Architect Archive

Thread: Getting to know you and your profession

Arg0nus
Tue Sep 14, 2004 11:49 am
#79

My biggest thing is to have colors on the furniture...well...At least most of it.


While it would be neat to have purple leaves on a plant...it's just not really neccessary. I just want to actually have color choices on furniture to give people better choices on decorating.


Other then that...The Arch profession is very well suited to my crafting style, since I only really do stuff for my guild when needed..Mainly because I am always working on my main character.



My secondary concern is more space in structures....250 items is very limiting in a PA Hall...Just a little more would be nice...like 50-100 more for a PA Hall...The rest I am fine with, unless you give us the ability to add more structure storage units in crafting as an option....



This, so far, is my favorite crafting profession...Mainly because I don't have to spend a lot of time and money to get top notch resources. I have a much wider selection to choose from...Just need A LOT of some of it. No big deal there...





Bored of the Grinding. Taking a break for an unspecified period of time.
AlitisAsterius
Tue Sep 14, 2004 1:29 pm
#80

The ability to convert screenshot into pictures in the game.
RetuchMK3
Tue Sep 14, 2004 2:29 pm
#81

First off .. I'm not an architect, never was, and don't plan to be .. BUT ..I would like to throw my 2cr in from a different point of view.


First of all .. if player housing deteriorates .. I will flat leave this game .. to have to change 250 items out ofa house and into another one because it decays is absurd, i have vendors and 200 pieces of furnture, plus the challenge of then trying to place a second house to hold all my belongings ::spits:: with a large house taking an absurd 6 lots, this is impossible. (3 small homes hold 450 items, a large of the same lot usage has 250 ::boggle: .. As an armorsmith my lots are VERY precious to me (i need soooooo many more)


Secondly.. love the idea of color tinting the walls, but make it last longer than 10 days .. this makes it useless, a PERFECT example of this is the vehicle customization kits .. hardly anyone uses these because they burn out so fast (only recently changed)


Third .. i would LOVE to see some of the multi-item furniture turned into a single piece of furniture .. if a Architect had the ability to setup a fishtank (for example) and then save the multipule pieces as a single piece .. this would help them considerably, it would also help the people like me that are very short on space but like to have a nice lookin' shop, I blew over 30 itmes making 2 pieces of furniture .. that's 30 of only 250 max .. to decorate my house and put in a small shop to work in, i burned nearly 230 items up.. this means i can't even drop my own armor in the house for display items, or to get them out of my inventory.. and i have 1 room decorated


Fourth.. expand variety/color .. lets see some stuff people are always in need of made into schematics, Vendors need countertops, not structural modules with coffee tables placed into them, we need display cases to show off items, a pool table, a fishtank, a ....... i'm sure there are hundreds of more items .. and let us be able to show them off .. make the Merchant tree also add to the # of items able to be in a house. (so a master merchant can have ... 500 items in a large house) .. this would give another reason to be merchant, and would let the architects show off more items.


Fifth .. by making harvesters perishable you will be raising the costs of resources, be very carefull of this, it's a double-edged sword .. if i have to replace a harvester every 2 months because of decay.. YOU (the public) will be eating that cost in higher per unit prices .. If I must look at spending a million creds a month in Harvesters, PLUS maintinance AND Power .. i'm not gonna loose money, prices for everything crafted will raise, you arn't charged everytime you don a suit of armor, or hold your weapon, and it doesn't cost anything to fire your gun (heavy weapons excluded).. lets see something like powerups .. increases your ER for 12 hrs or something, increased maintinance/power consumption, or maybe a powerup that decreases the power consumption or maintinance for 12 hrs..etc



Oseef Euvi

Geral_Corasjo
Tue Sep 14, 2004 5:29 pm
#82

okay here it comes, I'm not a architect but I really want to see more storage space in a house (see a thread in core systems forums). You can make houses worth more so architects get more money, even for a small house but please increase the amount of storage per house.


Small-200

Medium-300

Large-400 (large houses defintely because you can never buy enough items to fill up the rooms, half the rooms end up empty **waste of land space**)


or something to that effect


Plus if nobody mentioned it yet, make furniture like 'cabinets' or whatever actually hold stuff. PLEASE. I'm sick of using backpacks to hold my stuff, it ruins the look in the house and its just plain dumb.


