had some artisan to experiemnt on it and could get it up to a BER10, that would be very nice.
I think the /track command, as I suggested and was blasted for, could use a survey type screen that could show migration patterns like you suggest, as you advance the area you can "survey" increases. The alternative is to "/track rancors" and get a message "there appears to be a large concentration of rancors 400 SW" or "There are very few rancors in the area, most appear to be to the north" or "Sorry bud, nothing here".
Message Edited by Fred_Skinner on 03-24-2004 09:54 AM
Fred_Skinner wrote:
CRAP
ALMOST FORGOT
- There should be a "Harvestor-Trap". Something akin to a deedable harvestor that simulates what trappers in the fur trade did. We would have a skill that can "see" the migration patterns and try to put a trap in for getting that critter. Allows us to collect a resource on a "boring" planet that is good while collecting others on Adventure! planet manually.
Allegedly they had these in Beta but they were taken out for one reason or another.
Message Edited by Morik on 03-24-2004 07:19 AM
Well then they will have to put them back in now
. NO ONE can keep up with demand anymore.
Morik wrote:
if we get the promised /track, they better not go through with putting it in the tracking tree, it better be master... or im DROPPING all of ranger. Seriously, im sick of dabblers getting 0040 and being my equal. /track would be too useful of a skill to give to the common newb dabbler.
*edit: The day we get placeable harvesters where we can sit like newbs and run around deeding out ranger-version miners, is the OTHER day I drop all my skills. I didnt do this profession so I could spend 10 minutes placing deeds and then log off.
Message Edited by Morik on 03-24-2004 07:19 AM
Then lets not make it "just like a harvestor". Ok?
Fred_Skinner wrote:
Morik wrote:
if we get the promised /track, they better not go through with putting it in the tracking tree, it better be master... or im DROPPING all of ranger. Seriously, im sick of dabblers getting 0040 and being my equal. /track would be too useful of a skill to give to the common newb dabbler.
*edit: The day we get placeable harvesters where we can sit like newbs and run around deeding out ranger-version miners, is the OTHER day I drop all my skills. I didnt do this profession so I could spend 10 minutes placing deeds and then log off.
Message Edited by Morik on 03-24-2004 07:19 AM
Then lets not make it "just like a harvestor". Ok?
I think if we stick to basics and get a larger harvest bonus at master and are able to harvest all 3 resources, we will be able to keep up with demand. It's a case where if we get it all at once, our products will go from the grind quality 5cpu to 1cpu which would be horrible.
What needs to happen is our harvest rates get bumped, I'd say doubled (at master) than what they are now. The only one I know off hand is on a rancor I get 211 hide, that figure should be 422. And I should be able to take the hide, bones and meat, at master.
I fully support "dabbling deterants" and "Master Bonuses" and I think there are a lot of good things that should come with mastery of this profession. I can see someone at x/x/4/x being able to harvest 2 resources, but not all 3.
Bottom line, if they hot fix our harvest rate now, effectively double the output per creature we get, allow us to harvest all 3 resources and give it 2-3 weeks of testing on Live, I think it will save this profession's integrity for the short term.
There are 3 reasons I took up ranger. 1) the ultra cool campsites. 2)area track 3) thinking i'd be harvesting a lot more than a scout with 0/0/4/0.
I am very dissapointed in harvesting, this is a critical fix in need of work asap. The hot fix should double what we harvest right now, take the servers down, double our creature harvesting numbers, masters get190 total instead of95. If going above 100 causes problems, then make the numbers mean more andre-distribute it among the trees.quick brainstorm, how about if we can harvest multiple times? The modifier would start at novice scout, it would be "Creature Harvesting +1" then atrangerx/x/2/x you get "Creature Harvesting +1" making the total 2. Finally at master you get one last +1 to creature harvesting. What it means is the number of times you can radial to harvest. So instead of allowing you to harvest bone, hide and meat, you could harvest hide 3 times...just athought...
The camps are great, I just wish they best one healed battle fatigue, or if it does i never noticed it go down.
Area track is just stupid. The only thing that works is tracking players. We need to have a better system to track creatures in publish 9. I know its too late for publish 8, but its not unreal for 9.
It's time for rangers to get some lovin, We are not asking for much at all. Just give us better harvesting by the weekend ![]()
We did not need one yesterday, we do not need one today, and we will not need one tomorrow.
