Architect Archive

Thread: Architect issues FAQ [Updated Dec 18th]

GogoDodo
Wed Dec 24, 2003 12:09 pm
#14






Pthdora wrote:

2. Everything else in the game has SOME type of buff, doctors can buff people, weapons can be upgraded, armor, so on and so on, why not create some type of buff sytem for harvesters and factories, some type of add on, I.E. the artisan comes out to the site, and calibrates the machinery, yes calibration doesent last forever, its just temporary, lubes and cleanes some parts, adjusts the drill head whatever, and it adds say +1 or +2 BER or reduces the power consuption for a period of time depending on the Arch's skill level, now theres and idea







Actually go a little beyond that. Someone with Efficency 4 can go to a harvestor, drop 1 credit into maintence and the machine now has the 20% reduced cost. Expand this idea to include other professions. A bio engineer could come to a flora harvestor and do some genetic splicing to the harvesting mechanism, increasing the harvested floras extraction rate. As Pth said a master artisan could perform a 'service check' on a harvestor, decreasing energy consumption, Armorsmiths could make shielding 'buffs' for harvestors to prevent damage to components (decrease maintence). Maybe allow a smuggler to slice a harvestor to allow for easier placement or small footprint.


Include multiple professions and your increase all their values.


G




Gogo T. Dodo
Master Architect, Master Artisan, Master Merchant
EmGo Corporation - Chairman and Chief Resource Monkey
Kor Vella, Corellia; Trinity City, Naboo
Starsider
JCruz
Fri Dec 26, 2003 9:22 am
#15

What exactly did you want to know about using macros? How to make simple nextstage macros or a macro to master architect while your afk?



Jedi Initiate.
JCruz
Fri Dec 26, 2003 9:32 am
#16

BTW, something needs to be done. I mastered architect in under an hour last night making gungan heads like everyone says. It was going so fast i just stayed at the trainer, 30 minutes later i was 3/4/4/4 and stopped only cuz i need to get more resources. Are all the crafting professions this easy to master? Or is architect especially easy to master? Either way this should probably fixed(nerfed).



Jedi Initiate.
JehannumRaver
Fri Dec 26, 2003 2:11 pm
#17

Someone mentioned interior lighting control for houses...


Let me add to that: the various light sources we have should actually emit light!


There's few things as important to interior decorating as proper placement of lighting, both in real life and in SWG. We have a few light sources: desk lamps, free-standing lamps etc, but of all these only the torch works. The fact that so many players are putting up with these out-of-place, ugly, smoke-bellowing torches in their homes is indicative of the importance of lighting. Recently we have gotten an alternative in the form of street lights, but they look odd and only work at night.


In other words: please make the existing light sources work, and perhaps make a few more of them!




Merianna Isen, Master tailor at your service.

Visit Stella and Merianna's Fashion! We have the finest formal, casual and field wear in stock and on display, and you will often find a tailor on hand to serve you personally. You can find us in Mos Luna on Farstar (visit the Mos Luna website)

Checky1
Fri Dec 26, 2003 3:32 pm
#18

It's not just the low extraction-rate with fusion generators, something is definitely wrong with the percentages. Using the exact same methods and material types I get an initial percentage of 26-28% on any other harvester, but only 19% for a fusion reactor. And experimentation on any other harvester maxes out in the high 80's or low 90's, yet I can only experiment the fusion reactor up to 78%. My materials are much better than that, I assure you. Finally, the extraction-rate at 19% is 14, yet experimenting up to 78% doesn't change it at all, it is STILL 14. I am convinced this has to be a mistake, especially since the reactor maxing out at 78% is flat-out wrong.
Waste93
Fri Dec 26, 2003 5:23 pm
#19

AA,


Thanx for the update. Any word on the Armoire mixup?




Colonel Waste - The Wookiee Crusader
Twopbinx
Fri Dec 26, 2003 5:37 pm
#20

1. lamps need to work.


2. furniture needs to have color options.


3. chests and armoires should be able to hold inventory that doesn't count against the house inventory.


4. We should be able to move objects easier and in 3 dimensions not 2.


5. More plants to choose from and perhaps they decay over time. Give them Health - needs water to prevent slow wounding to death similar to disease on us.


6. furniture and structures should decay overtime. Perhaps they can only be resold twice and then the third time they are destroyed.


7. buildings suffer huge decay with every move.


8. rooftops and balconies and front stoops should be able to place items on.


