Architect Archive
Thread: Giving away harvesters
As for how much it hurts our profession; we are dying the death of a thousand cuts.
Message Edited by Anthemion on 02-04-2005 12:15 PM
Anthemion wrote:
These harvesters will be tradable, so you could collect them. They could become the highest demand structure. I don’t want to have the structure vendor that has all the structures that customers don’t want to buy. They will want the loot/reward furniture/houses/harvesters.
As for how much it hurts our profession; we are dying the death of a thousand cuts.
Message Edited by Anthemion on 02-04-2005 12:15 PM
I agree. Just look at other "rewards" that people have collected such as the anniversary paintings. People create the maximum number of accounts on different servers, collect all the rewards and trade them with other people who have done the same thing on their home server. It is not far fetched that there will be more than a few people who end up with large numbers of these things. It won't kill the demand for harvestors but it certainly won't help.
They shouldn't begiving out any item as loot/rewardthat infringes on something another class is supposed to be making as their trade.
Yes they'll be tradablebut they'll still be very limited in number and therefore incredibly expensive. I don't worry one bit about this cutting into sales since only the uber rich will be able to buy these, becuase of their obvious value. Still leaving 99.99999% of the server needing harvesters.
Anthemion wrote:
These harvesters will be tradable, so you could collect them. They could become the highest demand structure. I don’t want to have the structure vendor that has all the structures that customers don’t want to buy. They will want the loot/reward furniture/houses/harvesters.
As for how much it hurts our profession; we are dying the death of a thousand cuts.
Message Edited by Anthemion on 02-04-2005 12:15 PM