Architect Archive

Thread: Critical Failures on Large Structures

Joshie
Tue Aug 19, 2003 12:33 pm
#27

I made 14 large mineral harvesters in a row, then I crit failed on a large house. The failure rates aren't too high - you just aren't consciously aware of how often you succeed multiple times in a row. Making 30 structural modules in a row is no big deal, but as soon as you crit fail 2 in a row, stop the presses! Architects are nerfed!

Yes, we have structures that require a huge amount of resources, and yes we get burned bad on crit failures. They're part of the game, they're an economic slower downer, and I'd hate to see them adjusted.
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