Architect Archive

Thread: State of the Architect and October Top 5 issues

Hosteen
Sun Oct 26, 2003 4:22 pm
#66

1. increase ambient light level in naboo homes they are waaay to dark inside.


2. Interior color chioces, eg naboo homes look like slaughter houses, make a color pallette for wall color floor color , what types of panelling can be chosen , marble, wood, wallpaper , or block color



AilachDarkwalker
Sun Oct 26, 2003 8:12 pm
#67






Marstil wrote:

My #1 issue is that I must remove structural modules from the crate in order to use them in a factory.


My #2 issue is that in my last 8 harvester attempts, I had 3 critical failures...is something up or was that just a really bad streak of luck?






Just like to add that these are the most important issues for myself also
Hypnosia
Tue Oct 28, 2003 2:51 pm
#68

the multiple crit fails in a row should be something to do with the RNG(random number generator). most online games have this problem. i get most of my high dmg shots as well as my misses in rows.


my top 5? prolly same as everyone else here.


1) furniture COLOR.


2) make a better algorithm for the RNG.


3) make novice archi harder to get to and mastering archi equal to tailors or chefs in terms of xp needed for level vs xp per item created. if this is done, i do not mind grinding back up to master myself. there are far too many of us. either this or.....


4) give us MORE decay-able items to craft that has a use. items made that other professions need. items that would help with maintenance perhaps. anything to keep us working.


5) fix structure modules(factory does not recognize structure module crates) and ore mining units(they are not crated when made in a factory)


this is really getting boring fast. the game system is nice(even thought the guild terminal GUI, bazaar/vendor GUI could be done a LOT better), but there's nothing left to make. i've even restart my AO account to play on my 2nd computer while my first one is just sitting around sending out advertisements for decorating. or sitting around waiting for some person 5km away running to me for free training(and b*tch and whine about how they deserve to be trained in master architect for free when they train other people exploration 1 for free)


IMO, with new vehicles and creature mounts, the world will become smaller, and even more people will realize that there really isn't much to do in the game except running(to and from missions, to and from harvesters) and sitting(waiting for heal, waiting for docs in hospital, healing BF in cantina, sitting xp from camps). the scenery is so bland there isn't even anything to see while u run. there isn't the variety of items in UO or AO, there isn't 1/10th the number crunching needed done as compared to AO, redeemable = seeing Vader. not redeemable = Mara Jade stands around in the bushes outside and looks more like Kate Winslet in drag.



and so we continue paying to wait for the content. the content. the content.




Flurry - PA: House Atreides
Minasan Ogenkidesuka - Master Architect, Master Merchant, Master Artisan
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Serbinator
Wed Oct 29, 2003 12:35 am
#69

1) Resolve the issue of Spec Rates (Harvesting Rate) immediately! Times are bad enough without every big customer waiting indefinitely to see what the new Spec (Harvesting) Rates will be.


2) Increase lots for architects.


3) Harvesters remember name/administrator data


4) Crated Structural Modules + Wall Schematic + Factory = Walls


5) Higher ore concentrations. 61% is not high.




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_-ArchAngel-_
Wed Oct 29, 2003 7:51 pm
#70

Thanks for your feedback folks. My new State of the Architect post is both addressed to all of you as well as Thunderheart. It is now stickied, so I will be dumping this one.



Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
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