Architect Archive

Thread: Walls

Cafa
Tue May 11, 2004 9:23 am
#14

I'll say this about lot trading, make sure you never trade with someone that you don't expect to delete their character tomorrow. I really mean that. Keep your most useful resources in a safe house that YOU own. If you have experimentation clothes PLEASE DO NOT store them in a cross lot house. I've seen more of my friends lose everything in this scenario.


Having said that, cross lotting is a legal solution to the insanity of storage in this game. I play Artisan, Architect, Bio-Engineer, Chef, Doctor, Merchant and Smuggler crafters within my family accounts. By far, NOTHING come close to the needs of an Architect for storage. The nearest winner is Bio-Engineer and that's only because DNA doesn't stack. Architect is the gimp stepchild of crafters, easiest to master, hardest to play successfully, in my opinion. Being successful at Architect, as measured by raw sales, takes as much dedication as a second job. If someone cross-lots with you try to get similar things so they feel ownership of your lots too. Guild halls for guild halls, factories for factories, houses for houses, etc.


Hope it helps.


Fivo Asia





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Archangel98
Tue May 11, 2004 4:57 pm
#15

Frenzi whatever you do Dont delete your character on Chilastra cause all our resources are in that house hehe.

baumjoe
Tue May 11, 2004 5:30 pm
#16

i can run a factore for u if u are on the wanderhome server
mattygb
Tue May 11, 2004 6:43 pm
#17

/wave




Kidy Icae Da'g W'myn Etese Icae
Shipwright Bothan Elder BountyHunter
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Located in Aegis, Corellia
Please drop off all winnings @1641 -6627

Frenzi
Wed May 12, 2004 12:25 pm
#18






Archangel98 wrote:
Frenzi whatever you do Dont delete your character on Chilastra cause all our resources are in that house hehe.




Lol, like wise bud.



____________________________________
Frenzi / Armourer
Cancelled due to the 'NGE'
They destroyed the game we love

Danto1
Mon Apr 11, 2005 4:22 am
#19

Cities need them, they would make for far better layouts, especially in PVP towns.


In a time of space travel, Bio-Engineering, strange that we have lost the wall building skill....


"Let there be walls!!"



Danto / Daisee Dook
DrunkWookiee / Emperors Ho|Mayor of MASH
Resources Vendor at Mashedville, Naboo -6159 -3749
Treasure Maps should be a challenge!
CorruptedLeader
Mon Apr 11, 2005 11:01 am
#20

Theres a lot of issues with walls such as how they can be placed and where they can be placed. I've always thought there should be walls in the game to make player cities more like NPC cities and give it that 'Star Wars city' feel. As long as they aren't used for griefingsuch ashave a limit on how much spacecan be covered by walls before youneed adoorway oropeningand have themcosts something to maintain... then I think they would really work out well to add them into the game.




<
---ø-----------ø------------- A True Corrupted Politican --------------------ø---ø---->
¤ Smurg Surešîght ¤
< ----ø-----ø-----------------------------ø------------------
Corporate Universal ----------------------------------------ø--------ø-----ø--->
± Uh oh... and married to a corrupted politican too =P, /tag Lykazie ±

GrafvonSoden
Mon Apr 11, 2005 2:13 pm
#21


Then the people we pay to moderate/control this game would need to be pro-active and delete the wall and chastise the offender. That would put a stop to half this griefing nonsense. If your city blocks aPOI, move it or lose it. these people know when something they do is out of spite or meaness. They also know nothing will happen to them now. That's where the real problem lies, not with giving most players a new object or tool to use, but with kiddies that have no respect for other peoples game play. And I dont mean kiddies as in young people, I mean kiddies as in imature people.
Danto1
Mon Apr 11, 2005 2:33 pm
#22

I would not expect them to be any different than medium naboo houses, currently we are restricted to making walled areas with them



Danto / Daisee Dook
DrunkWookiee / Emperors Ho|Mayor of MASH
Resources Vendor at Mashedville, Naboo -6159 -3749
Treasure Maps should be a challenge!
GanymedePharuu
Mon Apr 11, 2005 4:47 pm
#23






GrafvonSoden wrote:


Then the people we pay to moderate/control this game would need to be pro-active and delete the wall and chastise the offender. That would put a stop to half this griefing nonsense. If your city blocks aPOI, move it or lose it. these people know when something they do is out of spite or meaness. They also know nothing will happen to them now. That's where the real problem lies, not with giving most players a new object or tool to use, but with kiddies that have no respect for other peoples game play. And I dont mean kiddies as in young people, I mean kiddies as in imature people.






QFE!


very well said. if the CSRs spent time actually enforcing some rules against greifers it would take a HUGE load off the devs backs. the devs could stop spening endless hours trying to make flawless/ungriefable game mechanics, and they could start making FUN game mechanics.


but instead we have to wait extra long for the devs to make things grief proof, and wait for the greifers to figure out the loop holes, thus forcing the devs to spend more time on fixing these loopholes, thus restricting what we can do again, thus making the game less fun.



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
SystemJinx
Tue Apr 12, 2005 12:08 am
#24

Walls could be used for grieving. Imagine traveling one of the race tracks only to hit a long wall that stretches off into the distance in both directions. I wouldn't put it past some unscrupulous player to do this.



Arnest Emado
Presents:
- Spatula City -
-115 -5500 / Coronet, Corellia
Closing Account Due to Combat Downgrade. Last Day 5-21-2005


mmmmmpie
Mon Jul 11, 2005 11:39 pm
#25

i think architect shoudl be able to create walls for the cities. and they can only be placed in a stronghold city. what are your thoughts?



Seija Harlow - Sentinel Forever
Elaeh Kerensky - Master Creature Handler Now and Forever
alira tikes - The Best Traitor Ever to Grace SWG
Dark_Jedi_Eric
Mon Jul 11, 2005 11:46 pm
#26

The devs have stated time and time again that this will not happen. People would just abuse it and use the walls to cut off content for others.



Irossk Novuss - Elder Ranger
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