Architect Archive

Thread: Architect for Dummies © (You have a question? We have the answer)

Grisbilen
Mon Aug 23, 2004 5:04 pm
#27






FatEd060186 wrote:

Is there a FAQ on experimentation, because architect gets confusing when it comes to that... I didn't even know that experimenting on walls was useless until I posted about walls... So much to learn... so little time.WE NEED AN EXPERIMENTATION FAQ!!!!







Simply put: only harvesters and crafting stations benefit from experimentation (well candles too)


The only things in harvestersthat need experimentation is the active component: (Light)Ore mining unit, (Heavy)Harvesting mechanism, (Turbo)Fluidic drilling pump, and the final combine.






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FatEd060186
Mon Aug 23, 2004 5:28 pm
#28

so houses and factories don't need any experimentation? And thanks for the quick response btw




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Bandola
Mon Aug 30, 2004 10:48 pm
#29

/bump




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Bandola Da'Gear
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Bandola
Tue Aug 31, 2004 1:12 am
#30

Thx Dvnce, I guess the Architect listing threads are the most important, although this one could be worth stickying, as long as we have space at the top (Don't want to fill page 1 with stickies...)




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Dvnce
Tue Aug 31, 2004 12:03 pm
#31






Bandola wrote:

/bump






hehe that clean up I was talking about in my PM is on the slate for this week i promise




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nurTsunami
Sat Sep 04, 2004 10:37 pm
#32

/bump


Great thread! I come back to this often!



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Bandola
Tue Sep 14, 2004 11:00 pm
#33

a timely bump. If anybody knows of any other threads that would benefit the community by being linked to please let me know




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

Bandola
Sat Sep 25, 2004 4:14 am
#34

/ a fresh bump




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

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