Architect Archive

Thread: Resolution for Archs *and* Lot Swapping

oiyan
Tue Jun 15, 2004 12:35 am
#14

The reason we lot swap is cuz any serious architect cant keep up any sort of supply of stock on their vendors without bringing in more resources. Harvesters just take TOOO much resources to make. If the devs want to fix lot swapping , then they should be reducing the amount of materials it takes to make a harv as well. They need to bring it closer ws/as. As an AS too, i can put 10 harvs on a spawn, and it will bring me enough resources to last me for the rest of my time on this game. If i do the same for archi, it lasts about a month. That is just unacceptable and should be the topic that is addressed isntead of lot swapping.


My two cents, not yours.


Oi-yun of Kauri



____________________________________________________________________________________
Oi-yun Cifo and Sizzlor-
12pt Master Architect/RIS cert Armoursmith/Artisan (Kauri Server)
Specializing in HQ heavy harvesters and HQ Armour
BER 13 heaves / CU armour - full suits or indv. pieces (in production phase)
Mangoville, Naboo at mango market [-5956, 2680],
12 point Architect, Armoursmith and Artisan


StumanKadir
Thu Jun 17, 2004 5:24 pm
#15

I still agree on the component decay concept that has been flagged a few times. Make it so that the OMUs and Turbines need replacing after x number of days. This has the effect of allowing us to make and sell replacement components, whilst not penalising ourselves (which is what factory and harvestor decay would do).


This whole issue of lot swapping is such a furphy, it beggers the imagination why anyone would even bother to suggest it (I'd be more inclined to ban multiple accounts more than lot swapping).




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

BioDroid
Thu Jun 17, 2004 6:25 pm
#16

Just my two credits....


I don't think they'll ever stop cross server lot swapping completely. People are ever so ingenious about ways to get around whatever obstacles the devs put in place. However I like the idea of a repair kit (or replacement parts I think the idea is in essence the same) mainly because it's a source of renewable income for the arch.


What I envision would be something like this. When repair kits (or PM kits) are introduced, the maintenance rate on the harvesters and factories goes down by say 1/3. (I.e if your maint was 90 it's now 60) All harvesters and factories are then considered "freshly PM'd (Oiled and lubed, whatnot) As time ticks by the maintenance rate slowly ticks upwards and possibly the BER of Harvesters or manufacturing times of Factories goes drops(Harvesters)/incrases(facs) . I don't have any figures, this is off the top of my head, but say purely for the sake of concept at 10% per day of full use (2% per idle day.) When the total percentage reaches say 50% give the harvester (and I'm envisioning the same to go for factories as well) a chance to "seize up" that becomes higher and higher as time goes on. If the harvester seizes up, it's junked (maybe even have it explode, which might make for an interesting swoop trips) and maybe have all or a percentage of the material lost.


I advocate dropping the maintenance rate because harvester owners are not going to want to dump more money into keeping their harvesters health....I'm just advocating that Archs get a piece of the maintenance pie.


I think the repair kits would then generate a nice constant income for architechts and might even help deter lot swappers if it was a requirement for the structure owner to repair/pm the structure.


Again, this is off the top of my head, maybe there are some good ideas in there, maybe not. Also don't take any of my numbers as written in stone. Again, I supplied numbers just to have them there.



Ma'ara Kiel(Corbantis) Master Tailor - Master Chef- Master Merchant
Formerly Master Artisan - Master Marksman - Master Architecht

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Fneegan
Fri Jun 18, 2004 12:14 am
#17

Give harvesters/Factories a MAX of 5 days, then they MUSTbe redeeded and repaired with - "Harvester-Factory Repair" module - which of course, Architects craft and sell.


+ If you don't redeed the harvester after the 5 day period and leave it there- it stops working until redeeded and repaired and gets hit with a 25% decay each and every week.


If you redeed - it decay appears on the deed as condition 100/100, 75/100, 50/100 and 25/100.


Totally decayed harvesters/factoriesget destroyed.


