Architect Archive

Thread: Very Important Question for Architects... and I guess any crafter.. or anyone with something to sell

debbie1260
Thu Aug 12, 2004 2:37 am
#66

Cancel 11 accounts.
Crimsonsplat
Thu Aug 12, 2004 6:18 am
#67




debbie1260 wrote:

Cancel 11 accounts.





Cancel them now so Sony gets the point. You can still play until the subscription expires.


/begin counting minutes until this post disappears.



LukeBorgman
Fri Aug 13, 2004 3:28 pm
#68






Dvnce wrote:


Ok... So .. If things with vendors Should happen to stay the way they are presented now...


1) Will you pick up merchant?

1a) will you have enough with the item limits to hold your viable business.. ?

2) will you find a merchant to sell your stuff?

3) will you give your items to that merchant and have them pay you as they sell... ?

4) Will you make the merchant pay you first?



If none of these questions fit for what you are planning on doing what will you be doing?



Ok .. Please No flames.. just simple answers... thanks ... and be as kandid as you can be....

Message Edited by Dvnce on 08-07-2004 11:43 PM





  1. No & 1a. No.

  2. No.

  3. No.

  4. No.

I am dropping all crafting. I have only one character (no alts). I will not fall for this rather obvious SOE ploy to boost subscriptions by giving incentive to buy an alt. I had a nice balance going using vendors I kept after surrendering the Merchant skill. I won't give up Rifleman for Merchant. Crafting was complicated enough already and I was having fun with it. Using middlemen for sales takes the fun out of it for me.


I think combat and non-combat skill points should be separate pools. Then, adding Merchant to your non-combat template would be a strategic option weighed against other crafting/entertainer/scout/medic possibilities, not a requirement to either give up combat or work for a retailer (other thandirectly serving customers).



Message Edited by LukeBorgman on 08-13-2004 03:31 PM



- - - - - - - - - - - - - - - - - - - - - - - - -
testing SWG again
cdpayne
Sat Aug 14, 2004 5:42 pm
#69

Luckily I have most of merchant and I dont stock over 100 items on my vendor as it stands now. I have posted what I think is a great alternate solution to the vendor nerf:

http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=42826

Basicly merchants should be able to craft vendors that they can sell to other players. This way you dont have to have merchant you just have to buy a vendor from one, this would also help to generate revenue for merchants and master artisans.



Rimtuuk
Master Artisan/Master Architect/Master Droid Engineer
BBR Inc Located in the Avalon Mall
Avalon, Rori -3309 -2024 2k from Narmlee
Moepple
Sun Aug 15, 2004 10:53 am
#70

Hi,


my Main, Shubashi at Gorath, is one of the oldest Master Architects and Master Merchants on Gorath, playing since the first Week of release and playing those Professions since then (not at master from the beginning, of course).


At the end of last Year, shortly before they changed the Harvesters, I decided to focus on my Merchant instead of being an Architect and started to sell Armor and Weapons for other Crafters who dont want to skill Merchant.


I had all type of deals, paying first or pay after selling, Renting a vendor and stuff like that since then. I always fought for the Architect Profession to gain some business, as well as for the Merchant profession to get some changes, especially bugfixes.


However, being a crafter in SWG means to get no love from the Devs. The only real Change was for Chefs, BEs and DEs, and those changes were unbalanced, like the announced Merchant-Change will be, but in the opposite way.


However, my decision, and those of some other Players I know, has been made: I will cancel my accounts if this goes live.


I will not reskill my char after I hoped for a positive change that long. I will simply cancel and look for something else, cause this is the only way a customer can react to a decision he dont likes and which makes a product unattractive to him.


There are a lot of things which need changes, like decay for Harvesters, prevent Cross-Server Lot-Trades, Bugfix Merchant-Issues like Vendors which act as Item-Storage and stuff like that. There are a lot of good ideas floating around (of course, mine are the best ones, but I stoped posting them cause it doesnt help :-) ).


The decision for a Player-Based economy in a game always means that you have to be very carefull, so the economy does not get out of balance and that no single person or guild is able to dominate the market. But SOE did not even manage to remove Items that were buged due to their own convert-programm or which were exploited from the game. They also showed no passion for the Economic balance in the game at all, which lead to ridicolous situations on some or all servers, at least the big ones are way out of balance.


A long awaited Fix for the Merchant Profession (which is NOT a Profession designed to make a single crafter happy, it is not the ELITE-Crafting profession, its a standalone Profession)turns out to be the biggest Nerf in SWG-History, and thats said by a CM and CH :-)


For me, there is no alternative, this is like a Dentist using a Chainsaw to work in the patients mouth. I will not go to such a dentist :-)


Shubashi/Gorath
Creadux
Tue Aug 17, 2004 1:11 pm
#71




1) Will you pick up merchant?


I am currently 4/4/0/4 Merchant. Had it Mastered and dropped one branch because I really didn't care if I could customize my vendors. I may remaster it with the latest proposed changes. Which would make me Master Architect, Master Artisan, Master Merchant.


1a) will you have enough with the item limits to hold your viable business.. ?


I have anywhere from 1500-1800 total items on my vendors as my perpetual stock targets. There is at least 1 of everything an architect can make on them at all times. I will be fine with the current change proposal and actually probably will be happier with the increase in total vendors so that I can further specialize the names of the vendors making it easier for people to find what they are after via the planetary map registration.


2) will you find a merchant to sell your stuff?


