Architect Archive
Thread: Week Two Top 5 List
Zarcath,I got just one thing to you. All those people that were complaining about how you would suck, were absolutely...
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WRONG!!!
You're doing a great job! Keep it up!
Zax McTau
P.S. Ok, technically that was 2 things I said, 3 counting this one, but it's not like we have people here that micro-analyzeeveryone's posts. ![]()
Zarcath,
Another great list there, and thanks for the job you're doing. One thing though that I'd love to see you either squeeze in there at least as a question to get feedback on if nothing else is addressing the subject of Corellian housing, and the fact that in reality Corellian houses are Generic houses.....i.e. Corellian houses are not truly unique as are Naboo and Tatooinian architecture. I'd just like, at the very least, to know that the devs at the top of the food chain such as Holo and such are consciously aware of this issue and find out if they plan to eventually introduce a truly unique style for Corellian housing. If it isn't possible to toss that in there somehow this week, please make a mental note to include it in next week's report. Thanks!
Zarcath,
A suggestion I have in regards to lots is:
Have construction tie in to how many lots an item will take up. So that by Construction IV, a PA hall may only take 7 lots instead of 9. Something like that.
Reeco
great list Zarcath.
pls never ask for decay it will ruin us. If a explaination is needed i will make a post on it
Z, do you actually have time to read all of these replies? Thanks for yet again a nice list. I do think perhaps we should keep the critical failure item on every list we submit, or maybe every other list, until it's addressed.
Anyway, here's my suggestion on addressing two issues at once:
Change the Construction line to "Customization & Experimentation". The two concepts go together, and would allow us to both experiment and colorize our products. At first level we'd get a bit of experimentation and maybe 2 or 3 color choices for some furniture items.
As we went higher up, we'd get more of both. At level 3, we'd be able to adjust the color of the houses a bit. At level 4 we could even adjust the trim colors of harvesters, which would be great for people who have trouble finding their machines in the crowd of them.
I certainly don't keep a waypoint for every harvester I have. If I have 3 on ore, I just keep one that's in that general area. Sometimes it's like finding a car in a parking lot where everyone drives the same exact thing.
This would make that branch of our tree useful, and even desirable. It would stop the current practice of architects levelling up every other branch to master first, which they do because it's worthless. And it would address the color situation.
Excellent list, I think it covers well the stuff that didn't make the first week's top 5. I have only two suggestions:
Perhaps the idea of more furniture schematics could be added to the colorization section.. Furniture III and IV were exceptionally disappointing to achieve, new skins on old items and data termals that don't do anything. Some variety would improve the value of these tier III and IV boxes considerably.
I'd like to add my vote to the inquiry about Corellia architectural style. With only 4 potential styles (Naboo, Tatooine, Corellia, and Generic) the complete absence of a Corellia style is a big loss to the profession.
I read all the posts made on the boards. Once I catch upin the morning, usually spend the rest of the day constantly refreshing hoping someone posts something new for me to read. Post more, I get bored sometimes ![]()
xYorkx wrote:
And of course the lots situation .. if it wernt for some very good freinds of mine i wouldnt be an architect, simply because its not a profession that 1 person can support.
That is just not true. I do very fine by myself and only have 5 lots I can dedicate to getting resources. I don't have too deep of a back log, and keep my vendor well stocked with equipment. I just don't see what your guy's problems are. The lots are fine. We don't deserve a lot advantage just as much as a weaponsmith doesn't deserve one.
Very good list, and very good complement to last weeks list.
Thanks.
I agree with the list, all are concerns of mine, however about the structure factory taking 2 lots .. personally id like to see admin work properly on all structures so non placers can access all the options except destroy structure.
And of course the lots situation .. if it wernt for some very good freinds of mine i wouldnt be an architect, simply because its not a profession that 1 person can support.
I love the idea of letting master archys make a personal home that takes a lower amount of lots. My only problem i can forsee with this is the programming fundamentals, it appears that the landscape grid determines what structure takes what lots purely based on footprint sizes of the houses.
If this is the case then structures are not designed to be adaptable to alternate lots sizes.
About the Ballot Box Terminal , you have to use a Weapon, Driod and General Items crafting tool. (next to similar crafting station.)
Its under generic tab, at very top.
Personalnote: Archys please keep flooding the market i need to decorate houses andbecome richer.. ta.