Architect Archive
Thread: Architect Top 5 Issues Open Discussion on Issue #1 Architect Variety / Economy
Decimal Point BER - Yea, that would be kind of neat, but as mentioned before, it would only cause people to throw out thier 13BER and go for 13.9BER or whatever the max would be. Great surge of money into our pockets, but only temporarily. Beside, I think this would hinder emerging Architects, and not help them. I personally went up the Construction Tree after I got to Installations II, and I was able to make 10BER Mediums pretty easily after Mastering the Construction Tree, so I was able to put products on the market at the same quality as Masters, atleast in the Medium Minerals. So I had that income while I was leveling out the rest of Architect. With this, I might have only been able to do 10.15 or something like that, while Masters could do 10.90.
Factories - Should be able to experiment the speed of production. Makes since to be able to make better factories as your skill level increases. By default (no experimentation), they should be atleast the speed of making them by hand w/o macro assistance. At best they should be 10% faster then by hand.
GCW - I belong to a very large guild on Eclipse, and they are very much involved in the GCW. Me being a pure crafter (only weapon skills I have is Rifles II), I can not help them very much, so I feel left out a lot. We should be able to do something to help them out, like build turrets, or bases, or tons of other things. Even if its just building some components for those items, then the person could give those to the recruiter to purchase a base or turret at a reduced costs. THEN, if you did it that way, even non-factioned Architect could stay neutral and sell to both sides, and have a good source ofrenewable income.
Straiff Blackthorn - AotOR
Master Architect for Avatars of the Old Republic
Partner of Avatars Industries - [Ai]
Citizen of Ratava, Lok on Eclipse
Cadriel Melinter - AoA
Member of Army of Angels
Citzen of Heaven's Gate, Dantooine on Wanderhome