Architect Archive

Thread: Collection of Bugs, Errors and Oversights 08-11-03

Cyberthugg
Thu Aug 14, 2003 6:52 pm
#27

To those with problems with my list ... come back and talk to me when youve made any effort to actually contribute to this board ... the ones that appear to have this massive problem with such nit picky things dont even have 100 posts to thier names and i am struggling to find any posts made by them that are not nit picking at somebody else or that have any substance to them ... at the very least I should be able to find something that hasnt been rehashed 10 million times.


I don't put anything in this list thats not a concern to at least several people ...... most of these items in this list are not even my issues including the plant one that has several peoples panties in a twist. I went through and collected what people were already discussing and put it in my list .... nothing comes out until its addressed by the devs either with a statement or a bug fix ....


"If you don't like it, you can GET OUT!" - Southpark


To all those thanking me for this list ..... thank yourselves ... its your contributions that make up the list. Im just keeping it together for easy reference. As for dev intervention ... unless the coorespondant defies thier mandates and publishes this list to them (instead of the "top 5 issues" only) they will never see it. And those asking me to be coorespondant ... I'd never do it cause they would kick me out after the first report

Cyberthugg
Thu Aug 14, 2003 6:53 pm
#28

sorry summer didn't see ya on the second page lol ..... thanx for confirming those.
Cyberthugg
Sat Aug 16, 2003 4:35 pm
#29

and there was this one /bump..... at architect camp....
Cyberthugg
Sun Aug 17, 2003 6:03 pm
#30

all praise the /bump for the /bump contains knowledge of the creators ....and thier mistakes.
Cyberthugg
Sun Aug 17, 2003 6:14 pm
#31

Can anybody verify if any of these issues have actually been fixed or improved with the big patch? If I cant get any verifications everything stays when I update the list tommorow.
Deoka
Sun Aug 17, 2003 6:39 pm
#32

Input hoppers on private craft stations are fixed and work just fine.


Admin options on houses seem to work fine (no experience with admin on factorys but I heard it works now)


New bugs since the patch:


I don't know if this applies to more houses or not, but with my Medium Tatooine if I am on the balcony I "fall" through it periodically. When this happens all I see is a concrete slab in the ground. I cannot see my house walls at allor any furniture. I can move as though the walls are not there. Leaving the house makes it reappear again.


Also, on my balcony I can never see anyone else that comes onto the balcony.


The factory bug: Factories shut down after making 100 items and do not work again unless you redeed them or wait for a server reset.


Critical failures leave the material in the craft tool and you have to back out of the tool and restart it. This may be structure specific, because ithas not happened yetwhen I am making artisan items.


Old bug that is really really starting to irritate me: When surveying, the datapad stops updating after a while. This was fixed in beta but broke again in live.




**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
Page 3 of 3