Architect Archive

Thread: Getting to know you and your profession

WeasleMASC
Sat Sep 11, 2004 1:36 pm
#53


I am or at least I used to be Bloodfins Architect to the stars. the big timer. the one with 200+ statics and about 50 dynamic lots harvesting 24/7.



I am a little burnt out now and well after over a year I guess that makes sense. But if you want to know about what it takes to be a true alite crafter you need to talk to Alanis. I quoted his post and hope you read it. Every bit of effort I put into this game Alanis put in more.


I am also infuriated that because I have NO INTREST in jedi I can no longer be a top dog crafter. I mean I spent millionson crafting tapes. I worked hundreds of harvesters, I literally put in Job like hours into this game making what the server wanted. I have built several cities, and thousands of thousands of harvesters. Every character that hologrinded likely used resources harvested from one of my harvesters. But because I was busy being productive making money without duping mindinf my own business just trying to make the best stuff on the server and keep up wity demand, I get screwed in the end.





Alanis wrote:

A Final desperate plea from a True Crafter

Let me start off by saying this isn’t about being a Jedi. I came to SWG from UO strictly for the thought of a great Crafting System. I tried Everquest and DAOC but a game that promised a True Crafting system was what I was looking for. A Player Crafted Game with a vast resource system and a Usage based System was more then I could take. I was accepted into Beta and had my Account the first day it went live. I spent a short time as an Architect to make our PA Hall and then started in on Armor. On Bloodfin I’m currently one of the Top Armorsmith around. No one can make higher and only a few can make as good. I never wanted to be Jedi and at the time of the Hologrind there was never any talk of a FS Crafting tree. And the thought of Gimping my Armorsmith by Hologrinding never appelead to me. I had a huge Guild and Customer base that counted on me for Armor.

When you announced a FS Crafting tree it was too late to consider the Hologrind. But in my Goal to be the best Crafter possible in the game, I really want to get the FS Crafting tree. It was also stated back in the early part of the game that even a Casual player would have a chance of getting FS. I believe there was also a time Stamp generated with your Holo Professions and if you reached that time before you still got the FS. But with the current system in place it’s not even Realistic to Stay a True Crafter and get the FS Crafting tree. The Current figures for me to get just the 4 FS Crafting Blocks would be 6000 Full sets of Composite and at my Current price that would be 2.5 Billion Credits worth of Armor I would have to Hand Craft to get. I have probably made as much if not more Armor then anyone on Bloodfin and I don’t believe I have even made that much in the year I been in the game. Much less doing this all by hand and not in my Factory.


I do understand the problems with this. If the usage System was put back in people would simply dump huge amounts of items and this would hurt the economy. If the Crafting System FS conversion was lowered a lot of people would simply grind their way to Jedi. Even if I was to try and grind my way up I’m still looking at well over a year to do this. So much for a Casual gamer having a chance.

There has to be some answers that would work for the True Crafter and the Casual gamer.


1 Have a time based System that would Lower the required FS points needed with time. Currently it takes 7,350,000 FS Exp to get all 6 Boxes. If this was reduced 10% Every Month down to a 10% Bottom line. If this started 2 Months after they started a person at one year would only need 73,500,000 to get FS. This would at Least make it so Casual gamers would have a chance.


2 Make items at Master level give a lot more Exp. People couldn’t simply Grind Ubese Shirts to get FS. Armorsmith would be able to get more Exp for Composite. If someone wanted to Craft Grind their way to Jedi they would at least have to get Master Armorsmith and grind Composite to get anywhere.


I do feel for with Fighters with the huge amount of Exp they need to get but I would
Rather get out and Fight then to stand in my House Grinding one Item for Months on end.





Now a different yet simular subject.


I did all the things I wrote about above, and therefore occasionally stumbled across a few million units of server best resources. I have they stored away, and they are now worth hundreds of millions of credits. maybe even a billion.


