Architect Archive
Thread: Complete Architect Issue List (long)
Good Job on the listing.
One I would like to add is the cost of running a vendor. I can not afford to place hardly any deeds in my vendor, the maintenance cost is too high. I would like to see that lowered somehow. Maybe based on the amount of items offered versus the cost of the item.
( Certain items made in a factory come out individually, not in a crate. Known items - Ore Mining Units and Trees. )
Hi just letting you know I did a 100 run of all tree's and plants all three types and they all came out in crates not individual. I did 1 100 run of each type in the last 3 days so Im not sure if its fixed or I was just lucky but I didnt have this issue with trees.
_-ArchAngel-_ wrote:Inflictor: I was told it would be fixed eventually so I guess it finally came =)
Can anyone test out Ore Minning Units too?
Negative on the ore mining units, they still come out individually on the live servers anyways.
The power core issues appears to have been fixed, I ran a batch of 10 and a batch of 50 without the factory eating any.
Ore mining units still come out individually.
Unless this has been fixed in the last week or so, neither electronic memory module crates (data terminal component)nor droid storage module crates (craft station optional component)are usable in schematics - you have to take the items out by hand.
Even though it's a general crafting bug it's annoying that all containers show up in the craft tool when making items. I carry a couple travel packs in addition to my backpack to sort items out and the clutter in the craft window is irritating.
Deoka wrote:Ore mining units still come out individually.
Unless this has been fixed in the last week or so, neither electronic memory module crates (data terminal component) nor droid storage module crates (craft station optional component) are usable in schematics - you have to take the items out by hand.
Even though it's a general crafting bug it's annoying that all containers show up in the craft tool when making items. I carry a couple travel packs in addition to my backpack to sort items out and the clutter in the craft window is irritating.
I have found the caertain crates cannot be used directly. I have not had a problem with the droid storage modules, nor with the crates of memory modules. I have had problems with crates of control units and microsensors made BEFORE the last big patch, perhaps all "old" crates cannot be used directly? Just a thought.
**edit** fine list. Wish i'd known about that critical failure exploit sooner *mutter*.
Additions:
Adjustable lighting levels in house. Part of the structure management.
Adjustable exterior color for houses.
Individual controls for rooms, able to set entry, lighting, colors, etc. I'm able to leave the front door of my house unlocked but lock my bedroom of my house.
G
I'll confirm that Power Cores are being crafted correctly in factories. I did a factory run of 30 power cores this week and it used compoents and resources correctly both in and out of crates.
It's good to hear that plants are crated right now.
_-ArchAngel-_ wrote:New item:
Under **Gameplay**
- Structures of a similar level have dramatically different schematics. For example: medium mineral mining installation requires only structural modules, where as medium chemical extractor requires walls. Many harvesters are affected in this manner (from medium to large harvesters)
Oh by the way, if you haven't notice, this is a work in progress
I have always wondered if this is as intended to allow us cheaper access to a lot of resources and given that the heavy mineral has an extra wall associated with it does somewhat balance.
Big picture here.
Not that I would not mind other medium harvesters having their wall requirements reduced to 1 or even just 3-10 structural modules.
Power core updated:
- Problems with building Power Core Units in factories. You have to put in the resources for at least 4 to get 2 identical ones (required for PA hall). The rest of the resources just disappear.
Fixed
- Ore concentrations never higher than 60something %. Due to the massive ressource requirements, it is extremely difficulty to get a reliable supply of ore.
NEVER more than 60%? Eh?
I see ore spawns over 60% all the time. Here are some spawns that my guild's harvesting crew has mined in the past. This is since we've been recording. I remember the first day I was pulling ore out of the ground with my bare hands on a 76% spot.
9/20/03
Resource Name: Enefasis
Resource Class: Frasium Carbonite Ore
Stats: CR 618, DR 373, HR 662, ML 546, OQ 549, SR 360, UT 486
Highest Percentage Surveyed: 70%
Harvester Cluster Location: Naboo, -2840, 1260
Closest Shuttle Port: Lake Retreat
9/21/03
Resource Name: Carbisomigiate
Resource Class: Crisim Siliclastic Ore
Stats: CR 576, DR 243, HR 665, ML 566, OQ 791, SR 185, UT 202
Highest Percentage Surveyed: 71%
Harvester Cluster Location: Corellia, 3060, 1260
Closest Shuttle Port: Doaba
9/26/03
Resource Name: Larereu
Resource Class: Atlantium Ore
Stats: CR 407, DR 79, HR 486, MB 329, OQ 853, SR 20, UT 203
Highest Percentage Surveyed: 83%
Harvester Cluster Location: Tatooine, -2666, -6038
Closest Shuttle Port: Bestine
10/12/03
Resource Name: Weupesis
Resource Class: Vintrium Extrusive Ore
Stats: CR: 929 DR: 978 HR: 984 MA: 594 OQ: 240 SR: 950 UT: 967
Highest Percentage Surveyed: 54%
Harvester Cluster Location: Naboo, 3531, 6905
Closest Shuttle Port: Kaadara (about 1800m away)
Again, keep up the good work.