Architect Archive
Thread: Getting to know you and your profession
I am or at least I used to be Bloodfins Architect to the stars. the big timer. the one with 200+ statics and about 50 dynamic lots harvesting 24/7.
I am a little burnt out now and well after over a year I guess that makes sense. But if you want to know about what it takes to be a true alite crafter you need to talk to Alanis. I quoted his post and hope you read it. Every bit of effort I put into this game Alanis put in more.
I am also infuriated that because I have NO INTREST in jedi I can no longer be a top dog crafter. I mean I spent millionson crafting tapes. I worked hundreds of harvesters, I literally put in Job like hours into this game making what the server wanted. I have built several cities, and thousands of thousands of harvesters. Every character that hologrinded likely used resources harvested from one of my harvesters. But because I was busy being productive making money without duping mindinf my own business just trying to make the best stuff on the server and keep up wity demand, I get screwed in the end.
Alanis wrote:
A Final desperate plea from a True Crafter
Let me start off by saying this isn’t about being a Jedi. I came to SWG from UO strictly for the thought of a great Crafting System. I tried Everquest and DAOC but a game that promised a True Crafting system was what I was looking for. A Player Crafted Game with a vast resource system and a Usage based System was more then I could take. I was accepted into Beta and had my Account the first day it went live. I spent a short time as an Architect to make our PA Hall and then started in on Armor. On Bloodfin I’m currently one of the Top Armorsmith around. No one can make higher and only a few can make as good. I never wanted to be Jedi and at the time of the Hologrind there was never any talk of a FS Crafting tree. And the thought of Gimping my Armorsmith by Hologrinding never appelead to me. I had a huge Guild and Customer base that counted on me for Armor.
When you announced a FS Crafting tree it was too late to consider the Hologrind. But in my Goal to be the best Crafter possible in the game, I really want to get the FS Crafting tree. It was also stated back in the early part of the game that even a Casual player would have a chance of getting FS. I believe there was also a time Stamp generated with your Holo Professions and if you reached that time before you still got the FS. But with the current system in place it’s not even Realistic to Stay a True Crafter and get the FS Crafting tree. The Current figures for me to get just the 4 FS Crafting Blocks would be 6000 Full sets of Composite and at my Current price that would be 2.5 Billion Credits worth of Armor I would have to Hand Craft to get. I have probably made as much if not more Armor then anyone on Bloodfin and I don’t believe I have even made that much in the year I been in the game. Much less doing this all by hand and not in my Factory.
I do understand the problems with this. If the usage System was put back in people would simply dump huge amounts of items and this would hurt the economy. If the Crafting System FS conversion was lowered a lot of people would simply grind their way to Jedi. Even if I was to try and grind my way up I’m still looking at well over a year to do this. So much for a Casual gamer having a chance.
There has to be some answers that would work for the True Crafter and the Casual gamer.
1 Have a time based System that would Lower the required FS points needed with time. Currently it takes 7,350,000 FS Exp to get all 6 Boxes. If this was reduced 10% Every Month down to a 10% Bottom line. If this started 2 Months after they started a person at one year would only need 73,500,000 to get FS. This would at Least make it so Casual gamers would have a chance.
2 Make items at Master level give a lot more Exp. People couldn’t simply Grind Ubese Shirts to get FS. Armorsmith would be able to get more Exp for Composite. If someone wanted to Craft Grind their way to Jedi they would at least have to get Master Armorsmith and grind Composite to get anywhere.
I do feel for with Fighters with the huge amount of Exp they need to get but I would
Rather get out and Fight then to stand in my House Grinding one Item for Months on end.
Now a different yet simular subject.
I did all the things I wrote about above, and therefore occasionally stumbled across a few million units of server best resources. I have they stored away, and they are now worth hundreds of millions of credits. maybe even a billion.
I never have to craft again I guess, but thats just not right. How come as an Architect I harvested more volume than any other single profession, but I cant sell a small house at all, I am expected to give most of my stuff away, and my legacy is just knowing I built everything I see i game. I am one of the most successfull Architects this game has likely produced, and I have made hundreds of millions in credits. But I could have made 10x as much if I just sold the resources I harversted.
you need to figure out a way to make the architects time more valuable as we do spend a ton of time following this proifession and harvesting ore.
Hell if you even just made spawns of 99% ore a more common occurence.
