Architect Archive

Thread: A Miners Message: Sent To Thunderheart

GarenTore
Wed Jun 09, 2004 6:15 pm
#66






ThothTheWise wrote:
This thread has taken on a life of its own..both here and in the architects forum. I wish to thank you all for participating in this discussion.


Can I steer this just a Tad, into a more specific area? What do You see as the Major Overall Economic effect of Lot Trades in general?


As i said I am not for or against Lot Trades..I will do what ever i can to maximize what the game allowes Legitimatly to my maximum gain...thats called Business. What I Do want to know is what people see so e kind of economic sight in what they do. And while you all have been wonderful in showing me other ways to view different aspects ...the real economic hit, explained in asmuch detail as can be mustered needs to yet be addressed.








If and when (lets all be reasonable, it will happen) the rules for Lot Trading are changed, Architects are gonna scream a whole lot louder, so theres one Craft Economy thatll be extremely affected.


Edit: Because there wont be a herd of people out there with the new found joy of Lot Trading looking for a batch of 20 (insert harvester type here) Harvesters.

Message Edited by GarenTore on 06-09-2004 06:17 PM



Az' - Master Weaponsmith
Everything dies baby, thats a fact.
Maybe everything that dies someday comes back..


Vexor
Wed Jun 09, 2004 9:07 pm
#67

I notice lots of people saying that the cross-server trade helps architects greatly. That's apparent, if you own a gazillion lots, of course you need Harvesters, but if you're placing that many, you probably just benefit one architect, the one who can meet your demand b/c he has 246 heavies running 24/7 for himself. I own one account and can't play daily due to work, family, etc.. For the same reason (lack of time), I don't hologrind or spam the boards with 1000's of posts, but I enjoy the game as much as someone who plays 40+ hours a week and has 100 heavies running. The only time I've came to really despise the game is when the greed lvl is blatenlty apparent. I just finished up master artisan, and I'm working on becoming a weaponsmith. I my have bought 6 BER-13 minerals and 2 Heavy Chem extractors. I mine my own resources, but it's overly frustrating when I finally get on the track to a hot resource that just spawned, that whenever I close in on the highest concentration I can find, there are sometimes 20+ harvesters all with the same tag above it. If possible, I place mine somewhere close, maybe getting 55% or so, and it sometimes gets me what I need, but more often than not, every possible location close to the resource is taken by 1 or 2 different "Mining Companies". Maybe this person has 2 or 3 accounts, maybe it's a cross-server trade, I don't ask, but it takes the fun out of the game for me. If I did everything that popped into my head I'd be in jail or dead, but I have courtesy and a few specks of common sense. I've heard that if there was no lot swapping that the prices on everything would go up. Maybe so, but I'd bet that more people like me, with my 8 lots (after my house) would be much more willing to mine resources for themselves, without the certainty that wherever they surveyed, the would see 100 harvesters on all of the good stuff. It may be greed for some, some aspect of fun for others, but you absolutely take the fun out of the game for me sometimes.



\\\\Lunase Bahaba////

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Velisimner
Wed Jun 09, 2004 9:11 pm
#68





Dvnce wrote:


Are you an evil person for doing this.. Not at all.. It takes Alot of Organization to run one of these farms effeicently.. But The big Question is.. are these GOOD FOR THE GAME... the answer Is not at all...






nothing against you Dvnce but by what divine right can you say that the answer is not at all.







i think a huge issue for players especially miners, is that they need storage 2 lots for a house leaving 8 for mining. it just isnt enough. also if you rent a piece of equipment from some one, they arnt gonna follow you around and help you do the job you need to do with it. its a one tiem deal until you need that piece of equipment moved.


i can honestly say that if cross-server lot trades were taken away i wouldnt give a care at all. but according to Dvnce's logic would THAT be good for the game. i think so. it would likely end the great fields of harvesters kikin around. i think thought, that the number of lots per char should be increased to 20. but i tihnk you shold only get that increase with time played in the game. but maybe thats a whole other debate.


i was never for cross-server lto trades i just wanted to point out the "fairness" that was explained to me by a CSR.



Valomir Velisimner | mercenary

Izit_Dedyet
Wed Jun 09, 2004 9:26 pm
#69

I read this thread with some interest. I have 8 miners on a lot swap and I run 2 accounts, giving me access to 24 miners, 8 of which are static. (actually as I cba to move the miners with the 2nd account unless I REALLY want something 16 of them are static...) All small time stuff compared to some of the guys that have posted here i suppose. Also my lot swap is with a guild member who has his primary on another server, so I guess that I'm doing nothing wrong regarless of what SOE do. :?


But if the proposed change were to go through then I'd lose 8 miners straight off, I can't ask a guy that's on my server for maybe 3 or 4 hours a week to be running out to harvesters all the time! I also don't really want to have to be doing harvy runs with both my chars, as it's enough of a PITFA doing it every couple of days with just one...


