Architect Archive
Thread: Galaxy Wide Vendor Search
I don't even care anymore. Heck, I say put it in, all of it. Put in galaxy wide vendor searches and remote pickups. Sure, it'll be a shallow system that robs SWG of even more of that which makes it unique but truthfully, I'll end up making more credits than I do now. Of course, since SWG will consist of me taking ten minutes to load factories and stock vendors, I'll become bored quickly. No problem, I can ebay my millions, close my account and buy a big plasma TV to use as a monitor! Yay for SWG!
(I so long for the days when online gaming was just brand new and folks could handle an interesting gaming experience.)
Vastar wrote:
Wow, people are still talking about this? I thought we'd moved on...
I don't even care anymore. Heck, I say put it in, all of it. Put in galaxy wide vendor searches and remote pickups. Sure, it'll be a shallow system that robs SWG of even more of that which makes it unique but truthfully, I'll end up making more credits than I do now. Of course, since SWG will consist of me taking ten minutes to load factories and stock vendors, I'll become bored quickly. No problem, I can ebay my millions, close my account and buy a big plasma TV to use as a monitor! Yay for SWG!
(I so long for the days when online gaming was just brand new and folks could handle an interesting gaming experience.)
You know, I'm begining to agree with you on this, but for a different reason.
I wish the devs would just grow a pair of balls and put it in the game. Then they can see what happens and if it does suck, pull it out. They don't even need to put it in live, just TC (I don't think it ever went to TC) and then leave it there long enough to examine it.
Greywulf0 wrote:
You are still ignoring my point, however. I'm saying that it isn't that easy for a guild to supply resources for all the crafting professions, due to the reasons I listed above. Therefore, most crafters will still end up buying resources elsewhere, and that will be reflected in their pricing.
You have also ignored the point about supply and demand. If some crafters can sell for less, then their items will quickly disappear. This means that higher priced goods will still be sold.
Make a counterpoint to these two issues, and I might debate you some more, otherwise I'm done with this conversation.
Just casue your incapable of surveying for good spots does'nt mean everyone else is. If in the UNLIKELY event that none of the guild or any of thier friends can find a good spot for a resource. Then they could use some of thier 7+ million a day they get to buy what they need for makeing stufffor the guild. Even if they got enough to make more when your guild is earning a min of 7 million a day loseing a few hundredthousand is nothing. So your telling that if one of them put 1000suits of armouron thier vendor for 20k for example they would ALL be gone by the time they made some more ? I don't think so, and in the unlikely event they where so they might not get a few sales. But whos to say as it's SOEASY to do that thier they ONLY guild thats does it.
BTW i see you avoided to answer my question. What a supprise. Now whos avoiding the point. Oh and thanks for the 1 stars its shows you care and i'm right ![]()
Zadioc wrote:Of course merchants are gonna hate having a vendor search in-game, it means they have to workI mean sometimes you wanna buy something other than a factory crate of grenades, or a tie light duty fighter blueprint. Nothing is more of a time waster than running to a hundred different vendors looking for something, because the shop said one thing on the planet map, but is either empty or sells something entirely different once you get there. It's an issue of convenience really, money is easy to get in this game so pricing isn't that big a deal.
There were ways to fix that issue without damaging the merchant profession. Sadly those ideas were abandoned and they went back to essentially the same propsoal as before which:
1. gives Business III Artisans the same advertising power as a Master Merchant.
2. Eliminates the motivation for merchants to build shops that have various well stocked vendors.
3. Makes it harder to form business relationships.
4. Creates situations where it is easy to grief players who have purchased high cost merchandise and then have to travel to pick it up.
5. Creates a market ruled by random chance and volume of sales instead of location, advertising and repeat business.
Searching the global vendor database to find good well stocked vendors should have been the goal. Turning vendors into pickup points for the bazaar against the wishes of the merchants who pay their $15 a month in order to play the game just the same as everyone one else wasn't necessary to fix that.
elevenbravo11b2 wrote:
When?
To me, this update is almost as important as the combat revamp. Im SO sick of having to shop for stuff. If I wanted to go shopping I would just go with my wife in RL.
You obviously don't understand the nuances of these changes and the broader impact on existing merchants, so I will point them out to you.
- Currently, serious merchants grind to Advertising III to put their vendors on the planetary map. Understand that this change instantly negates these skills, as ANYONE with a vendor can enable this feature.
- This feature removes the motivation for maintaining a store front, which negates much of the merchant profession. The Advertising branch of merchant will be rendered useless. There will be no motivation to pickup anything ine Hiring branch of merchant. What good is the merchant profession, except to obtain more vendors and more capacity?
- There will be terrible price wars, as a perspective customer can now see all prices of a given item across the entire galaxy. Small business owners will be driven out of business, and customers will become prey of large guilds and player cities. Why? After all the small business owners have been driven out, they can control prices.
Yes, there are upsides to this feature for the casual player, the lazy player, and the noobs of the Galaxy. And you are right, this change will be at least as important as the CU, because it will destroy the player-driven economy in a way that you can't possibly imagine if you think these changes are good changes.
Let me draw you a picture so you can see how this will impact the consumer. After these changes go live, every merchant in the galaxy will have no choice but to enable their vendors to be "galaxy searchable". If you don't, your dead. However, at this point merchants that have the backing of large guilds and/or player cities will monitor prices on items they believe to be popular and/or profitable. After which, they will adjust their prices lower than everyone's, and continue monitoring. There may be a time where prices will spiral downward, until players with small business can no longer afford to be in business. When the merchants that have big backing are satisfied with the results of the "price wars", then they will assume control of that market segment and raise their prices, probably higher than previous to the release of this poorly though out feature.
Puertoriqueno wrote:
ELAzalin wrote:
I hope the never do this lazy arse system that they want to do.,.... you should get no instant delivery or shopping
Thats a little serving to the crafter and not the consumer, dont you think? I tend to feel like these people are our customers, and they owe us nothing. We need to be a bit more empathetic. We can still retain the stock in our stores, but people should be able to browse for what they want at least....
Oh man, here we go.....
Balzan wrote:
tbh I think it is going to be a useful addition to the game. Do you have any idea how long it takes to find some one who sells houses? I speant 40 minutes looking of r a Large Nubian... On Naboo!
However I do think that the item should require you to travel to the store and purchase it there.
In my opinion, it only serves the lazy. For the year and a half I have played this game, I only spend the kind of a time you're talking about initially finding a respectable merchant and developing a relationship with them. After a time, I know I can depend on going to "PlayerX" for my vibroknucklers and "PlayerY" for my armor and "PlayerZ" for my food and drink. This should be part of being a respectable and dependable merchant.