9. Players can use a lot to place a personal garden next to their home.


10. new home designs to choose from


11. medium house should hold inventory of 200 items


12. All items should be able to rename from radial menu, not in crafting





Binx Kalani,
Proprietor of Drunken Monkey Emporium,
Theed, Naboo -5286, 3390

I will not follow the holocrons' paths. I will follow my own.
Scratch that.
cptnaprl
Sat Dec 27, 2003 8:44 am
#21

You asked:


What exactly did you want to know about using macros? How to make simple nextstage macros or a macro to master architect while your afk?


Well, a little bit of both. I really need to craft LOTS of structural components for houses and walls and such .But I alsoneedneed macrostoattainxp to get to Master Architect. (I assume, in a manner of speaking, they're similar as far as xp goes). Once I get to MA, I'll use more factories. But you don't get crafting xp when using factories.


I can't even begin to write a macro because I don't know how! I've heard "just look on the forums, it's all there" so many times I want to PUKE. It may be all here, but in the time it would take me to find it, I'll be able to get to MA the hard way (with a severe case of carpul tunnel).


I feel if someone gave me a few macros I would be able to learn how it's done and be able to write more. I'm not totally stupid...I can <control> A, name the macro, choose one of seemingly thousands of meaningless symbols...and then what? You've got to write a string of commands before clicking <done> or <save> or what ever is the next button.


Thanks for your help.


Ee'an Ledgor, still an ignorant architect wanting help

cptnaprl
Sat Dec 27, 2003 8:52 am
#22

You wrote:


BTW, something needs to be done. I mastered architect in under an hour last night making gungan heads like everyone says. It was going so fast i just stayed at the trainer, 30 minutes later i was 3/4/4/4 and stopped only cuz i need to get more resources. Are all the crafting professions this easy to master? Or is architect especially easy to master? Either way this should probably fixed(nerfed).


Would you, please, post the macros you used to do this to this thread. I want to learn how to write them. If you're going to tell me to "look on the forums, it's all here" then don't bother. I heard that so many time I want to PUKE.


Besides, in the time it would take me to "find" them I could WIN the game (...this is sarcasm, since you can't actually win SWG, but if you were to try to find how to do macros on the forums you would be searching long enough for the 6 billion people on the planet to have died of old age. Being the only person left, you would have won SWG by default...and still not know how to use or write macros).


A rhetorical question...If there's no written instructions of how to use or write macros, then how do people find out how to do it?


Ee'an Ledgor, a depressed novice architect

Hunden
Sun Dec 28, 2003 2:29 am
#23

well imo, macros are desinged to be used to create commands to be used while you are not afk.



a few examples:



the CH that has 3 pets out and has3 different commands for attack, so he can have4 macros set up on his tool bar that he can have his pets attck different targets (1 or each pet = 3 and a 4th for all attack a single target).



a pistoleer can set up a macro that will fire healthshot 1 and 2 one after the other with 1 click.



these are the kinds of things that macros were designed to do. they were not included into the game so that someone can master a profesion in a day or two while off whatching TV, or in the case of ID 4 or 5 hours.



i feel sorry for those that want everything handed to them on a silver platter and who are not prepared to grind out a skill the way it was intended.



this is not the forum for it, but in my view the command that enables a macro to repeat should be removed from the game. imo.



the only issue i have with achitecture atm is ore minining units not comming out in crates. this is limiting the number i can make at one time and also limits the number of end product i can make at one time, as we all know.




1st holo: BH - done... finaly.
2nd holo - commando - done
3rd holo - BE
Drakorn
Fri Jan 02, 2004 1:42 am
#24

Why not just Master Architect without a macro? It is possible in case you were wondering. I did it and yes it took a while, and no I didn't play more than an hour or so a day.


Macros, in my opinion, are for simplifying multiple click actions, not as an AFK tool to Master a profession while you are not at the keyboard.


If you check the Musician/Entertainer/Dancer forums, you can probably find how to create a macro, just not one to give you "Master Architect In One Click Or Less!"





[ Drakorn Barbedwit: City Councilman in Serenity Valley, Tatooine ~ Trade Mecca & Craftspeople's paradise! ]
-Balfamula-
Wed Jan 07, 2004 1:50 am
#25

cptapril


here is your link to a crafting macro using in-game macros, very easy to use.


http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=41395






Balfamula Loliska
Master Architect
Balfamula Designs. Furniture, Vehicles, Structures, Harvesters, Resources and Med Supplies
-86 2512 Citadel, Dantooine Starsider
LatonZ
Wed Jan 14, 2004 1:53 am
#26

Make Corellia houses less ugly.



-Theodora-
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