Architect Archive
Thread: Houses
Page 6 of 6
ShortStuff
Tue Feb 17, 2004 10:48 am
#66
Yah, my factory is my friend. And technically in a factory you can have 200 items stored. I never take any crates out of it until I need it.
Gyopi
Tue Feb 17, 2004 10:57 am
#67
ShortStuff wrote:
Yah, my factory is my friend. And technically in a factory you can have 200 items stored. I never take any crates out of it until I need it.
Yea. I have been doing the same thing. I was just wondering how I ended up with 181 items in a house that can only hold 150. I never had any problems with it before. I think I also have one lot open, so I will probably buy one of those 1 lot Naboo houses for storage.
Syzygy-Gorath
Tue Feb 17, 2004 11:19 am
#68
ShortStuff wrote:
Yah, my factory is my friend. And technically in a factory you can have 200 items stored. I never take any crates out of it until I need it.
*looks at the 25 crates of syncloth and metal fasteners inthe house and sighs* I wouldn't have either if I hadn't had to move my factory just in case the people who dropped a city hall right next to it decided to implement taxes…
fuzznavel
Fri Apr 30, 2004 4:33 pm
#69
I would like to pose a question about the houses if this hasn't been covered already.
small Naboo house holds 75 items and takes one lot.
small houses hold 150 items and take two lots
medium houses hold 150 items and take two lots
Large houses hold 250 items and take 6 lots
Is this going to be fixed? Personally I would rather put down three medium houses and get 450 items than deal with a large house that gets only 250 items for the same amount of lots.
I noticed that the small Naboo houses take one lot and only get 75 items to store, which seemed balanced out.
As an architect, it's easier to crank out a medium house compared to a large house with some of the requirements of items to be made in a factory. Quality is not an issue when you are dealing with houses, sure you can use some really good resources and extend out the decay if you forget to pay the maintenance, but that's not really something that I care about when I am building houses.
Can there be some kind of incentive to putting in good resources to allow us to get more items into a house? I don't even bother experimenting on houses due to this reason.
I have no beef with what it takes to build a house, but at least it would allow us to be able to become marketable since other structures have almost the same system built into it like factories and harvestors with their storage system.
I dunno, what do you think?
Curxcha
Fri Apr 30, 2004 4:49 pm
#70
This is an ooold topic.
No, it dont make sense.
Yes we all want it fixed.
No we had no confirmation this will be fixed. Its working as intended, period. End of story.
Yeah I know. Bleh.
flastalf
Sun Sep 04, 2005 10:21 pm
#71
I have been in this game since the first week the game has been out. Have a city with my guild and have seen much change in gameplay. I really disappointed that SOE is giving old houses in a city 6 months after a house out of maint. to delete a house. What is to become of cities that remain.Our city if full of houses that no player will come back to the game.Is it fair the the players that are still ingame to have to wait so long for a house to poofwhat if the player that left had 2 years maint on the house like many do we have to wait 2.5 years to recover the lot of the house. Seems that most player cities are going to run out of room build.
Page 6 of 6