Architect Archive
Thread: Complete Architect issues Webpage
I dont know about other people, but I hate item decay. Every single time I login or shoot something, I think.. **edit**, did that decay my item? How many more days till item XYZ falls apart and I need a new one?
If I go AFK for 10 minutes, how much have all my items decayed? I just lost 10 minutes of game time going to the bathroom. **edit** I better go run some missions I need to save up money for repairs. There are so many "annoyances" and things to keep track of in this game it is overwhelming.
Playing this game is like a job, and can even be stressfull,trying to keep everything straight.Its becoming less and less FUN. Whenever I "play" (even when I dont play) i have to keep track of:
1) when all my weapons decay
2) when all my clothes decay
3) maintentance on all of my harvesters, cant let harvester maint. run out or i lose all the resources..
4) maintenance on my house
5)have resources shifted today? (resource shifts are extremely frequent now)
6) have I cloned recently? do i want insurance this time? can i afford insurance this time?
7) are all my secondary stats and battle fatigue healed up
8) am i running low on Stims and Pet Stims (its why i have harvesters)
9) is my vehicle repaired enough for my game session
and you want to add furniture decay?? dont i have enough on my list of worries already?! if i wanted more stress, i can get plenty of it at work. #1-9 is already way too much stress for any MMORPG.
Please, I dont care how much it would "benefit" Architects to add furniture decay, don't add a #10) to my list of worries.
This is probably a pipe dream given SWG's database issues, but what if architects could experiment the item cap on housing? This could singlehandedly solve the continuing problem of architect profitability. Can you imagine what price people would pay for a 150 item limit small structure experimented to say, 175 or 200?
Tess Dagonet
Corbantis
And while I'm at it, just a personal peeve:no more narrow entry corridors!Most housing floorplans open to a narrow corridor. I'm thinking of medium and large Tatooines, both small Naboos, PA Halls, Large Naboo, etc. While I suspect this might have been to give objects in the larger rooms time to load, we're all aware that upon entering a building there is a delay before interior objects load--and we are usually past these narrow halls before they load anyway. I find these corridors architecturally annoying. They are usually dark, ugly, and hard to decorate. New house schematics with large entries would be great.
lorildeh wrote:
I dont know about other people, but I hate item decay. Every single time I login or shoot something, I think.. **edit**, did that decay my item? How many more days till item XYZ falls apart and I need a new one?
If I go AFK for 10 minutes, how much have all my items decayed? I just lost 10 minutes of game time going to the bathroom. **edit** I better go run some missions I need to save up money for repairs. There are so many "annoyances" and things to keep track of in this game it is overwhelming.
Playing this game is like a job, and can even be stressfull,trying to keep everything straight.Its becoming less and less FUN. Whenever I "play" (even when I dont play) i have to keep track of:
1) when all my weapons decay
2) when all my clothes decay
3) maintentance on all of my harvesters, cant let harvester maint. run out or i lose all the resources..
4) maintenance on my house
5)have resources shifted today? (resource shifts are extremely frequent now)
6) have I cloned recently? do i want insurance this time? can i afford insurance this time?
7) are all my secondary stats and battle fatigue healed up
8) am i running low on Stims and Pet Stims (its why i have harvesters)
9) is my vehicle repaired enough for my game session
and you want to add furniture decay?? dont i have enough on my list of worries already?! if i wanted more stress, i can get plenty of it at work. #1-9 is already way too much stress for any MMORPG.
Please, I dont care how much it would "benefit" Architects to add furniture decay, don't add a #10) to my list of worries.
lorildeh wrote:
I dont know about other people, but I hate item decay. Every single time I login or shoot something, I think.. **edit**, did that decay my item? How many more days till item XYZ falls apart and I need a new one?
If I go AFK for 10 minutes, how much have all my items decayed? I just lost 10 minutes of game time going to the bathroom. **edit** I better go run some missions I need to save up money for repairs. There are so many "annoyances" and things to keep track of in this game it is overwhelming.
Playing this game is like a job, and can even be stressfull,trying to keep everything straight.Its becoming less and less FUN. Whenever I "play" (even when I dont play) i have to keep track of:
1) when all my weapons decay
2) when all my clothes decay
3) maintentance on all of my harvesters, cant let harvester maint. run out or i lose all the resources..
4) maintenance on my house
5)have resources shifted today? (resource shifts are extremely frequent now)
6) have I cloned recently? do i want insurance this time? can i afford insurance this time?
7) are all my secondary stats and battle fatigue healed up
8) am i running low on Stims and Pet Stims (its why i have harvesters)
9) is my vehicle repaired enough for my game session
and you want to add furniture decay?? dont i have enough on my list of worries already?! if i wanted more stress, i can get plenty of it at work. #1-9 is already way too much stress for any MMORPG.
Please, I dont care how much it would "benefit" Architects to add furniture decay, don't add a #10) to my list of worries.
Nuts... a double post.
Any way I was going to suggest having droids take away our drudgery. How about:
Heavy harvesters have a droid slot. If a droid is in it, the harvester will automatically switch to a useful resource when the current one depeltes, it will contact you when it depletes, tells you of new resources that appear there when they shift and so on. Also they could pay maintenance when it comes due, report when out of power, you get the idea. Maybe better experimented droids have more features.
Droids that survey sort of like bounty hunter droids. Add the display to the planetary map.
Vehicles that can have a droid that surveys while you drive, maybe just a droid slot for the vehicle schematic and maybe only works with the landspeeder so those are actually useful. WHo the heck buys slower transports? Answer: nobody.
Binary load lifter picks up your hopper contents for you and waits at starport (using fade-in fade-out animation so you don't have to really animate this). The code could be very similar to the code that is invoked to call a pet. ONly you could have the droid appear further away and walk toward you, it would start based on a timer and location etc. Oh, and don't forget to send him back with a batch of power to load up into each of your harvesters for you. Better experimented load lifters move faster, hold more in their huge hoppers, can deliver to a vendor, and so on.
Do that stuff, and the droid engineer will stop sucking, and all the boring part of the harvesting is removed AND, it is all done in a plausible "realistic" way. Plus heavies will be much more advantageous overmediums and maybe we can ask a little more cash for them.