THANKS TIGGS



--------------------------
"It could be worse... ...It's worse."
-Computer Gaming World
"You can't stop the change any more than you can stop the suns from setting" -Shimi Skywalker
"You were the NGE! It was said you would destroy boredom, not cause boredom! You were to bring balance to the professions, not leave them in darkness!" -Obiwan, NGE Ep3

Strohm
Tue Sep 14, 2004 5:33 pm
#84

I have been playing an architect for about a year now. I was an architecht/politician on my previous server, and my main character on my new server is also an arch/artisan. Some people ask why I do that (my wife thinks I'm nuts). I really enjoy being an arch for a number of reasons:



  • Self sufficient crafter. I can make my own harvesters and get whatever resources I want.

  • Good business during the holo-grind as people needed resources

  • I have long made most of my business on everything BUT harvesters. I actually make most of my business on furniture and decor. I'm not much of an interior designer (although I'm moving into that now), but a lot of folks like to decorate things. As people move their homes, move on, new people come, guilds change, etc, this drives a small market for decor. RP'ers especially want specific items, usually customized. I try to fill this niche. I also make good money selling houses (you'd be surprised) and factories.

Things I would put on a wish list:



  • More furniture options and colors, at least what we see in NPC buildings.

  • Ablility to rotate items in more axis. I've seen NPC buildings using the same items I can make, but rotated in new ways (such as along the z axis) so that you can get some other effects.

  • Decay on some items, like a power source (power or fusion generator?) on harvesters, maybe all structures

  • More storage spaces per structure. You cannot decorate in detail hardly any structure. You have to pick a few rooms and leave some empty. And if you actually do decorate, you won't be able to store any of your loot.

  • Make some furniture that stores items, ie make a chest or cabinet that functions like a travel pack

  • I saw someone post a wharehouse structure, that would be great.

  • Being able to craft something for the GCW, turrets, bases, something?

Things I haven't liked being an architect:



  • People who think they can get their order instantly. Most of my big customers are understanding, as they know that structures require a lot of subcomponents. But inevitably I get /tells in the starport from people wanting a large house or some factory while they wait. I don't run my business that way. I stock a vendor, and I'll take custom orders. I make a point to tell everyone I do business with that I want them to email me an order. I will respond with price and TIME, and I've hit every one. Many customers appreciate this small detail.

  • Not being able to craft things for the GCW

  • Very hard if you only have one character to have harvesters, factories, shops, & storage, never mind a decorated house. Fortuneatly for me, I have multiple characters to be able to manage this issue.

Crafting in general is an absolute strength in this game. While so many other things are broken (GCW), I really think the player run economy and crafting in general are really good in this game. It is the reason I have stayed so long. I love the pure capitalism of it. Any crafter can make money. Those that say you can't don't want to work. Arch is probably one of the hardest crafting businesses to sustain, yet it can be done. I practice excellent customer service, that's how I maintain a business. No, I don't have millions of credits, but I have enough to keep operations going, to travel, to moderately support my combat characters (I don't buy the "uber" weapons and armor for them anyway), and it has given me a great opportunity to meet people and see some really interesting projects.


My two cents from over a year as an arch. In general, it is a good profession. A few tweaks and it would be an awesome profession.


Cheers






Stratus Industries (Talus, -2227,1966)
"Setting a Higher Standard"

Rebuilding!

Hayek Ekon, CEO (M/Artisan, M/Arch) - Kyzafa Bayoun, VP (Merchant)
Vyzryn, Imperial Medical Officer - Ryz Andu, Imperial Soldier
krzlfrx
Tue Sep 14, 2004 6:59 pm
#85

Once more I have forgotten: It would be very nice if the structure factory "learns" to do the Ore Mining Units in crates (any maybe things like light power cores andpower cores in a bit larger crates). A crate houses would be nice, too (speeder bikes are made in 50 pieces crates, houses have no crates).


Greetings,

Krzl
Shiznat9000
Wed Sep 15, 2004 12:00 am
#86

So now that you know what we are going through, you will do what exactly? All the dev tracker seems to have these days is posts asking for feedback and then thanking us for the feedback. It makes it feel like we're talking to a brink wall. How bout you actually give some feedback on our feedback. For example, that idea was good and you'll probably see it live very soon,or that idea was good but the core game mechanics prevent us from implementing it, or that idea was bad, it would throw such and such a system way out of balance. If all they need is someone to reply to threads and say, yes I have read this, I can do that and they would only have to pay me 5 bucks an hour.
Arg0nus
Wed Sep 15, 2004 12:07 am
#87






Shiznat9000 wrote:

So now that you know what we are going through, you will do what exactly? All the dev tracker seems to have these days is posts asking for feedback and then thanking us for the feedback. It makes it feel like we're talking to a brink wall. How bout you actually give some feedback on our feedback. For example, that idea was good and you'll probably see it live very soon,or that idea was good but the core game mechanics prevent us from implementing it, or that idea was bad, it would throw such and such a system way out of balance. If all they need is someone to reply to threads and say, yes I have read this, I can do that and they would only have to pay me 5 bucks an hour.






