Architect Archive
Thread: November Post Patch Issues
Founded yesterday (after destoying 6 personal harvesters)...
If status windows shows 0 power, and harvestor is still running. Stop harvester and restart it. That should fix the status-window how much power is left.
2c
If you are on a mount you cannot turn on/off your harvester or switch what it is harvesting, maybe a bug. You can pay maintence/power and get items out of the hopper. When my harvesters power reached 0 itkept using power and I had to pay owed power into the harvester is this suppose to happen?
Crafting stations still (as of a couple days ago) going on Artisan experimentation.
But hell with that, and the art bugs... My vendor ate my inventory! I'll calm down if the ticket gets addressed in a reasonable fashion, but there is NO REASON for items to be disappearing!
SONY will you fix this crap already and stop pulling our chain
Only reason more people aren't reporting this double consumtion rate is because the harvesters will still run when they run out of power, or it would appear that way. It could be that the status window is wrong and they really do have power.
My issues are while crafting i crash to desktop(Yes i have done Full Update several times) the ore is gone and no deeds. I have put in trouble ticket. But sony never has answered any of my bug reports and I have never been reimbursed for this issue. My town bought the ore and other things needed for the Shuttleport and Clone Lab.
The CSR told me to stay logged out for 30 minutes and come back on and it all should be back. NOPE
Dethos, try deleting cookies and temp internet files and when you load up launchpad just before you would click on 'play' click options and 'reset settings'. I had to do this the other day when the game wouldn't load my sever correctly. Maybe, just maybe, that might help you a bit.
G
"2) BER 10 heavy harvesters still cost more to run (and thus are very hard to sell) than BER 10 mediums. Most harvesters from before the patch were BER 10, leaving architects once again with piles of deeds that no one wants. Its child's play to make a run of BER 10 medium mineral out of the factory, but doing so means no one is going to buy heavies for any where near cost (and usually not even buy them period). Simple solution is to give architects a new schematic... a harvester upgrade kit. With an existing BER 10 deed, and a high quality upgrade kit (using the same high quality resources it takes now to make the appropriate mining unit), architects have the same chance to increase the BER of the deed as they would if they had crafted originally under the new system. Most architects used very high quality resources to make BER 10's anyway before the patch, so these harvesters really SHOULD be BER 11 or 12 (if not 13). Please, don't leave us with "junk" deeds two patches in a row. "
This is the best idea I have heard in a long time, an upgrade kit!
Emras wrote:
Tatooine PA hall cannot be used on Dantooine
Tatooine PA Halls likewise cannot be put on Lok...PLEASE fix this
Issues with power consuption
- Harvisters are having an issue with the internal power clock and the new pe bonus rates
- Pending on what pe used, a harvister will hit 0power on the read out early. Basedon the % scale bonus that was recieved in extra power.
- Once at 0 harvisters seem to burn the missing pe, but still maintaining a reading of 0 power reserve.
- I've done an observation that follows: Deposited 1800 units of power using a radio with PE750. With that pe, im acually depositing 1200 units of radioactive from my back pack. 18 hours later the machine was reading at 0 power reserve, but still running. About 25 hours the harvister had stoped.
additional observations
- Depositing power into the harvister after its run a while reading 0 power, and has been working off the bonus PE energy that is being lost in the translation. The negative power its been "mysticly" running on is subtracted from the power deposited. eg. ran for a day at 0 power, 10k credits deposited, new displayed power is at ~8100.
- Redeeding the harvister will set it at internaly 0 power, and not roll over the negative number or the amount of "missing" power it was still running off of reading 0 power reserves.
assumptions.
- The harvisters are still using the actual # of units withdrawn from the person not the PE% adjusted power for its .
- The harvisters displayis reading the PE% adjusted power deposited
- The harvisters are using the PE% adjusted power and running past 0
- The harvisters are tracking how much power is used into the negative
love to see this clear up one day... thanks
There are WAY too many Critical fails on both assemble and experimentation. This has increased, then increased again. NOT fun, ok?
Thanks AA, you're doing a great job!