Architect Archive
Thread: A Miners Message: Sent To Thunderheart
Sorry, but with holo grinding coming to an end, large mining operations will become less useful. Is there really any point in harvesting 20 million units of say, grinding aluminum, when 19 million units remain on the vendor, never being sold? If holo grinding never existed, is everyone convinced that so many lot swappers would exist?
We're not just talking about harvesters here, either. We're talking about houses and factories as well. Not only are the devs excusing aforementioned restrictions on lot swapping with "It gives an unfair advantage." But also, they're refusing to increase stack sizes on resources/components due to it creating an "unfair advantage." In turn, storage will be restricted more so then it is now. Sorry, but any "advantage" excuse that a dev can come up with, is just a tad too late. Anyone who started playing the game 6 months before another player, has an advantage. Whether it be products, credits, resources, reputation, etc.
Case in point: Large mining organizations will eventualy fall apart due to the elimination of holo grinding. Restricting lot swapping will just ensure a controled pace once the expansion is released. Everything the devs are changing is to prepare for the expansion and new players. Everything that is being changed is an effort to keep income/customers on a steady flow.
GodlyX wrote:
The way the system is set up now, there can be heavy mineral mining installations for as far as the eye can see in a popular area all put down by one person with cross-server lots; they can be in one spot for months even! This is UNFAIR to other players, especially newer players. In theory, it is EXPLOITATION (Please look it up in the dictionary if you disagree) and needs to be rectified.
Exploitatoin in the real world and in this game are two greatly different things. I can look up definitions in the dictionary til I grow old and grey. But, it won't pertain to this game at all.
Anian
Aucob wrote:
You say that 1 player running 300 harvs is not good for the game. Let's say the admin nerf goes in and 1 player is no longer in charge of 300 harvs. Personally, I think that's an exaggeration, but let's use it as an example. This one player is now in charge of his 10 harvs. Let's say this causes the entire resource supply market to go down by 50%. What would happen to the prices? Would they double? Triple? Suddenly there is a lot more money to be made in resource selling. Folks who are interested in easy money start harvesting and selling resources. Supply goes back up. In the end, how much of a difference has it made in the overall resource market? In my opinion, not much.
Sure it is very probable that there will be a resource shortage.. causing resource prices to go up.. ( this is no big deal.. and in my honest opinion to a degree this needs to happen).. then you are also right many people will see that resource dealing is lucrative and will jump into the business.. again causing a rise in available resources... But.. You know what..? In this scenorio there is REAL people dictating the market for these resources not 1 guy with 300 lot traded harvesters...
I have been saying this in several threads now.. Prices going up is not always a bad thing...
As far as the crafting items.. I do think that the intention was that it would be hard to make a large schematic run of items.. and it would be unlikely to be able to make 1000 copies of the same gun.. instead there would be a variety ...
Giamai wrote:
actually you are wrong..it was specifcally stated at fanfest that cross-server lot trades are not intended to be used by players because (paraphrase here) artificially created characters selected specifically to hold lots are not contributors to that servers economy and therefore create problems within that economy. ie it is an exploit and it does give you an unfair advantage over honest players on your server.
2 options were mentioned, one is eliminating administration on harvesters
the other was limiting the number of lots on a per account basis
you are not helping the rest of us, you are hurting us, both of these options hurt honest players.
it is not clear what solution the dev's will choose ultimately
Thank you for your insights.
As i had not attended Fan fest I was unaware of their new stance of lot trading. In the past when CSRs were asked it was communicated as not being an exploit. If that situation has changed then they should attempt to communicate that to us.
It was not my nor anyone else's intention i assume to activly hurt other players by providing this service. The demand was there else people Like myself would not have done Lot trades just to attempt to keep up with the demand . HOLO grinding anmd poor game mechanics may have ruined the game to this point. But not the lone miners who sell cheap resources. I value your opinion..and I am trying to see things from as many sides of this as I am able.
Thank You for continuing this discussion.
ThothTheWise wrote:
Lol first that is a grammatical error on My part. I was trying to infer because TH is the players rep, that i had sent it only to him and didn't spam every Dev with the information. Agreed, just unclear garmmar, unitentional. which led to wrong conlucsion.
As for me exploiting..that also is not an accurate analogy of what I do. It has been stated that Crossserver Lot trades are legal..so that doesn't allow me for to be exploiting. The may be 'legal' in terms of game design that each character gets 10 lots, but when you create throwaway toons to trade those lots, you are essentially circumventing the system of limiting lots to 10 per REAL player.
Instead of being agrumentative and jumping to conclusions...please try and think about what is currently..VS what you would like to see from the game's mechanics in the future. I'd like to see lot trading stopped. There is a market for minerals and there is a market for renting REAL player lots to harvest with. That I would think you would agree was the design and if not for lack of foresight, would not have permitted your cross server lot trades. So while it is techically legal for now.. it totally is against the spirit of the game. Hence I call it an exploit. You exploit this design flaw to get around the 10 lot cap. It's that simple. Do they ban for this.. no. Is it still an exploit? yes.
This was a question to discuss this particular State of the game. It is a discussion going quite well in the Architect forums. I would hope the same level of intellegence can be found here.
Thank You.
PS: still hope the shut you down. Want to run a mega corporation like that? Then pay real players for lot rental or at least get real players to give you their lots. and to clarify they are not a real player if they don't play on your server as a regular character.
You know this upset the balance that was intended. It gives you access to lots you shouldn't have.
Offically legal or not.. it is wrong and you damn well know it.
CraftDragon wrote:
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If they nerf lot trades, I cancel my SWG account.
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Ya I'm sure they get some cancellations after any big nerf. They probably know that will happen. They have to weigh what they think the pros and cons are. If they think it will do more good then they might be willing to sacrafice losing some players. I don't know exactly why think would say it does good to kill lot trades for sure though.
I sympathize with you though. If they did a big nerf on architect then I'd seriously consider quitting.