Architect Archive
Thread: Very Important Question for Architects... and I guess any crafter.. or anyone with something to sell
debbie1260 wrote:
Cancel 11 accounts.
Cancel them now so Sony gets the point. You can still play until the subscription expires.
/begin counting minutes until this post disappears.
Dvnce wrote:
Ok... So .. If things with vendors Should happen to stay the way they are presented now...
1) Will you pick up merchant?
1a) will you have enough with the item limits to hold your viable business.. ?
2) will you find a merchant to sell your stuff?
3) will you give your items to that merchant and have them pay you as they sell... ?
4) Will you make the merchant pay you first?
If none of these questions fit for what you are planning on doing what will you be doing?
Ok .. Please No flames.. just simple answers... thanks ... and be as kandid as you can be....
Message Edited by Dvnce on 08-07-2004 11:43 PM
- No & 1a. No.
- No.
- No.
- No.
I am dropping all crafting. I have only one character (no alts). I will not fall for this rather obvious SOE ploy to boost subscriptions by giving incentive to buy an alt. I had a nice balance going using vendors I kept after surrendering the Merchant skill. I won't give up Rifleman for Merchant. Crafting was complicated enough already and I was having fun with it. Using middlemen for sales takes the fun out of it for me.
I think combat and non-combat skill points should be separate pools. Then, adding Merchant to your non-combat template would be a strategic option weighed against other crafting/entertainer/scout/medic possibilities, not a requirement to either give up combat or work for a retailer (other thandirectly serving customers).
Message Edited by LukeBorgman on 08-13-2004 03:31 PM
http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=42826
Basicly merchants should be able to craft vendors that they can sell to other players. This way you dont have to have merchant you just have to buy a vendor from one, this would also help to generate revenue for merchants and master artisans.
1) Will you pick up merchant?
I am currently 4/4/0/4 Merchant. Had it Mastered and dropped one branch because I really didn't care if I could customize my vendors. I may remaster it with the latest proposed changes. Which would make me Master Architect, Master Artisan, Master Merchant.
1a) will you have enough with the item limits to hold your viable business.. ?
I have anywhere from 1500-1800 total items on my vendors as my perpetual stock targets. There is at least 1 of everything an architect can make on them at all times. I will be fine with the current change proposal and actually probably will be happier with the increase in total vendors so that I can further specialize the names of the vendors making it easier for people to find what they are after via the planetary map registration.
2) will you find a merchant to sell your stuff?
Not necessary for me, but if I were to give up my Merchant skills I would definately seek a merchant to sell my wares for me. I expect I will buy up wares for younger architects comming up the ranks as well. I would consider any offer on my vendor that it for less than what I sell it for. Re-selling items is a no muss no fuss thing. I don't have to go craft them and if I only make a couple of K profit it's fine with me.
3) will you give your items to that merchant and have them pay you as they sell... ?
I'd have to know the individual REALLY well to do that.
4) Will you make the merchant pay you first?
Of course. The way the system is set up right now would be a tremendous hassle for someone to put things up for sale on consignment. If they are a full service merchant keeping track of who sold what and when would be an endless job.
I am rather happy at the proposed changes as of right now. The only things I would like to see them tackle now would be item categorization and the subcategories on the vendors, and the vendor registration on the planetary map process. We all know that some of the sub-categories on the bazaar and vendors are unused and never are going to get used. They need to make the items easier to be searched for. I also think that you shouldn't be able to regiseter your vendor under a certain category type. I think the server should scan the items on your vendor and categorize it accordingly. I'm really pleased that empty vendors will fall off the registration. It is tiring looking for something only to go through a ton of empty vendors that haven't been used in ages.
If none of these questions fit for what you are planning on doing what will you be doing?
Ok .. Please No flames.. just simple answers... thanks ... and be as kandid as you can be....
1) Will you pick up merchant?
Already have merchant (several in fact)
1a) will you have enough with the item limits to hold your viable business.. ?
Will have plenty since I'll be able to have more actual vendors as well
2) will you find a merchant to sell your stuff?
nope, don't need to
3) will you give your items to that merchant and have them pay you as they sell... ?
I actually provide merchant services to my guild crafters, they give me the merchandise and I pay them as things sell and keep a 15 to 25% stocking fee from the proceeds.
4) Will you make the merchant pay you first?
I do not pay for the items i sell for them, they give me the stock and then I pay them a couple times a week depending on how quickly their items sell
Dvnce wrote:
Ok... So .. If things with vendors Should happen to stay the way they are presented now...
1) Will you pick up merchant?
my alt is allready merchant
1a) will you have enough with the item limits to hold your viable business.. ?
no
2) will you find a merchant to sell your stuff?
no, I don't like the idea to give another person my goods
3) will you give your items to that merchant and have them pay you as they sell... ?
no
4) Will you make the merchant pay you first?
no
If they keep 'developing' the game this way, I might even delete my 2 accounts.
I was waiting for WoW before I started playing SWG, I might pick that up in the winter when it finally is on the shelves.
Dvnce wrote:
Ok... So .. If things with vendors Should happen to stay the way they are presented now...
1) Will you pick up merchant?
1a) will you have enough with the item limits to hold your viable business.. ?
2) will you find a merchant to sell your stuff?
3) will you give your items to that merchant and have them pay you as they sell... ?
4) Will you make the merchant pay you first?
If none of these questions fit for what you are planning on doing what will you be doing?
Ok .. Please No flames.. just simple answers... thanks ... and be as kandid as you can be....
Message Edited by Dvnce on 08-07-2004 11:43 PM
1) I have merchant
2) no
3) There isnt a system in place to ensure you get your money.. They could take it, sell it, and not give you a single credit.
4) If I had to sell to a merchant first, then yes, I would make him pay in full first.
To be honest, I cant see ever selling my stuff to a middle man (merchant).. My customers really like my low prices. The idea of selling to a merchant is a pretty bad one. Im a master architect, master artisan and master chef, with 3/4/0/4 merchant, I have the ability to sell my own stuff.