I'm not saying that I agree with ppl running huge lot swapping arrangements with all and sundry from every server in the book, but it seems to me that the cure (regardless of it's actual manifestation) is going to be a lot worse than the current illness.


I'd quite like the dev team to leave the whole thing as it is, stick some kind of decay on harvesters or something(which will make doing lot swaps with virtual strangers harder as eventually you're gonna fail the repair check and make repeat business for the Archies) if you are going to do anything, but there are a lot of other things out there that are a lot more scewed up than lot swaps, how about they fix some of those first...?





Izit, Am-i & R-we Dedyet
Dvnce
Wed Jun 09, 2004 9:40 pm
#70






Velisimner wrote:





Dvnce wrote:


Are you an evil person for doing this.. Not at all.. It takes Alot of Organization to run one of these farms effeicently.. But The big Question is.. are these GOOD FOR THE GAME... the answer Is not at all...






nothing against you Dvnce but by what divine right can you say that the answer is not at all.


Hey .. I know I am not Mr Holiness Himself.. I admit that.. but when He cant get the job done I am the one he calls... ( on second while I put on the rubber suit to protect me from the lightning bolts..)






i think a huge issue for players especially miners, is that they need storage 2 lots for a house leaving 8 for mining. it just isnt enough. also if you rent a piece of equipment from some one, they arnt gonna follow you around and help you do the job you need to do with it. its a one tiem deal until you need that piece of equipment moved.


Then hire someone to mine.. for you.. It can be done.. If you cant find someone you arent offering enough for their service.. ( this is a prime example in why inflation would not be a bad thing.. )


i can honestly say that if cross-server lot trades were taken away i wouldnt give a care at all. but according to Dvnce's logic would THAT be good for the game. i think so. it would likely end the great fields of harvesters kikin around.


heh.. I am not sure but are you saying I am right here? I dont know if I am suppose to rebuttle...


i think thought, that the number of lots per char should be increased to 20. but i tihnk you shold only get that increase with time played in the game. but maybe thats a whole other debate.


i was never for cross-server lto trades i just wanted to point out the "fairness" that was explained to me by a CSR.






Message Edited by Dvnce on 06-09-2004 09:41 PM




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

Dvnce
Wed Jun 09, 2004 10:31 pm
#71






Cafa wrote:


Then why the HELL did they cave on the crafting changes? A honest look at the numbers did not represent the majority of professions. But CAVE THEY DID.


Fivo Asia








The crafting changes.. ( which I personally liked..) were implemented wrong.. which allowed a few misinformed people who did not understand the systemto bevery successful in creating insane Panick..

Message Edited by Dvnce on 06-09-2004 10:31 PM




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

justapilgrim
Wed Jun 09, 2004 10:50 pm
#72

can you move to valcyn?



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Pawlin
Wed Jun 09, 2004 11:16 pm
#73






Cafa wrote:



...


Then why the HELL did they cave on the crafting changes? A honest look at the numbers did not represent the majority of professions. But CAVE THEY DID.






Ya I think they boned that one up from the start.


DEVs: We're going to radically change experimentation but I don't feel like giving you the specifics or explaining why.

Players: Panic!!! PANICC!!!

Players: Rumor mongering!

Players: Panic!!!

...

DEVs: Well ok we'll explain what we're changing a LITTLE bit. But we still won't say why we're changing it or what the intended effects are.

...

Players: Further misinformation.

Players: Jumping to conclusions based on what they heard some guy say.

Players: Light themselves on fire and run in circles.

...

DEVs: Geezz theres no pleasing you people. CAVE!! But for no apparent reason we'll put the changes in for 1 day only. Enjoy! Oh and if I were you I'd pump out some good schematics and stock up on them but I'm not condoning that. /wink /wink






Message Edited by Pawlin on 06-09-2004 11:19 PM



Pawlin Construction of Kettemoor.
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WerrtZer
Thu Jun 10, 2004 12:40 am
#74






EdOWar wrote:


Well, someone could make new characters over and over and give the starting cash to another...but it would take so much time to do that one could better spend the time running missions and earn even more money. You may feelthe lot swapping ispersonally wrong, but that's just your opinion (just like it's my opinion that it isn't wrong). I guess what matters in the end is what the devs think, and if they decide server lot swapping is bad, then they will do something about it no matter what any of us think.


As for the post about the Christmas holo-trading, yeah likeanyone wouldever be able to find the postsix months after the fact. As I recall it, it wasn't an open endorsement of holo-trading, but it basically amounted to a wink and a nod on the practice. The Devs and CSRs knew it was happening, knew weeks in advance of the Christmas holos being given out (as evidenced by all the annoying holo-trade posts in the trade forums leading up to Christmas--you'd have to be blind not to see them), and they didn't do anything to stop it. If they didn't want anyone to trade Christmas holos, they could have done something about it (like only giving the holo to the first toon made on each account, for example).


