Architect Archive
Thread: Whats Next?? Getting our Voices Ready...
The merchant skill tree including the ability to add other players to admin, the maximum number of other administrators increasing as they progress, with a large jump at master merchant.
The merchant would have to pay a higher maintanance cost, based on the number of administrators.
Only the person who lists an item would have access to it (ie withdrawing the sale).
At a certain level, a merchant could add a use tax, that operates like a sales tax.
And I need to stop posting this stuff at work where I get interupted...
Pawlin wrote:
Dvnce wrote:
...The other area that needs addressed is the ability for a crafter to make MONTHS of schematics, drop the profession and continue to provide product for months.. this really wasnt an intended feature either..
Is that a big problem? I imagine people do it, but I don't know how much that really impacts the game.
Guess they could just make schematics expire after a month. Has that been proposed?
Seems to me if someone is an active crafter then that wouldn't really hurt much at all.
For us I really dont think this is much of a problem.. seeing how our final products are limited by our subcomponants anyway.. and you really cant feasibly make 1000's of future finished goods anyway..
Look, I'm having some really big moves in my project and standing up a data center. So, I can't get into this deep today, but sufficed to say, I cannot believe that THIS is the most important thing on your agenda as our correspondent. I love you, D. You're good for the profession and good for us, but when did we get away from making ARCHITECT better into all this management BS...?
I will respond to that soonest on the admin issues, but I would rather have MORE schematics, MORE furniture, MORE buildings, and ever MORE types of harvestors LONG BEFORE the need to nerf ANYTHING is desired.
Why the hell are you answering ARCHITECT needs with nerfs?
Fivo Asia
P.S. Does it really hurt YOU if some poor slob has a schematic 20 months old? Sheesh.
Pawlin Said:
I expect that one way or the other SOE will eventually nerf cross server lot trades. I think they might have even said as much that they intend to. They aren't healthy for the game and they should be nerfed. The trick is coming up with a way to nerf the bad cross server lot trades and not really hinder people who legitimately share structures. I don't trust SOE to come up with an elegant solution that won't hurt a lot of people. So I think its in our best interest to propose a good compromise fix before they nerf it arbitrarily. If you've got a good idea how cross server trades can be nerfed without hurting your game play style then lets hear it.
Instead of recoding the game, just have them turn on decay and remove structuresowned bytoons that have not logged into a particular serverfor over2 months. That would take care of it. Perhaps they could create an exception process for individuals who may be taking long business trips or are deploying in the military.
TK42I wrote:
Pawlin Said:
I expect that one way or the other SOE will eventually nerf cross server lot trades. I think they might have even said as much that they intend to. They aren't healthy for the game and they should be nerfed. The trick is coming up with a way to nerf the bad cross server lot trades and not really hinder people who legitimately share structures. I don't trust SOE to come up with an elegant solution that won't hurt a lot of people. So I think its in our best interest to propose a good compromise fix before they nerf it arbitrarily. If you've got a good idea how cross server trades can be nerfed without hurting your game play style then lets hear it.
Instead of recoding the game, just have them turn on decay and remove structuresowned bytoons that have not logged into a particular serverfor over2 months. That would take care of it. Perhaps they could create an exception process for individuals who may be taking long business trips or are deploying in the military.
Well that sounds fine to me. But I don't know if SOE will really go for it. For whatever reason they already specifically made the change to stop decay from killing harvesters.
Yes, there's still a work around but it'd help a lot. Somebody paid to think about these things should be able to come up with something better, but if they want a quick fix that's a start.
Pawlin wrote:
TK42I wrote:
Pawlin Said:
I expect that one way or the other SOE will eventually nerf cross server lot trades. I think they might have even said as much that they intend to. They aren't healthy for the game and they should be nerfed. The trick is coming up with a way to nerf the bad cross server lot trades and not really hinder people who legitimately share structures. I don't trust SOE to come up with an elegant solution that won't hurt a lot of people. So I think its in our best interest to propose a good compromise fix before they nerf it arbitrarily. If you've got a good idea how cross server trades can be nerfed without hurting your game play style then lets hear it.
Instead of recoding the game, just have them turn on decay and remove structuresowned bytoons that have not logged into a particular serverfor over2 months. That would take care of it. Perhaps they could create an exception process for individuals who may be taking long business trips or are deploying in the military.