Not necessary for me, but if I were to give up my Merchant skills I would definately seek a merchant to sell my wares for me. I expect I will buy up wares for younger architects comming up the ranks as well. I would consider any offer on my vendor that it for less than what I sell it for. Re-selling items is a no muss no fuss thing. I don't have to go craft them and if I only make a couple of K profit it's fine with me.


3) will you give your items to that merchant and have them pay you as they sell... ?


I'd have to know the individual REALLY well to do that.


4) Will you make the merchant pay you first?


Of course. The way the system is set up right now would be a tremendous hassle for someone to put things up for sale on consignment. If they are a full service merchant keeping track of who sold what and when would be an endless job.


I am rather happy at the proposed changes as of right now. The only things I would like to see them tackle now would be item categorization and the subcategories on the vendors, and the vendor registration on the planetary map process. We all know that some of the sub-categories on the bazaar and vendors are unused and never are going to get used. They need to make the items easier to be searched for. I also think that you shouldn't be able to regiseter your vendor under a certain category type. I think the server should scan the items on your vendor and categorize it accordingly. I'm really pleased that empty vendors will fall off the registration. It is tiring looking for something only to go through a ton of empty vendors that haven't been used in ages.

If none of these questions fit for what you are planning on doing what will you be doing?



Ok .. Please No flames.. just simple answers... thanks ... and be as kandid as you can be....

FeydSWG
Fri Aug 27, 2004 5:39 pm
#72



1) Will you pick up merchant?

Already have merchant (several in fact)

1a) will you have enough with the item limits to hold your viable business.. ?

Will have plenty since I'll be able to have more actual vendors as well

2) will you find a merchant to sell your stuff?

nope, don't need to

3) will you give your items to that merchant and have them pay you as they sell... ?

I actually provide merchant services to my guild crafters, they give me the merchandise and I pay them as things sell and keep a 15 to 25% stocking fee from the proceeds.

4) Will you make the merchant pay you first?

I do not pay for the items i sell for them, they give me the stock and then I pay them a couple times a week depending on how quickly their items sell






Feyd
Architect / Shipwright / Bounty Hunter and Scoundrel
playing since Sept. 2002 - Beta 1

Outland, Naboo | Eclipse server (7000 3600)
FeydCo Vendors located in the Outland Mall (6915 3600 by shuttleport)
Ships / Parts~Houses~Vehicles~Weapons & more...
OutlandEclipse.com

Itoz
Fri Aug 27, 2004 10:08 pm
#73


1) Will you pick up merchant?


Already a Master Merchant and Master Architect.


1a) will you have enough with the item limits to hold your viable business.. ?


With the new limits I will still have room to store all my inventory, how ever I will stop

breaking up resources into 10 and 20K lots, my smallest will be 50K. That will hurt

The smaller guys who can't spend 200K in one shot. I am sure my sales will slow

down, but that is not a big deal my bank account can take it and eventualy they will

buy it. But that in turn will probably contribute to inflation, but then again that doesn't

matter if I never sold another thing I could still play the game.


2) will you find a merchant to sell your stuff?

3) will you give your items to that merchant and have them pay you as they sell... ?

4) Will you make the merchant pay you first?


I would never take a consignment sale


Miller Yukal


Master Merchant

Flurry
Gunnex
Sun Aug 29, 2004 1:10 pm
#74






Dvnce wrote:


Ok... So .. If things with vendors Should happen to stay the way they are presented now...


1) Will you pick up merchant?

my alt is allready merchant

1a) will you have enough with the item limits to hold your viable business.. ?

no

2) will you find a merchant to sell your stuff?

no, I don't like the idea to give another person my goods

3) will you give your items to that merchant and have them pay you as they sell... ?

no

4) Will you make the merchant pay you first?

no



If they keep 'developing' the game this way, I might even delete my 2 accounts.

I was waiting for WoW before I started playing SWG, I might pick that up in the winter when it finally is on the shelves.





Gunnex Obae

Curator of the Springfield Museum on Naboo and trader of rare loot and art, have a painting or rare loot for sale? I'm your man!!

Join the Empire and see the galaxy they said, I didn't know I had to clean the latrines of the whole galaxy!!
4Bidden
Sun Aug 29, 2004 1:38 pm
#75






Dvnce wrote:


Ok... So .. If things with vendors Should happen to stay the way they are presented now...


1) Will you pick up merchant?

1a) will you have enough with the item limits to hold your viable business.. ?

2) will you find a merchant to sell your stuff?

3) will you give your items to that merchant and have them pay you as they sell... ?

4) Will you make the merchant pay you first?



If none of these questions fit for what you are planning on doing what will you be doing?



Ok .. Please No flames.. just simple answers... thanks ... and be as kandid as you can be....

Message Edited by Dvnce on 08-07-2004 11:43 PM




1) I have merchant


2) no


3) There isnt a system in place to ensure you get your money.. They could take it, sell it, and not give you a single credit.


4) If I had to sell to a merchant first, then yes, I would make him pay in full first.




To be honest, I cant see ever selling my stuff to a middle man (merchant).. My customers really like my low prices. The idea of selling to a merchant is a pretty bad one. Im a master architect, master artisan and master chef, with 3/4/0/4 merchant, I have the ability to sell my own stuff.




Edra's Architecture And Shipyard
---0---
Located On Bria, South Of Bestine At -1611, -4352
All Structure And Ship Orders Taken

Page 6 of 6