Architect Archive
Thread: Ran a test tonight and came out with an 11.8% critical Failure rate
I usually don't crit more than 10% with my crafting, but last night, I blew 3 walls trying to make a factory!
1: fail
2: fail
3: success
4: success
5: fail
6:success
This is not including failing on 3 bricks that went into the 60 bricks I had to make. The walls alone were just over 50% failure.
I am using the same tools I've always used and crafting in the same location I've always crafted. This has never happened to me before, and I haven't exprienced it since.
Yeah, I just about cried.
ReturnOfTheArchitect wrote:
Perpetual Dark is dead on in his assesment. I can also tell you from gamingexperience and knowledge as a programmer, trying to build a wall or other big item immediately after a crit failure is NOT a good idea. I can't tell you how many times I have crit failed 2 or 3 times in a row.
Unless your gaming and programming experience is all based on SWG (which seems unlikely) then you can't speak with any more authority than anyone else in these forums
For all we know, they may have hard coded a percentage of failures in and could even have hard coded a percentage level for double failures. They do it to slot machines in Vegas, which are programmed to be random, and yet to only pay out a certain amount overall.
*I* can tell you how many double failures I've had: 1
That's since launch. In a month of beta, I'd say I probably also had maybe 1. So what does that say about your "statistics"? I think we're wasting our time here trying to promote either side of the story though, as it really is all anecdotal and non-scientific. If we really want a more accurate answer, we need to have a group of at least 10 crafters, all using the exact same material and tools with the exact same stats. They each need to craft at least 100 items in a row, all crafting at approximately the same speed while sitting doing nothing else. Then they all do exactly the same thing again, but with one thing changing, such as the quality of the tool, or a single resource, etc.
Repeat this process a couple times and come back here with the results. Until then, we are all just tellingstories of the boogyman.