Well that sounds fine to me. But I don't know if SOE will really go for it. For whatever reason they already specifically made the change to stop decay from killing harvesters.
And people can get around the anything tied to logging into a particular server by logging in for half a minute every month. True that would make it harder and cut it down some but wouldn't really kill it totally.
I'm really so irritated that RL is taking up my posting time right now!
I do think you're right that most of us would put cross server lot trades towards the bottom of our list of concerns. And as I said before Dvnce has it listed as a sub part of one of 5 different topics so its not like he's singled it out as a major issue. Its just one of many thrown in with the rest.
But addressing cross server lot trades is not "beaucratic nonsense". I personally honestly believe that cross server trades have a substantial impact on our profession. Its more impact than ore mining units not crating or fusion experimentation being broken in my opinion. If one guy can harvest 5x - 10x the amount of stuff compared to another then thatleads to a BIG impact. Its only a matter of time before its nerfed.
Cafa wrote:
Look, I'm having some really big moves in my project and standing up a data center. So, I can't get into this deep today, but sufficed to say, I cannot believe that THIS is the most important thing on your agenda as our correspondent. I love you, D. You're good for the profession and good for us, but when did we get away from making ARCHITECT better into all this management BS...?
I will respond to that soonest on the admin issues, but I would rather have MORE schematics, MORE furniture, MORE buildings, and ever MORE types of harvestors LONG BEFORE the need to nerf ANYTHING is desired.
Why the hell are you answering ARCHITECT needs with nerfs?
Fivo Asia
P.S. Does it really hurt YOU if some poor slob has a schematic 20 months old? Sheesh.
Cafa.. Its all good and the love is felt..
Anyone that has been a part of this Forum for the past ... even few months .. Will know my stance on Lot trades.. But Lot Trades are by far a priority on what I push for.. Do they need address yes. they do affect our gameplay but My Main drive is getting our TimeSinks Addressed ( Inventory managment , crate sizes, etc) Getting Our Fusion and Solar Generators and Bestine Paintings Fixed.. and getting us SOMETHING new whether that be a role in GCW or New Structures to craft or both.. THat is what I hope to accomplish before its my time to leave .. I want to keep Lot Trades on the table however because if we leave it to SOE alone to address it on their time I can Garauntee you that Not One Architect will like what happens.. Some of the Ideas that have been tossed out Make me Cringe and I dont even like Same server Lot trades..
The other thing to remember.. I do infact let the majority dictate my voice even when it differs from my opinion.. I will argue here my opinion but if I am in the Minority ( which sometimes I am ) the majority still wins..
The stupid thing is that the answer is so stupidly easy that even a stupid person could solve the stupid problem in less than a stupid hour and the stupid problem wont be a stupid issue anymore....
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I just cant imagine what the heck they are doing now. I mean, besides allocating 85% of the team on somenew Jedi patches and revamps. Heaven forbid jedi not get major attention every other patch. Squashing bugs does NOT involve the art dept, unless I am really dumb. So, why cant the Art dept put together, oh, I dont know.... maybe a couple new housing sets, some Merchant shops, and maybe even a couple new droid chassis, and lets not forget colored furniture, better color pallettes for clothes, textures for existing houses (paint kits like for ships), yadda yadda yadda....
I swear, I am going to get upset if the FRS is put back in before some of the crafting profs neglected for months get some attention.... and SL... and Entertainers.... and Rangers...
I wanna see a damn schedule. I wanna see what they have hanging on the wall that lists what they want to be working on each month for the next year.
Agreed..as arecently minted Master Weaponsmith (took my title about 2 days after CU went live), I've been finding a lot of single melee/ranged enhancements with the same serial number. The ability to restack them would be highly beneficial in terms of consolidating them for easy transportation. Asfor relieving the 'time sink' you speak of, restacking would give us merchant/weaponsmiths a little justice! As it is, I've spent most of the past weeks since CU went live having to retrieve to inventory/repost over 3K items from my vendors.
Being able to restack these items back into crate form would have made the process a lot less time-consuming, as well as avoiding the inevitable 'no space/destroy' decision about a lot of pre-CU weapons that actually benefit from the CU.
Subotai Giles
[GiCo]/Taltos Manufacturing