Architect Archive

Thread: How to give some repeat business and get the profession going again.

LordTigris
Sun Oct 19, 2003 8:50 am
#27

I don't see placing more money sinks on the arch as a fix though. There needs to be more fixes elsewhere as well. We need decay, but SOE is working hard to keep maintenance rates and not decay for us. Even if you tripled maintenance, if the maintenance difference isn't a new harvestor is a few days, people will just keep using their currents and raise prices. You can't expect that people will want to spend 100k+ for a new harvestor when the new maintenance cost only equals that in 20 days. Hike the price of your resources by a mere .1 and you have the difference covered. We need a fix where the arch is REQUIRED to build something by the game rather than at a player whim. Weaponsmiths get this because their items are finite, sooner or later they break forever, and they can still last months with no maintenance at all. If I did that to a RL weapon, the thing would be rusted solid ina month. I'm enspousing a decay/maintenace idea across the board on another thread, check it out. Kinda a pain, but I think it is cool overall.
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