Architect Archive
Thread: Architect for Dummies © (You have a question? We have the answer)
Page 3 of 3
Grisbilen
Mon Aug 23, 2004 5:04 pm
#27
FatEd060186 wrote:
Is there a FAQ on experimentation, because architect gets confusing when it comes to that... I didn't even know that experimenting on walls was useless until I posted about walls...So much to learn... so little time.WE NEED AN EXPERIMENTATION FAQ!!!!
Simply put: only harvesters and crafting stations benefit from experimentation (well candles too)
The only things in harvestersthat need experimentation is the active component: (Light)Ore mining unit, (Heavy)Harvesting mechanism, (Turbo)Fluidic drilling pump, and the final combine.
FatEd060186
Mon Aug 23, 2004 5:28 pm
#28
so houses and factories don't need any experimentation? And thanks for the quick response btw 
Bandola
Tue Aug 31, 2004 1:12 am
#30
Thx Dvnce, I guess the Architect listing threads are the most important, although this one could be worth stickying, as long as we have space at the top (Don't want to fill page 1 with stickies...)
Dvnce
Tue Aug 31, 2004 12:03 pm
#31
Bandola wrote:
/bump
hehe that clean up I was talking about in my PM is on the slate for this week i promise
Bandola
Tue Sep 14, 2004 11:00 pm
#33
a timely bump. If anybody knows of any other threads that would benefit the community by being linked to please let me know 
Page 3 of 3