Architect Archive

Thread: Identicle Power Core Units....WTH?!?!

Sco
Mon Jul 21, 2003 10:37 am
#14

Hopsink... I TOTALLY understand you man. I understand your frustration. I too has the EXACT SAME PROBLEM. For some reason, creating small amounts of power cores caused the factory to eat my res. I tried putting double the res needed but still ate it. maybe a smaller schematic would help? (mine was for 100 of course...). I only managed to get 2 out of it... needed 3!!! /sigh. I got so pissed at it finally I gave up... no Guild hall... then came the Lowca res change.... /sigh. I'd recommend 2 things... smaller schematic and making more power cores... 6+ at a time... you should at LEASt get 3 that way... maybe... I hope someone /bug 'd this.


-Sco
Interior Design (part time Home Designer)
Bestine - Tatooine - Lowca
[MGA]




________________________________________________________
Scozorzanator Trogdor (now playing as Sco in Beta III)
Fencer, Medic, Combat Medic (Ex: Architect, Merchant, Artisan, Doctor)

"Baton courtesy, service with a smile"
Sco likes to push the weak around...(push the weak around).
Xolanne
Tue Jul 22, 2003 2:56 pm
#15

I have the same problem. No matter how much I put into the factory it always come up one short. Additionally it seems to like to eat the generator turbines in particular. Sadly, I have to plan ahead and just make large runs of power cores (usually 10 at a time) deal with losing one and crank out 3 generic PAs from the parts. I have the same problem with wall units. I throw in 90 bricks with the metal and ore and I get 8 walls out, some left over metal and ore and 10 of the bricks get eaten. *shrug*


Its frustrating but keep at it. Eventually, some day it will get fixed. In the meantime thats the only workaround I know of.




Xolia Starstrike - Humble Healer
Captain Ishioni Dustrider - Rebel Medical Corps

Daynn
Tue Jul 22, 2003 3:40 pm
#16

Okay guys, he is failing on making a PA Hall because of a hidden bug, so lets give him a little slack this time.

BTW, don't bite the hand that feeds you, friend.

I too have failed 4 of 5 times to make the power core units. It is a known factory bug, and is intermittant. One time it works fine. Other times it makes 1 item, destroys all my turnines (leaving the rest of the materials) and I start screaming.

It is not specific to this schematic either. My DE friend Maggott is having lots of trouble on other master-artisan-level schematics.

It isn't working because its broken.



Dainn Valstead - The Resistance
Master Architect (Retired)
Master Weaponsmith
Starsider
Visit my shop on Naboo: Pirate's Cove 4125 -5000 (sw of Moenia)
Meplorium
Tue Jul 22, 2003 4:47 pm
#17

I had a similar problem with my factory once, it wouldn't make anything. So I reclaimed the deed and reset it. Started working fine again. And yes, complex parts it seems can't finish the last one, so might as well run 10 or 20 at a time. Same thing happens on a chem plant making stim packs or air cakes.



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Zarcath
Tue Jul 22, 2003 5:10 pm
#18

This problem is a bug and not a "user error".


We first encountered the problem two days ago when we began construction of our PA Hall. We had the exact problem as Hopsink describes, all the right resources, but no power core. In the end a CSR came and replace the missing parts.


Why this bug appears isn't clear yet.







Mitsudo - Ahazi

Takenoko - SWGCraft.com

Solen80
Tue Jul 22, 2003 5:21 pm
#19

I have this same problem, it ihas to do with the generator turbines. The bug eats two of them instead of one. I have sent a bug report about 10 different times and it is quite frustrating when you have customers waiting for large buildings. Oh, by the way, if any developers are reading this; it would be very much appreciated if i get 10 generator turbines placed back in my inventory with the serial number of | jedmtlrq | for all of the ones that have been eaten by my factory. It's Solen Hopkins on the Bloodfin sever.


Hey it's worth a shot, right?


P.S. Could you also make veins of the good low grade ore at 100% on all planets, for the insurrmountable amount that we need for Everything. Lol, thx.




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Whupass
Tue Jul 22, 2003 6:43 pm
#20

Why fix factorys and other bug
--------------------------------------------------------------------------------------------
when Player Cities and Mounts are getting a lot of attention at the moment. Vehicles is getting some, but will get lots more resources once mounts are out of the way.
----------------------------------------------------Kevin "Q-3PO" O'Hara
SWG Community Relations Manager


i am sure this make sense



Lokii
Master CH
Ahazi
terryt88
Thu Jul 24, 2003 7:59 pm
#21

I have the same issue. Never builds the last one. Probably lost 5k in recs today....Plus about 3 hours of my day trying to figure it out. Thanks for the info you all.
Sco
Thu Jul 24, 2003 9:34 pm
#22

Guys (and gals) I have the answer... I recently read where Holo (I think) said that even factories can fail a build... think about it... RL or in game... sometime errors can occur. I think the items being eaten are the failures... It's harsh but looks to be true... I only wish it were a bug.



________________________________________________________
Scozorzanator Trogdor (now playing as Sco in Beta III)
Fencer, Medic, Combat Medic (Ex: Architect, Merchant, Artisan, Doctor)

"Baton courtesy, service with a smile"
Sco likes to push the weak around...(push the weak around).
ObiScout
Thu Jul 24, 2003 9:45 pm
#23

No.


The bug was a problem in manufacturing components that needed factory crate sub components, such as a power core. The bug started a few days ago. If the factory had inputs for n number of powercores it would produce n-1. Or 1 power core.


I just did a couple power cores today tho and it appears to be fixed with todays patch.


Bitslizer
Thu Jul 24, 2003 11:00 pm
#24

THIS POWER CORE BUG IS NOT NEW, it did NOT start a few days ago as many of you assume.

it is a bug left over from Beta(like a crap load of other... Virtually almost all of the architect bug are left over from beta). This bug had been known ever since the First PA hall competetion in beta 3.

I was master architect in beta 3 and had to deal with this bug back then just as I had to deal with this bug almost 2 week ago when I built my first PA Hall

best bet is to have enough resouces/compoennt to build 1 more power core then you need. Factory always eat one power core. so if you have enough resources for 4 it will only build 3.

Putting in a larger batch amount can be risky as some of you expereinced the factory sometime just eat the compoenents/resoruces without building anything or only building 1 or 2 power core.
Daynn
Sat Jul 26, 2003 4:51 pm
#25

Hmm. I didn't experience it in beta when I made my hall, nor did I hear about it when other architects I was in contact with made their halls. Not that that means anything.



I have personally tried the "make 10" workaround and still ended up with 1 PCU, a couple lost turbines, and a schematic that isnever able to be used successfully again. I also have made more PCUs with no troubles. To me, it looks to be a random chance of succeeding, tho I fail much more than I succeed.


I sure hope this is on the "fix it" list.


Hey corespondant! Escelate this, please!






Dainn Valstead - The Resistance
Master Architect (Retired)
Master Weaponsmith
Starsider
Visit my shop on Naboo: Pirate's Cove 4125 -5000 (sw of Moenia)
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