Architect Archive
Thread: New Structure...
Dvnce wrote:
Sevardos wrote:
3. DIFFERENT SIZE FACTORIES
Take the current factories and allow them to be increased in speed. Similar to how there are different size of harvesters, have different size Factories and make the resource quality matter.
(a) Standard Factory: Same as current factories available now - no experimentation required. Current manufacturing speed maintained. 1 lot (2 lot for structure)
(b) Industrial Factory (Medium size). Through experimentation, you can increase manufacturing speed 50%. No change in storage capacity. Maintenance costs increase to 75. 1 lot (2 lots for structure).
(c) Enterprise Factory (Large size). Through experimentation, you can increase manufacturing speed by 100%. Storage capacity is increased by 100. Maintenance costs increase to 90. 2 lots (3 lots for structure).
Sevardos - Master Artisan, future Master Architect / Merchant
Bria
I like this idea.. If the devs wont give us the ability to experiement on factory rates... this may be the next best thing... hmmm.....
Lets keep this soley on New Structure Ideas.. I am already pushing for functional chest like furniture.. and GCW items.. Basically I want to present 1 new structure Idea that is not already game directly.. that is the goal of this project..
A Mall would be great for loads of people. I can see 'em now. Grand entrance hall with 4+ glass fronted shops on the ground floor, a double sided stairway with a further 2+ shops on the first floor. (If the owner could place a vendor anywhere you could even have some sort of food court in the hall too)
Main building maintenance to be paid by the owner obviously, with a separate management system for each shop to pay theirs. Storage for the building split between the owner's 'Furnishings' and each individual shop's displays.
Hmm how about this far a new structure:
Pavement for PVP cities.
and (dunno where else to put this one)
the ability for a Master Architech to Flatten a area reasonably so in PVP areas the cities dont have to get broken up because of a naturan ravine going through the area preventing you from building there. Or perhaps instead of flattening... just allow master Architechs the ability to place a structure on more difficult ground, he could place them and then turn them over to a new owner. this owner when then get the lot use for the structure as well as as the full responsibility of it. but it was placed where a normal player could not place it.
How about a completely new type of crafting ability added to the Architect?
It would work something like this:
Each box in the new crafting tree gives the architect the ability to create various types of "sections" or "modules" which can be joined together to form larger structures. Sort of like having schematics for a giant Lego set.
The architect can then craft these modules and assemble them in whichever order or shape he wishes, with the overall structure not extending past a set radius from the initial module that was placed. The radius could be increased with skill to approximate the territory occupied by a small, medium and large houseand city structures.
Each module, during the crafting process, could be assigned a "construction style" (i.e. naboo, tatooine, etc.) and could also be colored on the inside walls or assigned a different set of "skins" for the inside walls, some of them possibly crafteable by other professions and sold to the Architect as a component for the module.
The modules joined together in this manner would then have either archways or doors connecting them inside, at the architect's direction. The architect could also place sections on top of each other to create additional stories, with, let's say, a 4-story limit and possibly 10 different styles of staircases to choose from. Possibly even have a module that will connect two sections that are near each other but not touching - resulting in a causeway or other "bridge" between modules.
To avoid getting into too much hairsplitting, we're going to assume that the mechanics of this, such as which modules are capable of joining with what other modules will be worked out by the devs and function as desired.
All of this would basically be worked out initially inside of the crafting interface. Once the entire structure was completed to the architect's liking, he could whip out a schematic or a deed for placement at any time. Maybe this one building he's thinking of only requires three modules to build before kicking out a deed and another structure might require a dozen before stamping the deed.
With this type of crafting, you can now utilize people's incredible creativity to create completely unique structures, while keeping within the styles required for a particular location. The inside portion of the structure could also be different even if the outside looks the same, by changing where doors occur or staircases, or lighting effects, the color or texture of the walls (wallpaper!!), etc.
A natural extension of this type of system would be the addition of windows, alcoves, doors and the like to crafted modules, further increasing the variety in the final construction.
Module types could be square, round, rectangular, irregular-shaped, one-story ormultiple-stories in height, balconies, entryways, cuppolas, causeways, etc.
I'd say don't waste the time having the devs design new structures, have them revamp some of what we can do so WE can design the new structures.
There are some FANTASTIC ideas in this thread and I can only hope the devs are going to do something to alleviate the stagnating economy. So may of the ideas in this thread would instantly help the flagging economy.
To throw my 2c in:
Walls/Bridges/Arches -The idea being that they can be placed free-standing within a radius of an owned house.
PVP destructible buildings -Items that could be attacked/defended in RAIDS.. Now THIS would give us renewable income! (woot Bandola! - TURRETS)
I'm not an arch in the least but i just wanted to suggest a building that might help raise money in cities without requiring full houses to be bought.
Have an apartment complex like building with rooms that people rent from the city. This would encourage people to move into player cities without breaking bank accounts to get a house and maintain it. Obviously this would take massive resources but i think it would really attract some attention. Whats more in places like Corellia the building could be like a skyscraper and would add to the city skyline as well as allowing more people to live in the city. My biggest reluctance with cities was having to maintain my house. If all i had to do was pay a lower rent rate for a smaller space to use as storage i would be in a city on every server.
just a though from a non-Architect