Architect Archive
Thread: Very Important Question for Architects... and I guess any crafter.. or anyone with something to sell
1) Will you pick up merchant?
Already have it on 3 character on Tempest and 2 characters on other servers. All have mastered. 3 are 3/4/0/4 and 2 are Master Merchant
1a) will you have enough with the item limits to hold your viable business.. ?
No way in the world will I have enough. 6 vendors at 110 items doesn't even cover my normal sales for Master Artisan (12 points) Items, mush less anything in Architect or Chef (12 points in both). Not to mention I have a Smuggler that is grinding master and a Master Doc (12 points). So even though I expect limits, this is just ridiculous. To say that a single line of text with a descriptor even 1024 bytes long is enough is beyond pale. The limits imposed on TC are incredibly low. So low in fact that I would probably just set the damn prices on the vendor to display one item and tell people to contact me to purchase in bulk if this went through. It wouldn't be so hard to swallow if we were all ignorant savages, but those with any acumen for the technology know that their excuses are pathetic and beyond any reasonable limits for the developers that supposed know this game. They are WAY to low to handle the demand for goods and I sincerely doubt a single one of you play this game as much as me and my family so no one is going to convince me that the item counts can be refilled without being a slave to the restocking gods.
2) will you find a merchant to sell your stuff?
N/A
3) will you give your items to that merchant and have them pay you as they sell... ?
For anyone to honestly believe this "trust" relationship will exist is so juvenile that it doesn't even value a response. The devs have no controls in place to hold people to contracts and the CSRs have FLATLY refused to hold people to contracts with me, even when I have the emails stating so.
4) Will you make the merchant pay you first?
N/A see question 3.
If none of these questions fit for what you are planning on doing what will you be doing?
Well some applied, as to what I plan on doing I just don't know. This decision only makes people like me better off in the end and hurts the little guy even more.
Dvnce wrote:
Ok... So .. If things with vendors Should happen to stay the way they are presented now...
1) Will you pick up merchant?
Got some merchant, can't master it as I'm Master Archi and Master Tailor, with a couple scouting skills.
1a) will you have enough with the item limits to hold your viable business.. ?
Not when I was considering getting a third vendor for selling furniture. Now I'm forced to choose between houses/harvesters or furniture. And I ain't even going to mention the tailor goods.
2) will you find a merchant to sell your stuff?
Won't be that many players with Merchant skills in game that will have vendors free'd up for the other crafters. And since I doubt random people will drop some of their other skills to pick up merchant just to help the crafters, the answer is no. Would also be difficult to make sure they don't go away on vacation just when the vendor runs out of stock. Pay to play, and schedule my time around someone else? Asking too much.
3) will you give your items to that merchant and have them pay you as they sell... ?
4) Will you make the merchant pay you first?
If none of these questions fit for what you are planning on doing what will you be doing?
IF things stay as they are, with a cap of 110 per vendor (at master to boot, which I'm not), I'm cancelling my second account, and will flip a coin to decide the fate of my main account. Heads I loose, tails they win. Err...
Ok .. Please No flames.. just simple answers... thanks ... and be as kandid as you can be....
Message Edited by Dvnce on 08-07-2004 11:43 PM
/uiAction bonkBonkBonk!
Quit NOW. Then maybe they'll get the point. You can still play until the sub expires, which will give you time to find out if they do or not.
ZenDragonMLS wrote:
I'm already 3044 in Merchant. I honestly don't know what I'll do. I could try more "specialty" vendors ("chairs, sofa's and loveseats), but I think that that sucks pretty badly. I'll give serious consideration to going out of business rather than trash my reputation or spend more of my game time servicing vendors. So I may help them with their database problem by quiting the game.
Well I'm glad other Architects are on top of this one. I read the dev tracker pretty regularly and missed this one until a guildmate told me today. I for one agree pretty much with that Zen here.
I've sacrificed all of my combat abilities in order to be bothan Architect and a Droid Engineer. I already have Merchant 4/0/0/1 because it feels like a necessity. I'd rather just drop Architect all together then have to deal withthese vendor restrictions. I'd rather not stock any furniture then have my clients complain they can't find something in my shop.
If nothing else matters the one thingI do know is that my clients arehappy when they find my shop because they say they have a hard time finding a vendor with a wide, well stockedselection of furniture. This update definately does not help that problem.
Later,
LAR