I never have to craft again I guess, but thats just not right. How come as an Architect I harvested more volume than any other single profession, but I cant sell a small house at all, I am expected to give most of my stuff away, and my legacy is just knowing I built everything I see i game. I am one of the most successfull Architects this game has likely produced, and I have made hundreds of millions in credits. But I could have made 10x as much if I just sold the resources I harversted.


you need to figure out a way to make the architects time more valuable as we do spend a ton of time following this proifession and harvesting ore.



Hell if you even just made spawns of 99% ore a more common occurence.


I dont know about the part of the world you live in, but harvesting pure steel is IMPOSSIBLE. harvesting coal and iron is possible, and producing steel in conrecingly expensive. But harvesting aggregate for concrete is done in every country on this planet, and it is amazingly easy to get aggregate for concrete. that is why even to this day concrete is the cheapest and easiest to get construction material.


if you look at our profession these things need addressing. bhecause I did kn for myself, but I dont think the little guys have done nearly as well. and that is sad when a chef can sell a crate of food for 200k


Incedently the only aspect of this profession that seems to be paid for their time in the interior designers. In my Guild its Moolyssa. She posts here sometimes. but she can make a few pieces of furniture with specific names place them for a customer and make major bank. well at least major compared to the resources used.


As much as I love here and respect the work she does, there has to be more to Architect than placing furniture.


I have worked in construction and know what an architect is. I assure you architects are not mioners, and they are not carpenters. they are also not interior designers. they design houses and theil layouts. they consult with engineers. they get PAID to plan, and well I just dont see it in this game.


so maybe you should let us plan houses layouts. That would at least make the profession title appropriate.


This is not indicative of my "posting style" but I am an angry architect, so oh well.



weasle


Message Edited by WeasleMASC on 09-11-2004 01:56 PM

Aiya1
Sat Sep 11, 2004 2:58 pm
#54



Hi and welcome !


Above all ...


1 - renewable income .. we have none. Everything lasts forever


2 - Crating OMUs, Deeds, as well as increasing factory crate size to 100 on all items


... a bit down the list ..


3 - ability to experiment on factory efficiency and have hopper size increases exist


4- increasing ore concentrations .. no one wants to mine ore when they can mine steel at 30% higher concentration


5- furniture customization


6- increase resource stacks


7- Structure factory takes up double lots as others


Aiya

Master Architect since July 2003

Valcyn

Message Edited by Aiya1 on 09-11-2004 04:59 PM

Message Edited by Aiya1 on 09-11-2004 05:00 PM

WeasleMASC
Sat Sep 11, 2004 5:40 pm
#55






Aiya1 wrote:



Hi and welcome !


Above all ...


1 - renewable income .. we have none. Everything lasts forever


2 - Crating OMUs, Deeds, as well as increasing factory crate size to 100 on all items


... a bit down the list ..


3 - ability to experiment on factory efficiency and have hopper size increases exist


4- increasing ore concentrations .. no one wants to mine ore when they can mine steel at 30% higher concentration


5- furniture customization


6- increase resource stacks


7- Structure factory takes up double lots as others


Aiya

Master Architect since July 2003

Valcyn

Message Edited by Aiya1 on 09-11-2004 04:59 PM


Message Edited by Aiya1 on 09-11-2004 05:00 PM





Agree on all points 100%
Manipulative
Sat Sep 11, 2004 11:32 pm
#56

Interesting. I honestly believe what my profession needs, is a reason for repeat business. I live in a 1 yr old house. I operate 1 yr old harvs. I have 1 yr old furniture....oh, and did I mention I've been playing SWG for 1 yr?


Tailor has the same problem. We both have items that we sell that for whatever reason, never need replacing. But how many suits of amor and how many weapons have I purchased? How many stim packs, buffs, and brandys? I hope you see where this is going. I 1k lamp or a 500cr candle isn't the answer. A color kit for furniture isn't the answer.


There needs to be a reason why someone would make that 150-200k purchase they made when they bought their house/harv/hall again. Certainly not every day, or every week even (as can be the case for armor), but at least some time, I'd like to believe it was possible to sell a high end item, without requiring new players coming into the SWG community to be my only potential revenue source.



Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
Earymi
Sun Sep 12, 2004 12:40 am
#57






Tiggs wrote:



Since I am the new kid on the block I would like to take a little survey to see what "you" feel is the most pressing issue with your profession right now. Wait! Don't post just yet, seriously think about this for a moment and then post what "you" feel is important, not what you think the overall class feels is important. (Flamers, trolls need not reply).


There are no promises being made that you will see immediate changes implemented. This is simply to gauge what you feel is important so that I can discuss this further with the team. I am going through a few professions at a time so if you don't see this post in another forum you participate in, do not worry. I will get to the other forums in time






No offense, Tiggs, and I'm sure someone has already posted this (don't have time today to read all the responses), but each crafting forum has been working for months & months assembling top 5 and top 10 lists on issues (bugs, wishlists, etc.). In most of those forums, those posts are stickied. The correspondents have been knocking themselves out to take this kind of poll.


Wouldn't it be a better use of your (and our) time to simply read the stickies that list the top issues in each of the crafting forums?


It's great to have new dev blood in here with new energy dedicated to helping us out, but it's frustrating to me to have that new blood ask a question that we've been answering and answering and answering for a year now, as if no one has ever thought of posting these issues before.


I posted this in the architect forum because this was the first place I saw this question pop up -- I was an architect for many months before dropping it out of frustration at having no repeat business (in case anyone is wondering why I'm posting this here).





Earymi Iekia, Master Doctor, Pikeman
Arolena Eto, Master Droid Engineer, Master Artisan, Master Chef

Sunrunner
Visit McChottle's Fine Food & Drink, now in 2 locations
Dantooine, outside of Mining Outpost (-1022, 2868), Corellia, just 1km from Coronet starport (324, -3588)

darseife
Sun Sep 12, 2004 12:12 pm
#58

Though I agree that a need for decay/repeat business is probably our top priority, One thing that has bothered me for quite a while now is that the architect profession is entirely too easy to master/become proficient in. A number of the people who have come to me looking to make a large order of harvesters have said to me that I should “make sure my bid is reasonable”, or they will just master architect and fill the order themselves. What other profession does this happen to? Not many people think about mastering Weaponsmithing so they can make their own krayt Jawa Ion Rifle. Why? Because the Weaponsmith he chooses to make the gun has been stockpiling resources for at least several months. He couldn’t make a decent product if all he did was grind out the profession. I love being an architect. There are few things in this game more satisfying for me in this game than walking through a city knowing you built nearly every building in it. However, I find it more and more difficult to justify using my lots to mine ore to make buildings/harvesters that can only be sold for about 3cpu put in when I could use those same lots almost every week to mine a resource for a weaponsmith or armorsmith for the 5+ cpu that they commonly pay on my server.


Ambientham
Shadowfire
Lochran
Sun Sep 12, 2004 4:00 pm
#59

No decay at all!

It would be a pain for ourselves (especially when thinking about stations). And btw., we already got some decaying things (lights of different sorts). And harvesters and houses are already burning down, people sometimes ask me for complete replacements after their vacation

The biggest problem I have is storage, I set up several standard factories just because my furniture uses up so much space ... oh, and the Ore Mining Units ... it is a bug that they are not produced in crates, isn´t it? Please fix this.
And more people would like to decorate their houses, just they need the storage. Why not letting a small amount of furniture decoration be free of storage eating (there is currently a thread where this is discussed).

Isrem, Architect on FarStar.
Alzanob-CH
Sun Sep 12, 2004 8:45 pm
#60

My suggestion is for fixing the crazy count of the houses...for me now its near impossible sellmedium andlarge house why i try to be fair and i make to my customer a little calculation:


1 Large House: 250 items/6 lots 1200cr/d

1 Medium House: 150 items/2 lots 816cr/d


2 Small House: 300 items/4 lots 768cr/d


I have no chance to sell larger house





-= Horak Alza, Urban Planner, Mayor of Gaia, Talus =-
Politician--Master Artisan--Master Shipwrighter--Master Merchant

-= Nicoletta Alza, Jedi Padawan =-
Healer--Enhancer--Defender
ALZA Consumer Sale, Gaia 5267 -524


Aloriel
Sun Sep 12, 2004 9:24 pm
#61

Well, everyone else has said it, so why shouldn't I? Repeat business. We -need- things that will cause people to come back to us and buy more stuff. Without this, we might as well hang up our architect hats and let the next up and coming archi take what ever business they can scrounge up from the 5 archis that stopped.