Sounds fun.
Veers_Intrepid
Fri Jun 18, 2004 4:16 am
#18

lot swapping is the nail to the coffin for architects and ruined all prices right after start of swg.

i mean cross server lots swapping btw


that has to go somehow but decay sure isnt imo the option




Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
StumanKadir
Fri Jun 18, 2004 6:24 am
#19

Youhave to be kidding? WIthout lot swapping - either between servers or between friends, those of us with only one account would never be able to compete against those with multiple accounts, and most of us would of gone out of business a long, long time ago.




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

StumanKadir
Fri Jun 18, 2004 8:29 pm
#20

So multiple user accounts is not also a bad thing?




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

RamhornSWG
Fri Jun 18, 2004 10:16 pm
#21

Interesting.



With hologrinding coming to an end, there will be no market for bulk resources.


Without thousands of players mastering all of the crafting professions to become a Jedi, who is going to purchase all of the bulk resources these farms produce?



Over the next few months the problem will take care of itself.


No hologrinding = No need for harvester farms.


Along with AFK entertaniers, weapons for professions that people dont enjoy playing, hundreds of suits of armor for grinding the combat professions, thousands of sets of buffs for grinding....



When you think about it people grinding professions has supported the entire economy for months.


People's desire to become a Jedi led them to master endless professions and earn the credits to make this possible.


When a quest system is introduced.......the whole dynamic of the game will change radically.


Scoooter
Sat Jun 19, 2004 12:50 am
#22






Sytem wrote:

Lot swapping is the greatest things since toilet paper.. Why? Cause I can have many products in stock at all times, and at fairly low prices.. I have an alt thats a master architect/master artisan/master chef and if it werent for lot swapping, I wouldnt have much on my vendors.. What they need to do is increase the amount of lots allowable. If the game allows us to have multiple professions that require tons of resources like I have, then we should be allowed to place more harvesters.. If lot swapping goes away, what will happen is prices will go up, and product availability will go down. Sure, this wont happen right away, but, it will happen.







Which is why cross server lot swapping is a bad thing.


Well one the existing resource vendors should be able to handle the load in a post holo-grind econmomy.


Cross server lot swapping is the abuse of a game mechanic which the devs see a problem with so you need to deal with it. Lot swapping with a friend on the same server is another story.


One of the things made to limit resouce into the economy and a basic game limitation by design is lots, and how many you get for each character that is a consumer/producer on that server.





Scoooter - Master Pilot/Master Politician
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StumanKadir
Sat Jun 19, 2004 4:42 am
#23

Hmmm...I had a good long think about it, and for the life of me I can't work out how server based lot swapping affects prices (with the exception of making resources more widely available - but this would still occur with multi-accounts and in-server lot swaps).


Care to elaborate beyond the general statements people seem to love making?


You know, actually prove the validity and worth of your statement?




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

Fneegan
Sat Jun 19, 2004 5:21 am
#24

First off, there's always someone trying to bend/break the rules find exploits and want tohave an upper hand.

It would be a whole different story if you could only have just A SINGLE character in this game, and you couldn't share harvesters and such. Maybe, all items should be single use only and not have this add to admin stuff at all.


New Architects coming don't stand too much of a chance when they are competing with someone who has more lots, more resource, more items. And,offering a lower price (if that really happens), doesn't help him either.


I don't have stats but I do believe everyone should be on the same boat myself.
Veers_Intrepid
Sat Jun 19, 2004 12:49 pm
#25






StumanKadir wrote:

Youhave to be kidding? WIthout lot swapping - either between servers or between friends, those of us with only one account would never be able to compete against those with multiple accounts, and most of us would of gone out of business a long, long time ago.







no i am not kidding you, when u would think about it, exactly cross server lot swapping ruined the prices.





Veers - Master Architect / Master Artisan / Master Droid Eng. / Merchant from Dantooine (SWG Beta Tester)
Customer: what i can do with a droid? DE: hmm i dunno, but they are cute ask a Dev
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