Architect Archive
Thread: Arch Correspondent Go to bat for us
Just a thought....
Harvestor Decay- Give harvestors a max amount of re-deeds(each re-deed decays it). It would probably need to be different for the different sizes(large have much more re-deeds than personal). Would also help push more people to buy large harvs(would also help solo arch's a little if you couldn't share admin rights on harvs). Maintenence would have nothing to do with this because harvs don't work unless fully maintained.
Factory Decay-Weapons and armor degrade for being used, why not factory's as well? As with harv's, maint shouldhave nothing to do with decay as with above reasons.
Furniture decay-Though it would be reasonable to have it decay on a per-use basis, that could be abused, plus most furniture isn't even usable(chests that don't hold things....<boggles>
. Furniture decay should be slow and only happen while the furniture is placed.
House Decay-2 ideas come to mind. One is a slow gradual decay such as mentioned in furniture. The other, instead of buying a deed from an architect for an entire new house, hire an architect to fix/repair your house. Could have the architect use resources to make a house repair kit. Unlike Harv/fact, houses would degrade faster if not maintained.
As far as maintenence, give us a use for experimentation and finding better resources so I can charge 7-10cr/resource and have a reason to. Allow us to change the maintenece rates and re-deed/usage(if decay of somesort is added)rates of houses, harvs, factorys and furniture.
All of the above are just ideas off the top of my head. But all this could help Architects to remain a useful profession for all that are instead of knocking 90% of them out within the first 2 months of the game.
2. Remove the cap on prices on the bazaar
3. Nerf the mission payouts for elite crafters (so they have to earn their money by crafting)
4. Have junk dealers buy anything for 1cr/resource unit to establish a floor for pricing
5. List structures properly on the bazaar
6. Make experimentation worthwhile for buildings
7. Give some furniture HAM effects (lie on a bed to raise health at double rate, look at nice stuff to heal mind slightly faster). I don't want to replace medics or entertainers, but I do want combat types to feel some need to buy our buildings and furnishings.