Architect Archive
Thread: macros
I've been able to make more than just the mac1-0 and maca-z macros. It doesn't even have to begin with mac. You can put anything in there, it seems. And that'll allow you to make many, many more. However, you won't ever see the benefit if you're not there, because the game appears to automatically log you out after you haven't done anything for a while. And macros do not appear to fix that.
However, since it looks like the client program is the source that determines how idle you are, you can always hold your delete key down by shoving a quarter down there. >.> And then the game never realizes you're not there. But if you get to that point, I'd probably consider it abuse, and I'm sure the powers that be would too.
I've tried to start my combat macro multiple times and it says "no such command" whether its /#### or /####;. It just won't start, any thoughts? And no i don't want to use the shortcut bar because I want to put this into my sidewinder.
Cal
I've had success with a much simpler method, using only two commands:
/sample; /pause 1000;
/sample; /pause 1000;
repeat commands x number of times.
Start while standing, start the macro, and you sample until exhausted and therefore standup, and then the cycle repeats . Adjust the timing to fit your character and you can skip the sit command altogether.
i wish it would even last that long.
my /pause 195
pauses about 19 seconds
i wonder if it only accepts 1-60 seconds or 1-99?
anyone test it yet?
i would but i have to go to work ![]()
Yes - for instance:
/stand; /pause 5; /sample; /pause 600; /stand; /sit; /pause 300; /stand; /pause 5; /sample ......
This makes me stand - sample the resource for 600 seconds (10 mins) - sit for 300 (5 mins) -
then start all over again - you could even dance in there if you wanted ... <grin>
Is there a way to write a macro that would equip a certain weapon. I don't want to keep going in to my inventory during battles if I want to switch from a pistol to a rifle. THanks!!