Architect Archive

Thread: Heavy Harvesters and Luck!

Perilous
Wed Feb 04, 2004 5:25 pm
#27


ievb4fun wrote:
Here Here, good show man... MUD !! That takes me back.
But... the only reason I had the time to read this post, is because I'm still waiting for that shuttle
Although it is very annoying





ROFL okay okay so there is maybe *one* less than hateful aspect of waiting for those irritating shuttles...

Do you remember BBS Star Trek roleplay? Or even the snail mail Star Trek game?

Man, those were the days, huh? I used to wait for those envelopes like I had nothing else to live for...(edit)I guess the shuttle times in SWG kind of pale in comparison!(/edit)

Jeez, I'm a really HUGE, really old school geek veteran, aren't I?

/proud!

Message Edited by Perilous on 02-04-2004 04:27 PM



Perilous
Master Architect T Master Merchant T Master Kvetcher
The Perilous Freakashack East: Just outside CDeli City, Naboo at 1200, 6100
An Age Is Not Dark Because There Is No Light, But Because People Refuse To See It


Grisbilen
Wed Feb 04, 2004 6:21 pm
#28

It has been mentioned before, andI find this idea nice for crafters:


On a crit fail during assembly, just destroy the materials, not the components

On exprimentation, dont affect the other boxes, just the box you are working on.


It doesn't make sense that the "digging unit" get affected when i try to incresae the storage capacity of f.e. a harvester.





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