Architect Archive

Thread: What do we have!?

Pawlin
Thu Jan 15, 2004 5:11 pm
#14

Huan,


Ya got ya. I was just surpised when you said we didn't have a lot of schematics. I personally find it annoying to have to scroll down a couple pages through my schematics to get to the harvester components at the bottom so to me we've got a lot of schematics.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
GhOsT767565634765
Thu Jan 15, 2004 7:08 pm
#15

I understand that the devs haven't been ignoring us and yes we have MANY schematics but we have no form of decay whatsoever so if there are lets guestimate 900 architects per server each making things for the other 3,100 people and themselves what happens when everyone has everything? We die we are useless and trust me that time cannot be far off we need something to push us upward, no money is not my concern either, my point is we just don't seem to level in other areas.



Raged & Nunzia

Guildless
Homeless
Lonely
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Pawlin
Fri Jan 16, 2004 12:23 am
#16








GhOsT767565634765 wrote:
...but we have no form of decay whatsoever ...






Actually we do but it happens by accident. If you don't have enough maintenance funds in your harvester or houseit will burst into flames and go away in a few days.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
BoberFett
Fri Jan 16, 2004 12:58 am
#17






GhOsT767565634765 wrote:

lets guestimate 900 architects per server each making things for the other 3,100 people and themselves




You think that 25% of the players are architects? Do you know how many professions there are? Even accounting for multiple professions, there are most certainly not 900 architects per server. If there were, why was it so f'ing hard for me to find harvesters when I was starting out? I was a novice architect and had to scour the galaxy looking for a shop to buy high level medium minerals. There's plenty of business for those that want it.
ZenDragonMLS
Fri Jan 16, 2004 1:50 am
#18

I focus primarily on harvesters, almost exclusively heavies. I've got a batch of smalls on my vendor and am adding mediums. I get a constant stream of traffic to my vendor and good sales volumn. I keep 1-2 of each factory type and 5-10 small houses on the vendor just to round out my offering and to help make me a "one stop shop" for my customers.

I also do lots of high-end furniture - the glass tables, sofa chairs, curved couch, and some of the white furniture. That keeps people coming through and builds my rep. And *crates* of torches just fly off the vendor.

My bank balance fluctuates quite a bit, between selling an order for 10 fusions to turning around and buying a batch of resources from an architect quitting the business. But over time it has been steadily increasing.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Anubios
Fri Jan 16, 2004 4:57 am
#19

I was very glad when they gave us the no loss on a crit fail as I'm sure I'd have quit the prof if they hadn't.

Would be nice for some kind of decay on harvesters say 1% of a weeks usuage on the condition so the maintenence cost a bit more each week of full use of a harvester. then they'd think "**edit** it's cheaper to buy some new harves after a few months"

Just a wild idea don't torch me



================================================
*** Anubios Oune -- Echo7 -- Elder Architect/Doctor/TKM - Chimeara ***
*** Egnaro Eciuj -- -bbb- - Level 64 - Medic - Farstar ***

WasabiPimpNinja
Fri Jan 16, 2004 5:56 am
#20

I dont know.. the whole concept on Critical fail with architects was harsh enough, sure. However we have to be clear on this. We are building permanent structures, and in the real world they cost a lot more than a hand gun.


Hand gun 2000 (if that) vs House 50K-1Mil ... BIG difference, I am not stating we should follow the real-life scenario but more to the point its permanent structures we should be really careful.




--------------------------------------------------------------------------------------
Who is like you? Whos is like the one thousand wonders of you
spiritdrake
Fri Jan 16, 2004 6:26 am
#21

I fully agree with having us able to craft factional bases and turrets, but it should be a factional ability, something like this.


Available schematics from faction recruiter: small factional base, medium factional base, large factional base, small turret (type), medium turret (type), large turret (type)


Also, turrets should require components from weaponsmiths, ie small turret laser cannon, small turret ion cannon, etc... And armorsmiths should be required for the making of turret armor. That way we all have a reason to advance in our faction (costs for small base/turret around 3kfp, medium 5k, large 9k) and weapon and armor crafters also have factional requirements for thier parts. It keeps us all working together and constantly rebuilding the bases that are being destroyed. If also gives people like me, pure crafter, little combat, a reason for choosing sides.


This would not only stimulate our buisness, but it would also get the GCW going a bit better, as the crafters on each side would need to build faction for the schematics of various components of the bases and turrets.




JohnerTim Tinker, Architect "the old way", Hermit of the true path.
JustTinkerInc Rounagain, Student hermit

Being a hermit does not mean refusing guests, it means letting them know when they overstay thier welcome.
Tinker's Inc, for when the best is just too darned expensive.
GhOsT767565634765
Fri Jan 16, 2004 7:53 pm
#22

Hehe maybe my estiamte was a little high LOL lets say 450 cause there are A LOT of architects on Gorath, and I like the idea of buying schematics from the recruiters if I recall the first few weeks of launch there was a small turret schematic for 42k FP i'm not sure of the price, but I know I saw one.



Raged & Nunzia

Guildless
Homeless
Lonely
Bored
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