Architect Archive
Thread: Small Houses at 20k! It can be done!
bluejanus wrote:
I'm not sure the idea that you can resell the grind resources instead of using them in walls and structures holds as true as it did a few months ago. Hologrinding is coming to an end and I think there's a glut in resources out there, especially grind resources. Saying thatusing "the 3 cpu pricing system for structures is bad because you can resell at 3 cpu" isn't as accurate as it used to be. Harvesting resources isn't any harder than it was before. Moving resources isharder though.
You're assuming the same number of people will be mass harvesting resources. They won't. In fact, I see the prices going up as the 'glut' you mentioned gets used up. If resource farms get forced to keep selling their resources and 1 to 1.5 cpu, eventually they'll just stop imo.
MozzerKing wrote:
...Your big ticket items don't decay so why on earth would someone sell a house for 5k? Why would you sell a heavy harvester that someone's going to use for months or years for 100k? I'm sure I'll get blasted for this thread but as a collective group, I think it's in your best interest to try and change the public perception of what a "normal" price is for Arch items. You're too cheap! Even at 5cpu, what about the factory time and your time as a player? Doesn't that count for something?
...
Well you asked...
There are various factors that go into the prices that architects charge.
MozzerKing wrote:
I like rants! And I appreciate the time you took to respond.
I agree with what you said about the bubble bursting etc. But don't you think that times have changed now that the holo craze is over and things have sort of returned to normal? The reason I say this is because a few weeks ago there was a post in the WH trade forum asking everyone what profession they thought was needed most. The overwhelming response from the community was Architect. It didn't suprise me because I've personally had a hell of a time finding a reliable Architect to buy from. This tells me that there's more demand out there than there is supply. It makes no sense for a profession to be so unprofitable that few people persist with it. If the demand is there and the supply is not, then prices have to go up regardless of what the public thinks is acceptable. ...
The supply and demand situtaiton will vary from server to server. I don't boubt what you say on your server. On my server I don't see a big demand or lack of supply. It seems to me that we're in balance. I could be wrong, I don't have much data. Thats part of the problem we have, we're all a little in the dark as far as the big picture of the market. However I don't see hardly any WTB posts in our trade forum and I do see architects advertising. Thats a crude measure that there is enough supply to meet demand for my server.
I also agree with you that if demand is high enough and supply is low enough then prices can / should / will go up. Thats the power of the free market at work.
Also, I pay about 15k for BSN's because I mostly "roll my own" so my profit margins are pretty nice.
How much could you sell the BSN's for on the open market? If you could sell the BSN's for 50k with a cost of 15k to make them then thats a potential profit of 35k. If on the ohter hand you took those BSN's and put them into a crate of brandy and sold that for a 35k profit then you'd be better off just selling the BSNs to other chefs in the respect that you'd be doing less work for the same profit. This is just an example to illustrate the point. Looking at what you could have done instead when making a business decision is called the "opportunity cost". IN this case selling BSN's is the opportunity cost of taking BSNs and making brandy instead. Many architects have based their cost for ore on the amount of money it costs them to mine the ore which is around 0.5 cpu. This leads some folks to think that selling finished architect deeds at 2 cpu is giving them a 1.5 cpu profit. That is true. However they are overlooking the 1.5-2.5 cpu profit they could make by just selling the raw ore, which is the opportunity cost in that situation.
Pawlin wrote:
How much could you sell the BSN's for on the open market? If you could sell the BSN's for 50k with a cost of 15k to make them then thats a potential profit of 35k. If on the ohter hand you took those BSN's and put them into a crate of brandy and sold that for a 35k profit then you'd be better off just selling the BSNs to other chefs in the respect that you'd be doing less work for the same profit. This is just an example to illustrate the point. Looking at what you could have done instead when making a business decision is called the "opportunity cost". IN this case selling BSN's is the opportunity cost of taking BSNs and making brandy instead. Many architects have based their cost for ore on the amount of money it costs them to mine the ore which is around 0.5 cpu. This leads some folks to think that selling finished architect deeds at 2 cpu is giving them a 1.5 cpu profit. That is true. However they are overlooking the 1.5-2.5 cpu profit they could make by just selling the raw ore, which is the opportunity cost in that situation.
The BSN market on Wanderhome is pretty flat right now. A crate of BSN's normally sells for around 30k so I'm definitely making more money selling the finished food than I would if I was selling BSN's to Chefs.
I think the "opportunity cost" you mentioned is the very reason why there are few Architects anymore on Wanderhome. Most established Architects can transition to Armorsmith with minimal delay. It's not a perfect transition but many of the resources that are high quality for Arch will also be very suitable for AS. The potential profits on armor are MUCH greater than that of architect. There's also the option of just selling the resources straight away like you mentioned. This route offers much less work for about the same amount of profit and in my galaxy, that's what many of the arch's have moved on to do....They make great miners!
Yeah, who says they took the mining profession out of the game? They just renamed it to "Architect!"
MozzerKing wrote:
The potential profits on armor are MUCH greater than that of architect. There's also the option of just selling the resources straight away like you mentioned. This route offers much less work for about the same amount of profit and in my galaxy, that's what many of the arch's have moved on to do....They make great miners!