I dont know about the part of the world you live in, but harvesting pure steel is IMPOSSIBLE. harvesting coal and iron is possible, and producing steel in conrecingly expensive. But harvesting aggregate for concrete is done in every country on this planet, and it is amazingly easy to get aggregate for concrete. that is why even to this day concrete is the cheapest and easiest to get construction material.
if you look at our profession these things need addressing. bhecause I did kn for myself, but I dont think the little guys have done nearly as well. and that is sad when a chef can sell a crate of food for 200k
Incedently the only aspect of this profession that seems to be paid for their time in the interior designers. In my Guild its Moolyssa. She posts here sometimes. but she can make a few pieces of furniture with specific names place them for a customer and make major bank. well at least major compared to the resources used.
As much as I love here and respect the work she does, there has to be more to Architect than placing furniture.
I have worked in construction and know what an architect is. I assure you architects are not mioners, and they are not carpenters. they are also not interior designers. they design houses and theil layouts. they consult with engineers. they get PAID to plan, and well I just dont see it in this game.
so maybe you should let us plan houses layouts. That would at least make the profession title appropriate.
This is not indicative of my "posting style" but I am an angry architect, so oh well.
weasle
Message Edited by WeasleMASC on 09-11-2004 01:56 PM
Message Edited by Aiya1 on 09-11-2004 04:59 PM
Message Edited by Aiya1 on 09-11-2004 05:00 PM
Aiya1 wrote:
Hi and welcome !
Above all ...
1 - renewable income .. we have none. Everything lasts forever
2 - Crating OMUs, Deeds, as well as increasing factory crate size to 100 on all items
... a bit down the list ..
3 - ability to experiment on factory efficiency and have hopper size increases exist
4- increasing ore concentrations .. no one wants to mine ore when they can mine steel at 30% higher concentration
5- furniture customization
6- increase resource stacks
7- Structure factory takes up double lots as others
Aiya
Master Architect since July 2003
Valcyn
Message Edited by Aiya1 on 09-11-2004 04:59 PM
Message Edited by Aiya1 on 09-11-2004 05:00 PM
Agree on all points 100%
Tiggs wrote:
Since I am the new kid on the block I would like to take a little survey to see what "you" feel is the most pressing issue with your profession right now. Wait! Don't post just yet, seriously think about this for a moment and then post what "you" feel is important, not what you think the overall class feels is important. (Flamers, trolls need not reply).
There are no promises being made that you will see immediate changes implemented. This is simply to gauge what you feel is important so that I can discuss this further with the team. I am going through a few professions at a time so if you don't see this post in another forum you participate in, do not worry. I will get to the other forums in time
No offense, Tiggs, and I'm sure someone has already posted this (don't have time today to read all the responses), but each crafting forum has been working for months & months assembling top 5 and top 10 lists on issues (bugs, wishlists, etc.). In most of those forums, those posts are stickied. The correspondents have been knocking themselves out to take this kind of poll.
Wouldn't it be a better use of your (and our) time to simply read the stickies that list the top issues in each of the crafting forums?
It's great to have new dev blood in here with new energy dedicated to helping us out, but it's frustrating to me to have that new blood ask a question that we've been answering and answering and answering for a year now, as if no one has ever thought of posting these issues before.
I posted this in the architect forum because this was the first place I saw this question pop up -- I was an architect for many months before dropping it out of frustration at having no repeat business (in case anyone is wondering why I'm posting this here).
Ambientham
Shadowfire
It would be a pain for ourselves (especially when thinking about stations). And btw., we already got some decaying things (lights of different sorts). And harvesters and houses are already burning down, people sometimes ask me for complete replacements after their vacation
The biggest problem I have is storage, I set up several standard factories just because my furniture uses up so much space ... oh, and the Ore Mining Units ... it is a bug that they are not produced in crates, isn´t it? Please fix this.
And more people would like to decorate their houses, just they need the storage. Why not letting a small amount of furniture decoration be free of storage eating (there is currently a thread where this is discussed).
Isrem, Architect on FarStar.
Message Edited by Erillion on 09-13-2004 12:30 PM
I recently got Master Arch so I don't have huge experience but I might as well put what I think
It seems to me that it is pointless to be an Architect if you want to make decent money. Armoursmiths are raking it in. It takes quite a bit of effort to get going, building up a stock of good resources, and making good harvesters for yourself. Its a fun profession though, building furniture for friends is fun. Hehe, I made a fountain of heroism, man that thing is massive!!!
I can make money faster hunting a certain creature and selling the meat. Some crazy people are paying 80cpu, sometimes more. If I spent a few days hunting for meat, I would be making millions. Could I do that running an Architect shop? highly unlikely. What about NPCs that give missions to build houses for example? You get 36k rancor missions, where's the 36k Master Architect missions?
I don't like the idea of decaying furniture etc.
Storage furniture is really needed, its crazy that we have to hang loads of backpacks in a house, or use a vendor for storage.
More variety of furniture would be cool. Also specific house styles for other planets.