Whether it is some sort of decay on items, or destroyable GCW items doesn't really matter. Something, anything, that will cause customers to keep buying our products...and no, candles aren't big enough. Candles feel like artisan items...


Perhaps, make it so that if a structurebecomes damaged due to lack of maintenance, only architects can repair it. It will continue to function at lower capacity till repaired. Even if it's just a multi-use kit they buy from us, that's fine. As long as we can price it at 10k or so....




Aloriel Lasgalen
Master Artisan
Master Architect
Novice Pistoleer (3/2/3/2)
Rebel Pilot (4/4/4/4)
Veers_Intrepid
Sun Sep 12, 2004 10:46 pm
#62

hi tiggs,


for myself a very bothering part is the 250 item cap in houses.


75items/lot was said and temp 250 cap. its a very rediculous situation to set someting like a large house or PA hall and cant even decorate such nice building cause you get only 250 item.


imo since now database probs are solved (vendor nerf) you could give us at least the 75item/lot (even better raise thsi to 100/lot)


its no fun , to spend bunch lots ona nice big building and not be able to decorate it nicely in ALL rooms.


while we at it


would also like more flexibility about house layouts and things like wall coloring or such.


more plants and more things like rugs


regards



Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
MrMon
Mon Sep 13, 2004 1:37 am
#63

Hi Triggs,


1.- Crate Ore Minning Units and other components (but specially OMUs) up to 100 units per crate.

2.- Add new furniture and furniture colorization.

3.- Reduce Structure Factories and Small Tatooine Houses to 1 lot and fix the storage/lot ratio for houses

4.- Some sort of harvesters decay (there are plenty of ideas to do it)

5.- Increase resource stack up to 500K.


I think these 5 points would help Architects a lot.


Thx in advance for your interest,



hhhhhhhhhhhhhhhhhhh
ElMon ||| Faris
Pistoleer - Bounty Hunter ||| Architect - Shipwright
Mos Exploria ¥Tatooine ¥ Radiant
Vendors@2830, 5097 just by shuttle
hhhhhhhhhhhhhhhhhhh
Erillion
Mon Sep 13, 2004 4:28 am
#64


Most important :


No decay for architecture items equals market saturation for months now.



Secondary:


GCW bases and turrets should be architect items --- schematics (one use) bought by player with faction points and then brought to architect. Architect can influence them with experimentation (better resources and experimentation = tougher base).



have fun


Novarider



ah yes , PS, candle decay did NOT do the trick :-)

Message Edited by Erillion on 09-13-2004 12:30 PM

Yals
Mon Sep 13, 2004 5:46 am
#65

Hi there

I recently got Master Arch so I don't have huge experience but I might as well put what I think

It seems to me that it is pointless to be an Architect if you want to make decent money. Armoursmiths are raking it in. It takes quite a bit of effort to get going, building up a stock of good resources, and making good harvesters for yourself. Its a fun profession though, building furniture for friends is fun. Hehe, I made a fountain of heroism, man that thing is massive!!!

I can make money faster hunting a certain creature and selling the meat. Some crazy people are paying 80cpu, sometimes more. If I spent a few days hunting for meat, I would be making millions. Could I do that running an Architect shop? highly unlikely. What about NPCs that give missions to build houses for example? You get 36k rancor missions, where's the 36k Master Architect missions?

I don't like the idea of decaying furniture etc.

Storage furniture is really needed, its crazy that we have to hang loads of backpacks in a house, or use a vendor for storage.

More variety of furniture would be cool. Also specific house styles for other planets.



---

Zaq/Zaaq - Master Artisan/Architect/Merchant - Chimaera

TH - 28 Oct 2004 "...Once Combat Upgrade is done, we will immediately work on upgrading all the non-combat professions in another series of publishes..."
Page 5 of 8