Architect Archive
Thread: Question # 2
Cafa wrote:
Huntercrom wrote:
Here's another one:
When will we actually be ARCHITECTS instead of Construction Engineers?
We don't DESIGN anything, we just build it. If you look at what an Architect is SUPPOSED to do, we're not even close to it. How many things do we actually DESIGN? NONE. We should be able to design houses with different walls, doors, and such. We should be able to desing all of our buildings that way. I'm sure it would be tons of trouble, because it would require special coding for each different type of house, but hell, if we're going to wear a tag and be called an architect, then we should rightly be one.
/bravo!
Fivo Asia
hehe.. they may comeback .. with .. your right lets change your name to carpenter..
Huntercrom wrote:
Here's another one:
When will we actually be ARCHITECTS instead of Construction Engineers?
We don't DESIGN anything, we just build it. If you look at what an Architect is SUPPOSED to do, we're not even close to it. How many things do we actually DESIGN? NONE. We should be able to design houses with different walls, doors, and such. We should be able to desing all of our buildings that way. I'm sure it would be tons of trouble, because it would require special coding for each different type of house, but hell, if we're going to wear a tag and be called an architect, then we should rightly be one.
/bravo!
Fivo Asia
On my last post Isuggested this question :
"Will there be a rework of the factory crating scheme, including OMUs, to allow for more items per crate?"
I had another thought. Add this "Why can't we combine partial crates of the 'Exact Same Item' into one crate?
Since everything has a unique serial number there is no reason that partial crates cannot be recombined to save space in inventories.
Just my opinion ![]()
Spryte [Haven] - Haven - Corellia - Scylla
Master Artisan / Master Architect
Scout 4/0/4/0 - CH 0/3/0/4
Marksman 4/0/0/0 - Novice Rifleman