Architect Archive

Thread: Latest Adds To TestCenter and Soon to Live.. Your FeedBack Is needed...

ClayPidgeon
Sun Jan 23, 2005 10:46 pm
#27

Simply, /sign Bad Idea.

{1 star to myself}



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Elyssa
Sun Jan 23, 2005 10:56 pm
#28

There's a lot to be said for personal responsibility.

I think that it's the responsibility of each player who owns one to know how structure maintenance works and understand that there are consequences for not taking care of things.


That being said, however, I also know that the game will sometimes go nuts and destroy an otherwise valid structure.

I think the better solution to this problem would be to have all the items that were in the structure (with the possible exception of harvester hoppers) go into some sort of secure holding area that could be accessed from your bank terminal.

This would only be for structures that were destroyed, not for ones where the deed was reclaimed.


There should be some sort of 'soft' limit on this that would prevent abuse.

Let's say it will hold everything that would have otherwise have poofed BUT once there are more than say 250 items in it (the house item cap) you can't place any new structure until you get below the limit.

Then again, it might be hard to get items out if you can't put them anywhere so maybe it would restrict you to only being able to place structures on 2 lots until you remove some items.


Anyway, that's just my thoughts.



------
Elyssa Alexander (Elder Merchant Correspondent)
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Cherokaa
Mon Jan 24, 2005 7:00 am
#29

IMO, this all boils down to laziness. All of my characters log out in their respective homes and when I log in, one of the first things I do is check the maintainence and see how much I've got left. I do this daily on ALL structures I own/operate and I honestly don't see how anyone could not do this. If they want to take the time to decorate their home, much lessget ahome in the first place, then they should be willing to take the minute or two it takes to check the maintainence on their home. I don't see how it's so difficult for some people to do this when they login daily.



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CalArsou
Mon Jan 24, 2005 7:39 am
#30

I've been an Arch and know quite a few and all of our repeat business is from structures blowing up. We've all experienced a structure going lightspeed and poofing with days of maintence left but having buildings just sit there isn't the answer.

Having the house's items go into a safety deposit box that would need to be emptied as soon as it was accessed would save the items, along with still providing repeat business. This could automatically occur outside of a PC while in a PC the mayor could active the safety deposit for houses that have hit zero condition (like a historic building thing, or to save that spot until needed).

I mean really there needs to be something said for personal responsibility, but a better solution would be nice if the the warp speed bug cannot be fixed. This change stops repeat business for Archs, and could have a terrible effect on PCs.

Land is a very precious and finite resource (especially on Dantooine ) and just having the land held by players that have left is a terrible burden on those that remain. Items can be saved, but the land needs to be usable by others.



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Jutewr
Mon Jan 24, 2005 8:52 am
#31


I think that this is a very bad idea. Although I don't sell houses, harvestors, or factories myself, I can see how this will harm the majority of architects who do sell these structures. Also, looking at this from the perspective of a politician, it will now be nearly impossible to clear houses out of player cities. Honestly, if someone forgets to pay maintenance on a structure, it's their own fault if the structure goes poof. And if they know in advance that they are going on a vacation, they can redeed their structures, pay enough maint so that they last, or give admin to someone who will pay for it. I know I used to check my houses every week before I got enough money to pay them through for half a year. The system we have right now works perfectly fine,and if some people seem to be either too lazy or too forgetful to pay maint, then it will be their own fault when their structures vanish.

Message Edited by Jutewr on 01-24-2005 09:53 AM



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Keiner
Mon Jan 24, 2005 10:25 am
#32

One simple idea I think would help here is to allow the auto-withdrawal to be an option you must activate.

This way, structures that belong to players who are gone will still disappear, and people who would like the auto-withdraw option can use it.

Also, as a separate idea, to help architects, why not have houses be non-redeedable after 1 day or so? That would allow the house to be moved around while placing it to make sure it's right, but after that, the house is settled in and it would be too extensive to move it.. (moving a house in real life is often a huge task, and usually only done for significant historical buildings or things like that)

Sorry if I missed previous dialog about these points, I'm not an architect, but I feel bad for your situation!

Message Edited by Keiner on 01-24-2005 12:33 PM




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DarthGreer
Mon Jan 24, 2005 4:58 pm
#33

This is about responsibility for your structure. It eliminates the need for archtitects to produce houses (I will bring my vendor down if this happens) and it eliminates the need for Maintenance droids.


Houses take 30 days to go from full condition to 0%. THIRTY.


I leave a mere 20-50k maint in a time, that means my houses are safe for a good couple of months. I check them once a month.


Can you imagine if they did the same for armour? Why buy another suit!



Zyyb Dendar
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Pawlin
Mon Jan 24, 2005 5:54 pm
#34






linusboarder wrote:
...
Tell them that you would get more input from archs if they didn't make Arch such an undesireable profession, therefore limiting the number of archs.
...