Slim Vargo, Corbantis


Message Edited by EdOWar on 06-09-2004 11:27 AM






The reason they didn't object to the whole holocron cross server trade thing was because it was their sole intention to drop the ottom out of the holocron market as it was starting to ruin the economy. Also if you'll recall in the closing days they actually did limit the holocron to characters that were more than just a couple of days old.


Anyway back to the point: I hate cross server lot traders. The amount of raw materials they throw onto the market kills the prices of nearly all finished goods (including, but not just, weapons).I hate the fact that if I've not been on for a day and I log in to find some new super quality metal, that all if not nearly all of the good % veins are camped with fields of heavies all bearing a similar name and a number. Don't try and tell me that they deserve to be there because they did the work to be there: I would have no problem in coming and finding 10 of the same named heavies in that spot, but when it's most everywhere I go to drop my alloted 6 harvesters it gets old, fast. Also don't tell me I should go and pay for the resource when I could just have pulled it out of the ground by the means granted to me by the developers.


Harvester certs are unfair: I don't really agree that a doctor should have to have some line in artisan to be able to use one or several.


A far better solution would be to provide certain class masters (WS, AS, Chef, etc) with additional lots, while making things like guild halls, and large houses take less lots. If for every skill box you had from random lines of the tree granted you +2 to lots or something totalling up to 10 or more at master, this would mean that we get the additional storage space we require and also that combat characters can't have the same number of lots as us. Alternatively you could have a certed system for different sizes of harvester that made them take up exponentially more lots as to their BER. This eliminates the problems of unplayed toons granting resource conglomerates the huge resource-pulling power they have.




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mottola2u
Thu Jun 10, 2004 12:54 am
#75

Bravo Cafa.



Resource flood - where? certainly not my server. I spend way too much time looking for stuff, and certainly not paying below 2 cpu for it. often it's so tough, i just pay for convenience. if i knew a stable source of resources, it would save me the most important thing - time. there are so many other ways to make money in this game that the only economic value a monopoly posses is it's organizational infrastructure. in fact right now i can build 60 harvestors in a day - but deploying them is another matter. I don't want to do that. if someone wants to, in my opinion, waste their time doing that then - hey - it's fabulous for me.


as for new players - just read these logs. it will tell them everything they need to know to level up quickly and make money. why should we be a disadvantge to them - especially since we're the ones that trailblazed.


so really, why the major concern over this as we approach SE? b/c a ship is going to require 100000 units to make. and remind me how long we had to wait before we got a bike?


i am more concerned about what the end of hologrinding is gonna do to the economy - i think with out SE these miners are SOL.
LadyIllyria
Thu Jun 10, 2004 3:25 am
#76

Oh, I really really hate the time out factor on the forums. I just lost my entire post. But, probably a good thing too, because it was oh so very long and rambling. I can boil it down to a few simple points instead now.


1) Where there is a will, there is a way. Players will continue to find a means to do what they want to.


2) Not all players are created equal. Due to real life circumstances, some players will always have an advantage over others. Be it due to money (so they can have more accounts), time (if I really wanted to, since I'm a stay at home mom, I easily have a lot more time than most people to sit here), or just plain smarts (or organizational skills in my case).


3) A new player to a game will always be at a starting disadvantage than ones that have been here longer. If they are smart/creative/whatever it is only a starting disadvantage.


4) You cannot please all of the people, all of the time. To try is futile. People will come and go on this game. Some will be able to adapt to the changes, others will not and move on to other things.


5) Don't panic! Always take a moment to sit back and remember: THIS ISA GAME. In the course of five minutes after I stopped panicing about this rumored change to come, Irealized it will not effect me and my guild. We'll just simply change a few business practices and rearrange a couple of lots. AndI only manage 50 harvesters with no cross-server trading. Well, techinically I suppose that two of our guild members are pretty much nothing more than lots currently. More due to circumstance than anything else because they run a city/guild that is three times larger than the one I run. If I can barely find the time a couple times a month to play my character on their server, I can't blame them for not having the time to play on mine. But, we have our minions that are active on each other's servers.


In the end, I don't see this proposed/rumored changefixing anything at all, or even helping the preceived problem. But, I am a player, not aDev. I see onlya portion of what is presented.The only way that I can see they will be able to stop cross-server mules is by allowing only one character per account.


Mistress Kyphi Makarha
MrMud
Thu Jun 10, 2004 6:33 am
#77

Would be great if they finally fix lot trading. its really bad for the game



Seltak
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Brissa
Unlocked 24 April 2004 @ 32 professions
Happymob
Thu Jun 10, 2004 6:55 am
#78

Yeah, I'm not sure that admitting you have 300 harvesters will really help your case.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
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