Architect Archive
Thread: Furniture question
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Guamarhea
Thu Dec 02, 2004 9:07 am
#16
SmokeMare wrote:
Interesting idea.... a bit like the IKEA home kitchen planner :S
Kinda like that, yeah.
It would be really cool if a Dev would read this and just send me the actual dimensions they used *hint*
Leezeldafuz
Thu Dec 02, 2004 9:11 am
#17
Yeah, do you want that in meters, feet, inches, centimenters, millimeters, yards, miles, kilometers, nautical miles, femtometers, angstroms, lightyears, parsecs, Joules per Newton, etc.?
Gosh, I love being intelligent. 
Guamarhea
Thu Dec 02, 2004 10:10 am
#18
Leezeldafuz wrote:
Yeah, do you want that in meters, feet, inches, centimenters, millimeters, yards, miles, kilometers, nautical miles, femtometers, angstroms, lightyears, parsecs, Joules per Newton, etc.?
Gosh, I love being intelligent.
Joules isn't a unit of distance ![]()
I'd prefer the smallest practical units...meters would be fine, as would centimeters ![]()
Redondo
Thu Dec 02, 2004 10:22 am
#19
well one way to measure the furniture, although it would be tedious and maybe not 100% accurate is to use the /movecommands. You can set these to move up, down, forward, or back a certain number of units. By placing a piece of furniture, say a table, you could drop it, then drop another object and move it up, until it is exactly (or as close as you can get) on top of the table. This would give you the height. You could repeat the process for the width and length. If you establish sixes for some relatively square or even types of furniture, and can live with a certain margin of error, then sizing other objects could be done by dropping them within furniture you haveset sizes of and comparing. So you create an arbitrary measurement system based on furniture items you have "scaled" and place the furniture into the size categories you have established. So lets say you have the measurements on a Novice Architect Armoire, you call it a category 3 size and drop a chair on top of it and decide whether the chair fits into category 3 or is larger or smaller. You could also use this system to measure the interior spaces of the buildings in game, like using a dining table of known length to measure the room by. Just /move it as far as it is long until it hits the wall, then move it back subtracting that number from your total. You could use something like a wood staff to measure height.
Anyway, I may not be explaining it that well, and as I said that would be a very tedious process, but might be kind of fun in weird way.
Guamarhea
Thu Dec 02, 2004 10:25 am
#20
Inventive? Definitley.
Well explained? I got the idea...and like it.
Tedious? Perhaps.
I will make sure no one else has an easier way...or hasalready figure out the sizes...before I get started on your way 
Great idea though...5 stars!
pr1s0ner
Thu Dec 02, 2004 10:45 am
#22
aqu_muffins wrote:
I wonder how much 1 "space" forward is x_x
you probably wouldnt be able to define it in game in relation to meters, so it would just be 1 unit. Unless you figure out a meter in game and attribute it to a non changing object.
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