Architect Archive

Thread: CRIT FAIL MACRO

Lecivius
Wed Nov 26, 2003 12:34 pm
#40

"QUIT HAND CRAFTING EVERYTHING!

look, you can run a schem of 28 heavy mineral in a factory with the walls and such in crates. you are only limited by the number of ore mining units. that's what factories are for. quit complaining about crit fail rates, as it is OIGN to be tough to do it all by hand and NEEDS to be erratic as it is. that gets you feeding money and power into a sink.. err... factory. plus, the sin... err... factory, takes longer to make the items, so there is a time sink as well. THEY WANT YOU TO USE FACTORIES! and dang man, it's just more convenient..."


Please excuse those of us that are not sponsored by a large PA, and can thus afford the ENORMOUS quatinities this would require. I hve 2-3 folks helping me, and I couldn't afford to do this. Also, this relieves some of the pressure since the last stealth nerf that is causing a 24% CF on viritually every experimentation attempt. Not a lot, because this only works on non experimented items, but some. I can live with CF's to a degree, but the enormous upswing in CF's, undocumented, to a whole group of classes (crafters), in a game that already has multiple severe issues?? Please excuse me if I use something, ingame, no 3rd party& achkowledged, that allieviates some of the pain other errors are causing.




Vendor at 3054 2811 Naboo, East of Keren
saintchuck
Thu Nov 27, 2003 12:13 am
#41



Philomorph wrote:
This has been fixed and no longer works. On a crit fail the items are now removed from your hopper like other crafting professions. Drop it.




Incorrect. This still works. In fact, todays TC Patch Notes state this is a feature to allow a second attempt at combines. Now, we can drop it.



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
Waaza
Thu Nov 27, 2003 2:19 am
#42

Yep, now it's official. The macro is not an exploit, it's just a way of enabling the feature they though they put in a few patches ago.


From next patch we won't need the macro anymore since all you have to do is click assemble once more




_________________________________________________
Crem Bren'Taleh
Master Architect, Master Artisan and Master Chef - Chimaera
Jak Farlight
Novice Creature Handler, Novice Commando and Novice Pistoleer - Chimaera
Mor-Dan
Thu Nov 27, 2003 7:42 pm
#43



Lecivius wrote:

"QUIT HAND CRAFTING EVERYTHING!

look, you can run a schem of 28 heavy mineral in a factory with the walls and such in crates. you are only limited by the number of ore mining units. that's what factories are for. quit complaining about crit fail rates, as it is OIGN to be tough to do it all by hand and NEEDS to be erratic as it is. that gets you feeding money and power into a sink.. err... factory. plus, the sin... err... factory, takes longer to make the items, so there is a time sink as well. THEY WANT YOU TO USE FACTORIES! and dang man, it's just more convenient..."

Please excuse those of us that are not sponsored by a large PA, and can thus afford the ENORMOUS quatinities this would require. I hve 2-3 folks helping me, and I couldn't afford to do this. Also, this relieves some of the pressure since the last stealth nerf that is causing a 24% CF on viritually every experimentation attempt. Not a lot, because this only works on non experimented items, but some. I can live with CF's to a degree, but the enormous upswing in CF's, undocumented, to a whole group of classes (crafters), in a game that already has multiple severe issues?? Please excuse me if I use something, ingame, no 3rd party& achkowledged, that allieviates some of the pain other errors are causing.







i am not guilded. i refuse to join a guild b/c i have seen what happens to archs in a guild. besides, the actual put together is relatively cheap by comparison.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
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Meplorium
Thu Nov 27, 2003 7:49 pm
#44

Read the TC notes, it is not an exploit and they knew about this for some time. Hell they put it in the game. From what I read from the TC notes you can removes the parts from a crit fail to reuse them. No char copy yet, so I haven't tried it out to see how it works. Either way, the reuse of parts from a crit failure is in the game and intentional. End of story.



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Ninachuu
Fri Nov 28, 2003 2:18 pm
#45



Lecivius wrote:

Please excuse those of us that are not sponsored by a large PA, and can thus afford the ENORMOUS quatinities this would require. I hve 2-3 folks helping me, and I couldn't afford to do this. Also, this relieves some of the pressure since the last stealth nerf that is causing a 24% CF on viritually every experimentation attempt. Not a lot, because this only works on non experimented items, but some. I can live with CF's to a degree, but the enormous upswing in CF's, undocumented, to a whole group of classes (crafters), in a game that already has multiple severe issues?? Please excuse me if I use something, ingame, no 3rd party & achkowledged, that allieviates some of the pain other errors are causing.




I'm not in a large guild, in fact the majority of our guild are crafters. so we pretty much support ourselves, I can do this easily. You dont need a bunch of people giving you stuff, you need to learn to manage your stock, inventory/storage space and expand your customer base. If i can do it, it camt be terribly hard.



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