Architect Archive

Thread: Extraction Rates and Storage Capacity

RotorofCorRng
Fri Oct 10, 2003 12:58 am
#27

"It just means that instead of getting a ton of any old ore and steel, there will be even more of a premium on the higher grade ore and steel."

And the UBER PAs that can run 60 harvesters (or those that can afford 2,3,4 accounts) will drown out those that cant collect the huge amoutns of quality resources that will be needed. OTOH the price on anything architect made just about doubled. Unfortunatly, I may not have the time, or resources to compete at this new level. And I was enjoying being an architect *sigh*.

Sorry for the trade hijack.



Rotor - Will cease to exist May 3rd.
Humdoros
Fri Oct 10, 2003 10:44 am
#28

I also have only been able to make a rate 16 Fusion.


Here is a quote from Sneezy, a Master Architect on TC:


"3. Energy extractor rates were dependent on the FINAL combine. The deficit in our experimentation points was particularly rough for energy extractors as you had to chooseextraction rateOR hopper capacity,OR compromise both at the same time by splitting your points."


When I put my fusion together I did not get an option to experiment on anything other than capacity. Was I at the wrong crafting station due to a bug, or did this not make production?


Can anyone confirm 22-29 rate fusions on a production server and advise how this was acheived.


Tinkerer, Master Architect, Wanderhome




Tinkerer
Retired Master Shipwright
Founder, RennTech Guild
Retired RTECH Mayor and Guild Leader
Force Sensitive since December 2003
In Cryogenic Freeze December 30th, 2005
Humdoros
Fri Oct 10, 2003 3:14 pm
#29

Vallosk,


Were the fusions in your backpack at the time of the big patch?


Tinkerer




Tinkerer
Retired Master Shipwright
Founder, RennTech Guild
Retired RTECH Mayor and Guild Leader
Force Sensitive since December 2003
In Cryogenic Freeze December 30th, 2005
Vorgus
Fri Oct 10, 2003 3:42 pm
#30

I should mention as an addition, I made myself 2 medium ore today.


While I only gained about 5% on the hopper sizes, they did come out at an extraction rate of 6.


The light ore units, I used all steel, with a UT of 941 (best I could find) and after I burned my one little experiment points on multiple tries, I got a 36% on an amazing, from a 28% start point.


For those who are getting 7 or 8 for your extraction rate, what % effective are you having to get as a final result to do this (on the light ore, and perhaps even the final combine)? It would be very useful to have some hard numbers here, so we could figure out how the formula works.


Vorgus on Bria

Zul
Fri Oct 10, 2003 4:08 pm
#31

I got a 61% or 62% on a light ore, and the extract rate was a 7, and its in the ground now, and didn't change from yesterday.
Vallosk
Fri Oct 10, 2003 4:58 pm
#32

Yes, both fusion gens were in deed form at the time of the patch. One on my character, the other in a pack in my friend's house.


Just for grins, I placed mine last night, and my friend left his in the pack in his house in deed form. Both are still at the same rates and storage sizes as yesterday. So, both were unaffected by any patching done this morning.


Vallosk

Gnomepunter
Fri Oct 10, 2003 7:30 pm
#33

Every single one of myold harvesters that were made BEFORE the patchall have the OLD values hard coded to them. They ALL have 7 extraction rate and they ALL have 100000 storage (as of 10/10/03). It's ONLY the ones I have made AFTER the patch that are varying. The mediums pre-patch all have 50000 and 4. Small 25000 and 2.


So, it appears all pre-patch harvesters will remain like they were before (or did they ALL have a capacity of 100000? can't remember). All post-patch harvesters will have the new extraction rates and capacities but, the extraction rate never seems to be below the old base. The capacties however are below the old values.


The smallI made for a test tonight had the 2 extraction rate but only had 24176 capacity, or something like that. I already destroyed it so. It was under the hard coded 25000 of the others I had before the patch though.


Gnomepunter
Fri Oct 10, 2003 7:39 pm
#34

What it boils down to is all pre-patch harvesters were uneffected by this change. Even the deeds in my backpack prior to the patch were changed back to what they were. All the old harvesters are as they were pre-patch.


It's only NEW harvesters created post-patch that are different.


Old harvesters didn't really change, they fixed the ones that had been effected. At least they were fixed when I logged in.

Theodis_Darkstar
Fri Oct 10, 2003 7:50 pm
#35

So all my experimentation pre-patch did me no good!



Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

arutak
Fri Oct 10, 2003 8:31 pm
#36

What ever happened to all the arguments on test center that they were not going to mess with these rates?


And the response was that it was something that was just slipped in and wasnt intended?


f d c k m a




Fix all that is broken first! Give yourselves a solid foundation to build on. Next, fix the heart of this game, the GCW.
Without it, there is no STAR WARS. Do these two things first! Then worry about Jedi and JTL.
Do this and your player base will love you for it and the game itself will be infinatly better. Do it not, and this game is dead.
May the force be with you.
arutak
Fri Oct 10, 2003 8:39 pm
#37

No wonder half my PA already quit this piece of **edit** game.



Get your story straight, let us know what you plan on changing and for gods sake put some **edit** content into the game.



This is so boring!!!!!




Fix all that is broken first! Give yourselves a solid foundation to build on. Next, fix the heart of this game, the GCW.
Without it, there is no STAR WARS. Do these two things first! Then worry about Jedi and JTL.
Do this and your player base will love you for it and the game itself will be infinatly better. Do it not, and this game is dead.
May the force be with you.
Boydsan
Fri Oct 10, 2003 8:41 pm
#38

I am from Intrepid



It seems that when the patch first went live...



ALL extractors on the ground (already deeded and deployed) and in a vendor... were placed IN a vendor... were effected. however, the hooper capacity was incorrectly calculated.



All medium and heavy/large extractors made after that... can be modifed Mediums best postpatch extraction rate is 7 while postpatch heavy have an extraction rate as high as 10.


Personal extractors can not be modified for extraction rate, at the moment.



THE PROBLEM. When the patch first hit... several deeds capacity were INCORRECTLY calculated... when they fixed the patch early this morning all deeds NOT on the ground ( deployed and deeded ) and NOT in a vendor were reverted into PREPATCH condition! Which means... even if you made a heavy extractor with a base extraction rate of 10 after the patch the fix over-corrected it and the fixed corrected it into a PREPATCH extractor!!!!

I lost 2 heavies which i made postpatch... but turned into prepatch info



storage capcity.... the ebst heavy i could make was 169K
base extraction seems to be capped at 10 for heavies and 7 for mediums (unless you need something ABOVE 76%)




***************
-Boydsan DeZinj Proud Member of DoW
Cerberus City Motto: Strength and Honor
Corellian TigerAxe Vendor: -555 -3535 (North of Coronet)
COME ON DOWN to the TigerAxe Vendor. Home of the RPG Furniture, powerups, extractors, and deluxe +43 versions of crafting stations.
SEMI retired Master Architect.
Twilahs
Sat Oct 11, 2003 12:09 am
#39

My understanding is that while harvesters in deed form at patch time had thier stats drastically reduced, for some reason fusion gens in deed form at patch time got a crazy boost. The only fusion gens I've seen reported this high were pre-patch.


Vallosk were the fusion gens in question in deed form on patch day? I have a fusion gen with an extraction rate of 22 that was in deed form, but haven't been able to get close to that on any I've made since then.




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