Architect Archive
Thread: CRIT FAIL MACRO
"QUIT HAND CRAFTING EVERYTHING!
look, you can run a schem of 28 heavy mineral in a factory with the walls and such in crates. you are only limited by the number of ore mining units. that's what factories are for. quit complaining about crit fail rates, as it is OIGN to be tough to do it all by hand and NEEDS to be erratic as it is. that gets you feeding money and power into a sink.. err... factory. plus, the sin... err... factory, takes longer to make the items, so there is a time sink as well. THEY WANT YOU TO USE FACTORIES! and dang man, it's just more convenient..."
Please excuse those of us that are not sponsored by a large PA, and can thus afford the ENORMOUS quatinities this would require. I hve 2-3 folks helping me, and I couldn't afford to do this. Also, this relieves some of the pressure since the last stealth nerf that is causing a 24% CF on viritually every experimentation attempt. Not a lot, because this only works on non experimented items, but some. I can live with CF's to a degree, but the enormous upswing in CF's, undocumented, to a whole group of classes (crafters), in a game that already has multiple severe issues?? Please excuse me if I use something, ingame, no 3rd party& achkowledged, that allieviates some of the pain other errors are causing.
Philomorph wrote:
This has been fixed and no longer works. On a crit fail the items are now removed from your hopper like other crafting professions. Drop it.
Incorrect. This still works. In fact, todays TC Patch Notes state this is a feature to allow a second attempt at combines. Now, we can drop it.
Yep, now it's official. The macro is not an exploit, it's just a way of enabling the feature they though they put in a few patches ago.
From next patch we won't need the macro anymore since all you have to do is click assemble once more ![]()
Lecivius wrote:"QUIT HAND CRAFTING EVERYTHING!
look, you can run a schem of 28 heavy mineral in a factory with the walls and such in crates. you are only limited by the number of ore mining units. that's what factories are for. quit complaining about crit fail rates, as it is OIGN to be tough to do it all by hand and NEEDS to be erratic as it is. that gets you feeding money and power into a sink.. err... factory. plus, the sin... err... factory, takes longer to make the items, so there is a time sink as well. THEY WANT YOU TO USE FACTORIES! and dang man, it's just more convenient..."Please excuse those of us that are not sponsored by a large PA, and can thus afford the ENORMOUS quatinities this would require. I hve 2-3 folks helping me, and I couldn't afford to do this. Also, this relieves some of the pressure since the last stealth nerf that is causing a 24% CF on viritually every experimentation attempt. Not a lot, because this only works on non experimented items, but some. I can live with CF's to a degree, but the enormous upswing in CF's, undocumented, to a whole group of classes (crafters), in a game that already has multiple severe issues?? Please excuse me if I use something, ingame, no 3rd party& achkowledged, that allieviates some of the pain other errors are causing.
i am not guilded. i refuse to join a guild b/c i have seen what happens to archs in a guild. besides, the actual put together is relatively cheap by comparison.
Lecivius wrote:Please excuse those of us that are not sponsored by a large PA, and can thus afford the ENORMOUS quatinities this would require. I hve 2-3 folks helping me, and I couldn't afford to do this. Also, this relieves some of the pressure since the last stealth nerf that is causing a 24% CF on viritually every experimentation attempt. Not a lot, because this only works on non experimented items, but some. I can live with CF's to a degree, but the enormous upswing in CF's, undocumented, to a whole group of classes (crafters), in a game that already has multiple severe issues?? Please excuse me if I use something, ingame, no 3rd party & achkowledged, that allieviates some of the pain other errors are causing.
I'm not in a large guild, in fact the majority of our guild are crafters. so we pretty much support ourselves, I can do this easily. You dont need a bunch of people giving you stuff, you need to learn to manage your stock, inventory/storage space and expand your customer base. If i can do it, it camt be terribly hard.