Architect Archive
Thread: Status of our Questions.. TH answers..
... I dont know if some of you remember the long threads we debated on what benifit if any these tools and station had.. many people ran countless tests and one persons results would come out one way ... while the next would come out the complete opposite.. In the end.. the majority agreed on one thing... It sure would be nice to have confirmation on what exactly these stations and tools were suppose to effect. and that was exactly the question we asked. SOE has never really liked to explain how things work if it was a situation for player discovery ..
Im going to put this in another light.. Say.. We are rolling a 100 side dice (this is my assesment based on my conversations .. and my personal observations.. )
1-10 crit fail
11-30 failure
31-50 moderate sucess
51-70 success
71-90 great success
91-100 amazing success...
You roll.. then subtract complexity to that roll... then add modifiers.. which now is only the tools and stations.. there are theories that though your schematic may not require it OQ may give a penalty or bonus from the resources being used....( the new system ... that most wanted to throw out and succeeded would have given us another bonus tied into our skill)
Now with this set up .. The crafting stations I am assuming most likely only give a max bonus .. +1.5 for tool and +4.5 for the station..
SO .. From the start if the item has complexity of 20 .. we start at -20 on our roll.. then add +6 (if we are using perfect work tools.) and still start at -14 .. and we still have to get a 71+ on the final roll to get a great success..
Now this example is pretty simplistic because there are other modifiers..(like I do believe that the complexity tapes that people are finding will help.. ( the question is do we want the + ones or the- ones.. ) but the over all point is .. Even If I am right on the size of the bonus for tools and stations.. there really is not a huge difference between 4.3 and 4.5 ... and that is why we are not able to see solid evidence of improvement in our odds..
Pawlin wrote:
[snip]
I don't think this is right. I think high quality tools and station should matter irregardless of whether or not you are a master or a novice. Itis realistic for tool quality to matter in all situations.
Right or wrong in the devs eyes, all we PAYING PLAYERS get for answers is akin to "Go sit in your seat and SHUT UP".
Seriously, I saw:
Question: Does 2+2 = 4 TH?
Answer: Everything is working fine, now never ask another question of me again.
I assume no one's happy with responses from a company, which we pay money to entertain us, basically putting one person up front to take gaff for a failed management system. Because that's sure what I see.
Message Edited by Cafa on 04-23-2004 11:25 AM
Too hard to answer al the questions? Um.. send an email to your devs, say "Hey answer these!" and then post the results. Jesus... TH was talking about questions months ago and they are still not answered.
10 PRINT "LAME"
20 PRINT "**edit**"
30 GOTO 10
It appears that they are actually going out of their way to be unhelpful and and uncommunactive. If they were even a little bit interested in what we had to say they would've been able to figure out several key things about crafting, skill tapes, combat/armor/weapons, PvP/GCW, etc. But they didn't know that Skilltapes don't even remotely work like their 'guide' states, and through testing appears to be calculating things behind the scenes when you place them in conflicting/overlapping situations--watch for more detailed report. The BE guide was just copied and later spellchecked from a player written guide, because the BE Developer Keldarin (Dave White) can't be bothered to write something they've needed for 10 months now. They think the critical failure rate on experimentation is 5%, hmm what game are they playing? And so forth.
Padre
Thanks Dvince, appreciate the input, Ifor one wasnt sure how this whole thing worked. As far as the next question goes hows this?
Will there be an increase in item storage in houses, that is relational to the lot size? and if so when can we expect this implemented?
I would suggest phrasing a storage question to something like this: 'when will the storage for players and structures be increased from their current inadequate levels?'
Padre