Architect Archive
Thread: Can we stop the insanity with low ball prices before our profession is totaly ruined
=)
I've gotten many tells lately asking how much for a medium house, and when I say 62k I don't hear from them again... But I have also made about 400k profit in the last couple of days just from filling out orders for harvesters...
I'm also considering the adopt an architect thing... Hrmm, maybe I'll go post it now!
Heh...whenever i think of our economy, i just think...how can guns go for more than houses...lol, it will be our eternal plight
-Vash
Two things - for the truly novice architect - sometimes selling for 8K is what keeps his/her extractors running. You could also always try to take that architect under wing and offer to buy walls from them for 7K each - they get xp and an outlet, and you don't have to grind walls to make your large houses.
I know this works as it is what kept me off the starport hawking -- I was one who was selling small houses for 10K each (8K if you were a rebel like myself). Do I have any regrets about "damaging" the profession? Hell no -- I was surviving... Do I like selling walls better? Sure - it helped keep me afloat until now, where I have Buildings 4 and can sell my own medium and large houses, not to mention a nice nest egg of 220K credits so I can afford to go a while without a sale. It's all well and good for Master Architects with millions in the bank decrying the plight of low ball prices -- make a new character on another server and try to remember what it was like to start out.
Lastly, prices are in flux -- Scylla, where I play, has a major vendor who sells energy at .75 cred/unit. With those prices, I can make a REAL nice profit... my extractors are a lot cheaper to run (and I only keep mineral extractors out there now- no need to get my own energy).