Because...TH and Tiggs are just information gatherers. Everything has to get approved by QA/Legal/Programmers before they can tell us anything.


It's how it works in any large corporation. You can't say anything unless they tell you what to say.



Bored of the Grinding. Taking a break for an unspecified period of time.
BruSwillis
Wed Sep 15, 2004 12:09 am
#88






RedDragon133 wrote:
It would have been great to have a farmer proffesion to grow most of the ingritents a chef needs.




That would be more than cool. I'd love to be a farmer in SWG with a house and a plot of land to grow crops etc. In fact the more I think of it....





_____BruMasterUnderworldSmuggler.
___________Toth'raRebelBothanSpy.

Cafa
Wed Sep 15, 2004 12:29 am
#89

Actually, Tiggs, I've been working on a note about architect for 4 days now, hope to post soon.


In the mean time, do me a favor and go into each devs office space and systematically remove everything until they have only 250 items remaining. Let them choose the 250 they want. Oh, and they can have no paper or methodology to keep notes or write with either.


Then ask them to continue working. I think they'll see most of our points faster concerning storage and signs that way.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Shiznat9000
Wed Sep 15, 2004 12:50 am
#90






Arg0nus wrote:





Shiznat9000 wrote:

So now that you know what we are going through, you will do what exactly? All the dev tracker seems to have these days is posts asking for feedback and then thanking us for the feedback. It makes it feel like we're talking to a brink wall. How bout you actually give some feedback on our feedback. For example, that idea was good and you'll probably see it live very soon,or that idea was good but the core game mechanics prevent us from implementing it, or that idea was bad, it would throw such and such a system way out of balance. If all they need is someone to reply to threads and say, yes I have read this, I can do that and they would only have to pay me 5 bucks an hour.






Because...TH and Tiggs are just information gatherers. Everything has to get approved by QA/Legal/Programmers before they can tell us anything.


It's how it works in any large corporation. You can't say anything unless they tell you what to say.




Yeah I know, so where is the stuff they approved for them to say? If they won't let them say anything because it's all bad news, which is the way it has been since it was annonced the combat revamp was trashed, then there is no need for a community manager.

Mazuun
Wed Sep 15, 2004 4:53 am
#91

Top issue:
------------
(i) Decay and maintenance. The maintenance system for all installations needs a revamp. The simple "pay credits and nothing happens" is too simplistic IMO and should be reworked. Make the general maintenance rates lower but add a chance for a breakdown. When this happens, a part needs to be replaced. Since all installations require parts, it should be relatively easy to pick one that needs replacing. Make it work like with droid batteries; buy the part (a generator turbine for example), have it in your inventory, and choose repair harvester from the radial menu. This allows architects to sell parts as well as deeds and the whole process gets a bit more realistic and interesting. In my opinion at least.

The chance of a breakdown shouldn't be too big of course, and the idea might not be as easily applicable for houses as for factories and harvesters. For houses you could use maintenance kits with a maintenance pool instead where a breakdown causes a number of damage units to a house. The same number of units need to be repaired by the kit which has a max number of units it can repair.


Other issues:
-------------
(ii) Ore field density. If you're gonna make use use tons of ore, please increase the density maximums to 100% again. We still have to place a handful of HMMIs (heavy mineral mining installations) to keep the resource stocks up.

(iii) Storage space. Right now, the most efficient way of storing items is building factories and putting them in the input hopper (apart from "selling" items at 1 billion credits in a vendor). This gives you 100 items per lot. Either increase crate sizes to that of resource stacks (100k per crate), or give us more storage space.

(iv) BER range for harvesters. Right now, you can't afford to make a mistake or use less than the best materials when making harvesters. You might be able to sell a BER12 HMMI, but a BER11 or BER10 is hard to get rid of since the MMIs can be experimented to BER10. The same goes for other types of extractors. I say raise the BER for heavy harvesters to 14-17 so that they become sellable with non-perfect experimentation.

(v) Furniture coloration. It has been said before and it's a good idea. I want to be able to customize my furniture.


--
Thanks for listening Tiggs.




-: Nezean Vorokene :-
-: Coel Corthas :-

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