Agreed. SOE should be able to see the number of master architects. They should be able to see that number has gradually plummeted over time. They should know that already. We should not have to point it out to them...




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GummiShooter
Tue Jan 25, 2005 6:20 am
#35






Pawlin wrote:





linusboarder wrote:
...
Tell them that you would get more input from archs if they didn't make Arch such an undesireable profession, therefore limiting the number of archs.
...




Agreed. SOE should be able to see the number of master architects. They should be able to see that number has gradually plummeted over time. They should know that already. We should not have to point it out to them...








They don't care about Architects at this moment. I think they are just trying to please themajority of theplayers so they don't leave to WoW or EQ2. And most of these players are combat types, many of whom probably don't think about paying maintenance.


And in the end, how many of us will actually give up Architect over this? That's the problem, many of us are too dedicated to this profession to leave it, and that's probably what the devs are counting on. I just wished the devs at least give us some attention, some sign that they still have us somewhere in the back of their minds. Something like "We know the maintenance change is not beneficial for Architects, but bear with us, this change is just part of a bigger, more positive change for you guys."





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NewEco
Tue Jan 25, 2005 6:24 am
#36




taken from the thread, that apparently triggered the discussion here
Dvnce wrote :
I have a strong STRONG feeling that we (architects ) will be VERY happy pretty soon...

was that a statement that was based on secret hard facts only disclosed to correspondents or your general assumption that 20+ new people must be there for ANY GOOD ?


Actually, when i study "on deck" or check for feedback on my comments in the "in test: update notes", i am not able to
see any changes in the dev's mind concerning architect/politician issues and i am not able to see the
big picture


Is their any dev feedback given to you ? (simple yes/no answer is perfect)


Well, maybe this one here is the big picture:


http://forums.station.sony.com/swg/board/message?board.id=testingpublic&message.id=289#M289


Us Architects/Politiciansmight acknowledge this a countermeasure for the up-coming P12.1 "change", which i still consider as "profession to be eradicated type of a" nerf. But i guess that all the others will be"outrageously happy" with this proposed house purge system.

Message Edited by NewEco on 01-25-2005 06:17 PM



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Jonty7
Tue Jan 25, 2005 7:54 am
#37

Being an architect for as long as I can remember I agree with all the prior posts this is a BAD BAD idea and another kick in the mid rift for our profession.


Why can't harvestors and factories decay over time to the point you need a new deed, I can understand people not wanting to lose the location of their home or shop but harvestors it don't really matter were they are at as resources keep shifting.


You could say if houses did decay that you could you a fresh deed of the same type at the structure options thing a me bob which would restore your home or shop to it's orignal state this would ensure future orders and the future of architects because lets face it if they don't change this soon there ain't gonna be too many about and the ones that do somehow stay around will hike prices up.


This proffesion promised so much and then failed to deliver come on lets face when you need a smuggle to craft a new piece of loot (gambling table) which is in essence a piece of FURNITURE then something needs to be done im not saying that the smugglers don't deserve nothing but let us craft furniture and give them a new type of spice or something.


yoda101705
Tue Jan 25, 2005 8:10 am
#38

It is readily apparent that none of the devs are Architects or Politicians.....



Mayor of Nar Shadda, Dantooine, Starsider
Kurke Aumea
Rieke
Tue Jan 25, 2005 8:36 am
#39

[sorry for my crazy english, i am a german architect, so i´ll try my best]

If i dont look to other Architekts .. and only look what it will means for me ... i have to be happy about the changes, cause i think a lot of architects will drop their profession so the number of paintings and statures at the bazar will go down, thats good for me, cause i dont sell any struktures, i sell only furnitures, paintings and some other deco stuff ... i craft struktures only for gildmates.

But if i look what this changes are for the Architekt profession ... its terrible, cause most points in this thread are true. Our Furniture are living forever and every customer will visit us only 1-4 times in his ingame live .. thats not a good way to earn money. The only way a Architect can earn money that easy way like other professions is selling struktures and if struktures are never destroy we loose maby 70% of our money.

The next point i realy fear is .. that the bug why they want to make this changes now, will blow out my bank amount. If the strukture has enough maintinace for 20 days and it is empty /damaged after 5 days... now it will start grabbing money from my bank ... how many money will be left if i am back from 2 weeks /hollydays if this bug start grabbing my money ?
Is SOE able to see how much money the strukures took from my bank if i open a trubble ticket after getting poor cause of this bug ?

I think its not a good idea to kill our profession and make it that worthless like shipwrights are .. only instead fixing a bug.

But what can we do ? They killed CH, they killed SW, they killed Politican ... now they kill Architects.... lets hope they are thinking about ist :-/



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