Architect Archive
Thread: Dvnce what are you doing about some of this stuff?
mebeling68 wrote:
Ok, did I miss something or did Dvnce completely not answer the question that started this thread? Anwering our questions in more vague terms really does us no good.
Saikai
Starsider
Well.. my interpretation from OP's request is he wanted specific answers from the devs not my interpretation.... and I am sorry but there is not any specific answers from the devs on this list..... but I will continue to push for them.. but I am not the only correspondent that demands /.demands and demands for more info and gets little.. Is that good to hear ? nope... but .. is this changing yes it is... in huge strides... as I said a few posts up... this is not all the softening to just hear me say this now.. since we have been hearing for the last year soe saying they are going to make things better... and we see how long that has taken.... but .. take the last 30 days and as being involved in the communication process I will say it is night and day better than 30+ days back to the beginning .. and that should give most of us hope....
mebeling68 wrote:
Dvnce, thank you for your response. I understand your position, but it does get frustrating when we hear constant reference to combat balancing and very little about our crafting questions. I do understand you can only forward what you are told. Please continue to do your best to get them to throw us a bone once in awhile.
Saikai
Starsider
I and a few others are pushing very hard for our portion of the game as well as the social aspect be giving the SAME amount of energy and focus and for us to be officially put on the working list.. for this massive attention...
Dvnce wrote:
... our portion of the game ....
Dvnce, maybe you've already thought of this, but one important thing to emphasize in all this is not just about enhancing the game for architects.
Practically all of the changes (additions, really) architects wantwill benefit EVERYONE playing the game. At the same time,manywill require very little development effort.
For instance, Architect-built Factional Structures will provide a huge boost to the GCW, the resources market (because they would be destroyable), and, yes, architects (and maybe weaponsmiths if their components are included), while at the same time requiringvery little development effort because, for starters,the end products can just be stuff that already exists (no new art, no new functionalities).