You can't keep up with demand? Good -- you're not supposed to be able to. Resources, especially quality ones, are supposed to be scarce. One of the biggest problems with the crafting system is the insane level of resource availability. The devs did not pick the resources required for each schematic by throwing darts at a list. Things that require creature resources to make do so because they're supposed to be harder to obtain, because creature resources are harder to obtain, requiring active effort to harvest. It would completely upset game balance if people could get all the Avian or Herbivore Meat they wanted just by dropping a few harvesters.
personally im against any harvester that would allow some one to place a structure down and farm tons of great resources.
However, if this were ranger specific, I would seriously consider the idea.
Personally I like the spawn inducer trap, that is the one that I would really like, the other one, while historically accurate, I feel is too passive for most of us active rangers.
The problem then is we step on the toes of novice scouts who are trying to make a bit of money on the starter planets. We would completely wipe out thier income by doing that.
Nemo0 wrote:
DFH wrote:
I didn't want to get into ideas on how to impliment that, it's in the SotP (beyond the scope and all that). It probably would be a master perk and craftable by us. Not sure it would qualify as a harvestor, but that is the closest game-concept thing I can tag to it. How it's implimented can be debated. But we need one yesterday.
We did not need one yesterday, we do not need one today, and we will not need one tomorrow.
You can't keep up with demand? Good -- you're not supposed to be able to. Resources, especially quality ones, are supposed to be scarce. One of the biggest problems with the crafting system is the insane level of resource availability. The devs did not pick the resources required for each schematic by throwing darts at a list. Things that require creature resources to make do so because they're supposed to be harder to obtain, because creature resources are harder to obtain, requiring active effort to harvest. It would completely upset game balance if people could get all the Avian or Herbivore Meat they wanted just by dropping a few harvesters.
And yet the doctors do get all the avian and herbivore they want (as long as they pay the 200cpu or whatever insane price they come up with next). The problem is that other people need resources too. Right now people are just collecting the best paying resources around because they don't have the time to really spread out. And this often means killing durnis for days on end. If they make the traps planet specific and only allow them for the starter planets then it might work. I know that I would much rather get my starter planet hunting automated.I don't enjoy it. But I get the feeling a rancor isn't going to likea trap very much...
Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server
AgonThalia wrote:
Once again,
personally im against any harvester that would allow some one to place a structure down and farm tons of great resources.
I agree whole-heartedly
However, if this were ranger specific, I would seriously consider the idea.
Rangers know herd migration and are able to pick out where certain animals tend to congregate, as did the fur trappers. If some city boy put a fur trap down, chances are, he'd hurt himself, get caught, and put it in the wrong place at the wrong time.
Sounds about right
Rangers, with their creature knowledge, know how to craft a specific trap that would be able to harvest either the meat, hide or bone from a creature. This is much more technical than pushing the "on" button on a mineral harvester.
Ditto
A variation on that theme, is the trap could be a spawn inducer or a lure of a different type than the previously mentioned "lure trap". We set the trap and spawns of a certain type of animal in that area, if placed in the right area spawns are increased to the point that we dont have to move around much and just kill kill kill.
The lure trap would be a great thing for Rangers!
All this is said with the express statement that only rangers at Master Ranger should have this ability to justify using this particular trap. It combines the technical expertise of crafting traps, and the creature knowledge that we have.
Of course
Personally I like the spawn inducer trap, that is the one that I would really like, the other one, while historically accurate, I feel is too passive for most of us active rangers.
DND_Cas wrote:
The problem then is we step on the toes of novice scouts who are trying to make a bit of money on the starter planets. We would completely wipe out thier income by doing that.
Master Ranger/Master Rifleman
Eclipse Server
Nemo0 wrote:
DND_Cas wrote:
The problem then is we step on the toes of novice scouts who are trying to make a bit of money on the starter planets. We would completely wipe out thier income by doing that.
Point taken. But a harvest increase isn't much different. People will still go for the most in demand resources. The harvester shouldn't really change the amount we get. It should just be there so we don't have to waste our time getting it. If the only thing worth harvesting is corellian wooly then Rangers will still be harvesting it. And they will still get a lot more of it than a Novice Scout. But that doesn't stop the Novice Scout from selling it. It just means that the price on it will be closer to 10 or 15 cpu rather than 200cpu. Which is extremely reasonable (I really hate how many new players wander around in full composite--they will never even get a chance to learn to fight tactically). And just remember that the number Novice Scouts is rapidly decreasing meaning we will need to pick up more of the slack. I just hate sitting around on a planet where I can kill 90% of the wildlife in one shot. Such a trap would make it unnecessary. And, if it is only gained at Master Ranger (i.e. only a Master Ranger can use the thing), then not many people can use it anyway. Although something to increase the spawn rate of a creature might be enough. But it would still waste more of my time than a harvester (just not as much of it).
Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server