Architect Archive
Thread: Lot Complaints -- Idea
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Patamon
Fri Dec 03, 2004 1:52 am
#14
Here's my idea on this whole lot situation...
#1: Make it so that people can no longer build Harvesters on their 10 standard lots, Harvesters can only built on a new type of lot called Harvester Lots, Only Miners will have access to these lots.
#2:Allow Archetects to build Harvesters up to BER 18.
#3:Make it so that Harvesters Admin rights cannot be shared, but still allow Hopper-Empty rights to be assigned.
#4:Make it so that Harvesters Slowly degrade over time (When turned on), This should be slow, not over night, but there needs to be some sort of degredation to represent wear and tear. some sort of forumla where the BER rating drops about 1 point per every 3-4 weeks of continious use.
#5:Create a new "Miner" Skill, looking something like this.
Note: EXP Would be gained mining resources
Novice Miner: 10 Harvester Lots, Abbility to place small/personal harvesters (BER 1-4)
Claim Expansion I
+10 Harvester Lots
Claim Expansion II:
+10 Harvester Lots
Claim Expansion III:
+10 Harvester Lots
Claim Expansion IV:
+10 Harvester Lots
Equipment Knowledge I:
Allows placement of Larger Harvesters. BER 5-7
Equipment Knowledge II:
Allows placement of Larger Harvesters: BER 8-10
Equipment Knowledge III:
Allows placement of Larger Harvesters: BER 11-13
Equipment Knowledge IV:
Allows placement of Larger Harvesters: BER 14-16
Equipment Efficiency I:
Harvester Maintenance Fee 95% of normal
Equipment Efficiency II:
Harvester Maintenance Fee 90% of normal
Equipment Efficiency III:
Harvester Maintenance Fee 85% of normal
Equipment Efficiency IV:
Harvester Maintenance Fee 80% of normal
4th Skill tree.... Any ideas?
Master Miner:
+ 10 Harvester Lots
Allows placement of Largest Harvesters. BER 16-18
Equipment Maintenance Fee 75% of normal
[Retrop]
Tempus_Blackthorn
Fri Dec 03, 2004 4:57 pm
#15
One thing is for sure: If they make a miner profession, I'm getting myself a second account! 
I will try to be as self sufficient as possible! Well, as an Architect anyways! 
yodachaos
Fri Dec 03, 2004 9:20 pm
#16
agree. they would probably make some money off putting a miner prof in.
StoliFiend
Mon Dec 06, 2004 7:51 pm
#17
We definitely need more lots as architechs, shipwrights do too, but they can always sell there wares easily to buy more resources. We as architechs are faced with the problems that we can only hold a finite amount of resources, and said resources are used up fairly quickly, in most cases faster than you can pull from the ground with one or two accounts.
StoliFiend
Mon Dec 06, 2004 7:52 pm
#18
Maybe give architechs and shipwrights a scaling bonus to harvesting ore (architech) and steel (shipwrights). Should be relatively easy to implement, and would be a significant boon to us resource grinders.
Taury
Tue Dec 07, 2004 7:16 am
#19
On a down side we would lose our resource suppliers since many of them mine resources as a source of income with their combat skills. They would not only have to have some merchant but then also some mining skills. It would also hurt us crafters that have multiple crafting masters...like I am Master Arch/Tailor/Artisan. But on the flip side maybe it would run out these merchants taht are charging insane prices for their resources. I dont care how good a resource is charging a 100 cpu a unit is more then insane!
Zoe-Jane
12 pt Master Arch/Tailor/Artisan
Ahazi
Visit Shadow Valley Mall <Talus>
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